DFHack 50.09-r3rc1
Both DF and DFHack now run natively on Linux. If you're on Linux, we encourage you to try it! The interface is noticeably snappier, FPS is up, and load times are reduced. If you're subscribed to DF and DFHack on Steam, here's how to switch over:
When you bring up the screen to assign units to squads, there are now widgets for searching and sorting. The default sort is by "best melee skill", but you can choose from a variety of relevant ascending or descending sorting orders. You can also search. Searching matches either the unit name or a skill that the unit has. Sorting by "leadership" shows units that have any leadership-related abilities, like teaching and military tactics training, but if you just want to see dwarves with military tactics training, search for "tactics". There have already been many good suggestions for additional sorting options, which we'll try to get into a future beta/release.
The "Assign to pasture" screen released in the previous DFHack version has been expanded and generalized to support cages, restraints, and pits/ponds. Please tell us if you have any additional needs for animal assignment that those screens don't meet!
exportlegends now sports a new integration with the vanilla "Export XML" button. Now you can generate both the vanilla export and the extended data export with a single click!
hide-interface hides all the vanilla UI elements for clean screenshots or distraction-free fortress watching. Even with the interface hidden, you can still pause/unpause the game with spacebar and move around the map with the keyboard or mouse. Hide that cluster of urgent notifications bubbles for a while and just enjoy watching your citizens scurry around : )
[ 2023-08-19 00:06:22 CET ] [ Original post ]
This update works with DF 50.09 on both the Dwarf Fortress default and beta branches. The DF beta branch includes native support for Linux, which this DFHack update also supports.
Highlights
Linux support!
Both DF and DFHack now run natively on Linux. If you're on Linux, we encourage you to try it! The interface is noticeably snappier, FPS is up, and load times are reduced. If you're subscribed to DF and DFHack on Steam, here's how to switch over:
- In the Steam client, open the properties for Dwarf Fortress
- In the "Betas" section, switch to the "beta" branch
- Let that finish updating
- Select the "Compatibility" section and deselect "Force the use of a specific Steam Play compatibility tool"
- DF should update again with the Linux native version
Search and sort for squad assignment screen
When you bring up the screen to assign units to squads, there are now widgets for searching and sorting. The default sort is by "best melee skill", but you can choose from a variety of relevant ascending or descending sorting orders. You can also search. Searching matches either the unit name or a skill that the unit has. Sorting by "leadership" shows units that have any leadership-related abilities, like teaching and military tactics training, but if you just want to see dwarves with military tactics training, search for "tactics". There have already been many good suggestions for additional sorting options, which we'll try to get into a future beta/release.
Animal assignment
The "Assign to pasture" screen released in the previous DFHack version has been expanded and generalized to support cages, restraints, and pits/ponds. Please tell us if you have any additional needs for animal assignment that those screens don't meet!
One-click UI integration for exportlegends
exportlegends now sports a new integration with the vanilla "Export XML" button. Now you can generate both the vanilla export and the extended data export with a single click!
Onscreen HUD getting in your way? Hide it!
hide-interface hides all the vanilla UI elements for clean screenshots or distraction-free fortress watching. Even with the interface hidden, you can still pause/unpause the game with spacebar and move around the map with the keyboard or mouse. Hide that cluster of urgent notifications bubbles for a while and just enjoy watching your citizens scurry around : )
Generated release notes
New Tools
- devel/scan-vtables: Scan and dump likely vtable addresses (for memory research)
- hide-interface: hide the vanilla UI elements for clean screenshots or laid-back fortress observing
New Features
- exportlegends: new overlay that integrates with the vanilla "Export XML" button. Now you can generate both the vanilla export and the extended data export with a single click!
- sort: search and sort for squad assignment screen
- zone: advanced unit assignment screens for cages, restraints, and pits/ponds
Fixes
- Core:
- reload scripts in mods when a world is unloaded and immediately loaded again
- fix text getting added to DFHack text entry widgets when Alt- or Ctrl- keys are hit
- caravan:
- Correct price adjustment values in trade agreement details screen
- Apply both import and export trade agreement price adjustments to items being both bought or sold to align with how vanilla DF calculates prices
- orders: prevent import/export overlay from appearing on the create workorder screen
- starvingdead: ensure sieges end properly when undead siegers starve
- suspendmanager:
- Fix the overlay enabling/disabling suspendmanager unexpectedly
- Improve the detection on "T" and "+" shaped high walls
Misc Improvements
- Surround DFHack-specific UI elements with square brackets instead of red-yellow blocks for better readability
- devel/lsmem: added support for filtering by memory addresses and filenames
- hotkeys: don't display DFHack logo in legends mode since it covers up important interface elements. the Ctrl-Shift-C hotkey to bring up the menu and the mouseover hotspot still function, though.
