DFHack 50.09-r4
Please see the release notes for DFHack 50.09-r3 for extensive information on Linux support.
As always, remember that, just like the vanilla DF game, DFHack tools can also have bugs. It is a good idea to save often and keep backups of the forts that you care about. Many DFHack tools that worked in previous (pre-Steam) versions of DF have not been updated yet and are marked with the "unavailable" tag in their docs. If you try to run them, they will show a warning and exit immediately. You can run the command again to override the warning (though of course the tools may not work). We make no guarantees of reliability for the tools that are marked as "unavailable". The in-game interface for running DFHack commands (gui/launcher) will not show "unavailable" tools by default. You can still run them if you know their names, or you can turn on dev mode by hitting Ctrl-D while in gui/launcher and they will be added to the autocomplete list. Some tools do not compile yet and are not available at all, even when in dev mode. If you see a tool complaining about the lack of a cursor, know that it's referring to the keyboard cursor (which used to be the only real option in Dwarf Fortress). You can enable the keyboard cursor by entering mining mode or selecting the dump/forbid tool and hitting Alt-K (the DFHack keybinding for toggle-kbd-cursor. We're working on making DFHack tools more mouse-aware and accessible so this step isn't necessary in the future.
Units now have a rating displayed next to them. The ratings are the values used for the current sort, and are colored based on how "good" the unit is according to the sort option. The "stress face" graphics are used for the "stress" and "need for training" sorts to indicate how dire the need is. In addition to the new "need for training" sort, there are also a few new filters. You can now choose whether mothers with infants, units with weak mental fortitude (who would then become unduly stressed by military service), and critically injured units are shown as candidates.
ASCII mode has been missing any indication of smoothing/engraving/track carving/fortification carving designations. DFHack will now automatically add in visual indicators so you can see what you have designated. They will flash between an icon indicating the designation type and the priority you have set the designation for, similar to how the information was displayed in older versions of DF.
[ 2023-09-14 20:31:12 CET ] [ Original post ]
This release is compatible with all distributions of Dwarf Fortress: Steam, Itch, and Classic. For Linux support, please configure your Steam client to subscribe to the DF beta release branch and the DFHack 50.10-beta release branch.
Please report any issues (or feature requests) on the DFHack GitHub issue tracker. When reporting issues, please upload a zip file of your savegame and a zip file of your mods directory to the cloud and add links to the GitHub issue. Make sure your files are downloadable by "everyone with the link". We need your savegame to reproduce the problem and test the fix, and we need your active mods so we can load your savegame. Issues with savegames and mods attached get fixed first!Announcements
Please see the release notes for DFHack 50.09-r3 for extensive information on Linux support.
PSAs
As always, remember that, just like the vanilla DF game, DFHack tools can also have bugs. It is a good idea to save often and keep backups of the forts that you care about. Many DFHack tools that worked in previous (pre-Steam) versions of DF have not been updated yet and are marked with the "unavailable" tag in their docs. If you try to run them, they will show a warning and exit immediately. You can run the command again to override the warning (though of course the tools may not work). We make no guarantees of reliability for the tools that are marked as "unavailable". The in-game interface for running DFHack commands (gui/launcher) will not show "unavailable" tools by default. You can still run them if you know their names, or you can turn on dev mode by hitting Ctrl-D while in gui/launcher and they will be added to the autocomplete list. Some tools do not compile yet and are not available at all, even when in dev mode. If you see a tool complaining about the lack of a cursor, know that it's referring to the keyboard cursor (which used to be the only real option in Dwarf Fortress). You can enable the keyboard cursor by entering mining mode or selecting the dump/forbid tool and hitting Alt-K (the DFHack keybinding for toggle-kbd-cursor. We're working on making DFHack tools more mouse-aware and accessible so this step isn't necessary in the future.
Highlights
Squad assignment sort improvements
Units now have a rating displayed next to them. The ratings are the values used for the current sort, and are colored based on how "good" the unit is according to the sort option. The "stress face" graphics are used for the "stress" and "need for training" sorts to indicate how dire the need is. In addition to the new "need for training" sort, there are also a few new filters. You can now choose whether mothers with infants, units with weak mental fortitude (who would then become unduly stressed by military service), and critically injured units are shown as candidates.
