




My game Dawnfolk is finally out! Thank you so much for sticking with me until the end.
Are you ready to rebuild your realm and bring light back to the world?
I released the game during a live stream, answering tons of questions about the game, about me and the future. You can watch this here.
Ready for some fun facts about the development of the game? Read more below!
I made the whole game on my own at this desk for the past two years. I dont even want to imagine the total hours Ive spent here. And YES, Im using only one screen.
I completed 1,678 different tasks while making this game. But dont take that number too seriously; One of those tasks was literally Add 99 achievements. Quite the task.
This is the LAST thing I added to the game, five hours before release: the control scheme in the options. This task had been sitting there for about a year, but I just kept pushing it back.
Heres the most up-to-date wishlist graph before release. More than 35k wishlists! I'm so grateful to all those player believing in my game and waiting to get their hands on it.
The first version of the game was made during LowRez Jam, where my goal was to make a minimalist city builder that fit within 64x64 resolution. Kind of crazy to look back on that after two years.
The original name of the game was Lueur, which means glimmer or low light in French. But I had to change it. Why? If you don't speak french, go do something else for 5 minutes, then try to write the name back in the replies of this post. You'll understand!
Meet my project manager, Oro (or "Loulou" for family and friends)! His main job? Forcing me to take breaks by sitting on my keyboard and demanding hugs.
One of the beta testers actually beat the game before release: all 99 achievements completed in 40 hours (and he rushed!). Thats crazy.
[previewyoutube=i4nD8r3jVI8;full][/previewyoutube]
For two years, this was the only music in the game. I have no idea how testers put up with it all this time, because I know I couldnt. Two weeks before launch, I finally added seven more tracks.
Thanks for reading the thread, I hope you had fun!
Please share the game with your friends, and take care.
- Darenn
[ 2025-02-13 17:43:57 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
Build to survive, thrive, or relax - the choice is yours. Experience the game on both macro and micro levels, as you oversee the management of your structures and resources, while also immersing yourself in mini arcade games to collect resources. Explore the world and story as you reshape it - your choices will determine the fate of your realm and its inhabitants.
In Lueur, you can collect and harvest resources yourself by playing exciting arcade games. The better you play, the more resources you'll get to build your city. This adds a new level of excitement and surprise to the game, while also providing a welcome "brain break" from city management.
While still playable with a keyboard, Lueur has been designed to be played with a game pad or handheld console. My favorite spot to play is in bed, what's yours?
Did you already give up on a game because you needed to book at least 2 or 3 hours to play it? Or because you completely forgot where you were at one week later? It's not gonna happen here - each level is between 30 to 60 minutes long, you don't have to remember anything next time you play!
Choose the game mode that fits your play style or customize the gameplay parameters yourself.
Are you done with endless tutorials with blob of text to explain you each and every thing? Lueur is simple to play with a very minimal interface. Experiment and understand by yourself. Explore the gameplay elements the same way you will explore this mysterious world.
Depending on your buildings, small sub-stories will emerge. Their outcome depends of your choices and will directly affect your city and resources. Will you be a kind and benevolent ruler, or will you be pragmatic and ruthless to ensure your survival? The fate of your people is in your hands.
Decades ago, titanic obsidian monoliths rained down from the sky. A raging tempest of unfathomable darkness gathered around them, slowly crawling across the world and consuming all in its path. You are the ruler of this land, once mighty and resolute, now broken and wounded, but not defeated. You will reclaim the realm and bring back light to the world. After years of wander, you finally found the Lueur, a mystical creature able to radiate a powerful enough brightness to dissipate darkness. It is time to explore the shadows and rebuild your realm.
https://store.steampowered.com/app/2308630/Lueur_and_the_Dim_Settlers/
Follow the development on my youtube channel
https://www.youtube.com/watch?v=xCB-JrcixkMhttps://www.youtube.com/watch?v=aaclbiv7d6Y
Press
You can find the press kit here.- OS: Any OSAdditional Notes: Support for OpenGL 3.3
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