- suspendmanager: display a different color for jobs suspended by suspendmanager
API
- RemoteFortressReader: add a force_reload option to the GetBlockList RPC API to return blocks regardless of whether they have changed since the last request
- Items::getValue(): remove caravan_buying parameter since the identity of the selling party doesn't actually affect the item value
Lua
- dfhack.items.getValue(): remove caravan_buying param as per C++ API change
- dfhack.screen.readTile(): now populates extended tile property fields (like top_of_text) in the returned Pen object
- new(): improved error handling so that certain errors that were previously uncatchable (creating objects with members with unknown vtables) are now catchable with pcall()
- widgets.BannerPanel: panel with distinctive border for marking DFHack UI elements on otherwise vanilla screens
- widgets.Panel: new functions to override instead of setting corresponding properties (useful when subclassing instead of just setting attributes): onDragBegin, onDragEnd, onResizeBegin, onResizeEnd
Structures
- Added global_table global and corresponding global_table_entry type
- viewscreen_legendsst: realign structure
- viewscreen_new_arenast: added (first appeared in 50.06, probably)
DFHack - Dwarf Fortress Modding Engine
The DFHack Team
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https://github.com/DFHack/dfhack/releases
https://store.steampowered.com/app/2346660 
DFHack is an add-on for Dwarf Fortress that enables mods and tools to significantly extend the game. The default DFHack distribution contains a wide variety of these tools, including bugfixes, interface improvements, automation agents, design blueprints, modding building blocks, and more. Third-party tools (e.g. mods downloaded from Steam Workshop or the forums) can also seamlessly integrate with the DFHack framework and extend the game far beyond what can be done by just modding the raws.
DFHack’s mission is to provide tools and interfaces for players and modders to:
Our online Quickstart Guide will help you get up to speed with how to use DFHack. It's also available in-game via the quickstart-guide command.
The best way to make feature requests or report problems is to open an Issue at our GitHub page.
When reporting problems, links to your zipped, uploaded savegame and mods are immensely helpful, and issues with attached savegames and mods get fixed faster. We need a zip of your mods because we can't load your savegame without them.
DFHack installs directly into your Dwarf Fortress directory, so be sure to install it to the same Steam library and drive as Dwarf Fortress.
It is not a problem if you already have DFHack manually installed. You can subscribe to the Steam version and it will absorb the installed files. Your data in dfhack-config/ is safe. No additional steps are necessary.
DFHack’s mission is to provide tools and interfaces for players and modders to:
- expand the bounds of what is possible in Dwarf Fortress
- reduce the impact of game bugs
- give the player more agency and control over the game
- provide alternatives to toilsome or frustrating aspects of gameplay
- make the game more fun
Our online Quickstart Guide will help you get up to speed with how to use DFHack. It's also available in-game via the quickstart-guide command.
The best way to make feature requests or report problems is to open an Issue at our GitHub page.
When reporting problems, links to your zipped, uploaded savegame and mods are immensely helpful, and issues with attached savegames and mods get fixed faster. We need a zip of your mods because we can't load your savegame without them.
DFHack installs directly into your Dwarf Fortress directory, so be sure to install it to the same Steam library and drive as Dwarf Fortress.
It is not a problem if you already have DFHack manually installed. You can subscribe to the Steam version and it will absorb the installed files. Your data in dfhack-config/ is safe. No additional steps are necessary.
MINIMAL SETUP
- Processor: Dual Core CPU - 2.4GHz+Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 1GB of VRAM: Intel HD 3000 GPU / AMD HD 5450 / Nvidia 9400 GT
- Storage: 50 MB available spaceAdditional Notes: Must be installed to the same Steam library and drive as Dwarf Fortress
- Processor: Dual Core CPU - 4GHz+Memory: 16 GB RAM
- Memory: 16 GB RAM
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