Smooth/carve designation indicators for ASCII mode
ASCII mode has been missing any indication of smoothing/engraving/track carving/fortification carving designations. DFHack will now automatically add in visual indicators so you can see what you have designated. They will flash between an icon indicating the designation type and the priority you have set the designation for, similar to how the information was displayed in older versions of DF.
Generated release notes
New Features
- dig: new overlay for ASCII mode that visualizes designations for smoothing, engraving, carving tracks, and carving fortifications
Fixes
- buildingplan: make the construction dimensions readout visible again
- gui/mod-manager: don't continue to display overlay after the raws loading progress bar appears
- seedwatch: fix a crash when reading data saved by very very old versions of the plugin
Misc Improvements
- autofish: changed --raw argument format to allow explicit setting to on or off
- caravan: move goods to depot screen can now see/search/trade items inside of barrels and pots
- gui/launcher: show tagged tools in the autocomplete list when a tag name is typed
- sort:
- add sort option for training need on squad assignment screen
- filter mothers with infants, units with weak mental fortitude, and critically injured units on the squad assignment screen
- display a rating relative to the current sort order next to the visible units on the squad assignment screen
API
- overlay: overlay widgets can now declare a version attribute. changing the version of a widget will reset its settings to defaults. this is useful when changing the overlay layout and old saved positions will no longer be valid.
Lua
- argparse.boolean: convert arguments to lua boolean values.
Structures
- Identified a number of previously anonymous virtual methods in itemst
Documentation
- add instructions for downloading development builds to the Installing page
DFHack - Dwarf Fortress Modding Engine
The DFHack Team
The DFHack Team
2023-04-13
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 43
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Overwhelmingly Positive
(522 reviews)
https://github.com/DFHack/dfhack/releases
https://store.steampowered.com/app/2346660 
DFHack is an add-on for Dwarf Fortress that enables mods and tools to significantly extend the game. The default DFHack distribution contains a wide variety of these tools, including bugfixes, interface improvements, automation agents, design blueprints, modding building blocks, and more. Third-party tools (e.g. mods downloaded from Steam Workshop or the forums) can also seamlessly integrate with the DFHack framework and extend the game far beyond what can be done by just modding the raws.
DFHack’s mission is to provide tools and interfaces for players and modders to:
Our online Quickstart Guide will help you get up to speed with how to use DFHack. It's also available in-game via the quickstart-guide command.
The best way to make feature requests or report problems is to open an Issue at our GitHub page.
When reporting problems, links to your zipped, uploaded savegame and mods are immensely helpful, and issues with attached savegames and mods get fixed faster. We need a zip of your mods because we can't load your savegame without them.
DFHack installs directly into your Dwarf Fortress directory, so be sure to install it to the same Steam library and drive as Dwarf Fortress.
It is not a problem if you already have DFHack manually installed. You can subscribe to the Steam version and it will absorb the installed files. Your data in dfhack-config/ is safe. No additional steps are necessary.
DFHack’s mission is to provide tools and interfaces for players and modders to:
- expand the bounds of what is possible in Dwarf Fortress
- reduce the impact of game bugs
- give the player more agency and control over the game
- provide alternatives to toilsome or frustrating aspects of gameplay
- make the game more fun
Our online Quickstart Guide will help you get up to speed with how to use DFHack. It's also available in-game via the quickstart-guide command.
The best way to make feature requests or report problems is to open an Issue at our GitHub page.
When reporting problems, links to your zipped, uploaded savegame and mods are immensely helpful, and issues with attached savegames and mods get fixed faster. We need a zip of your mods because we can't load your savegame without them.
DFHack installs directly into your Dwarf Fortress directory, so be sure to install it to the same Steam library and drive as Dwarf Fortress.
It is not a problem if you already have DFHack manually installed. You can subscribe to the Steam version and it will absorb the installed files. Your data in dfhack-config/ is safe. No additional steps are necessary.
MINIMAL SETUP
- Processor: Dual Core CPU - 2.4GHz+Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 1GB of VRAM: Intel HD 3000 GPU / AMD HD 5450 / Nvidia 9400 GT
- Storage: 50 MB available spaceAdditional Notes: Must be installed to the same Steam library and drive as Dwarf Fortress
- Processor: Dual Core CPU - 4GHz+Memory: 16 GB RAM
- Memory: 16 GB RAM
GAMEBILLET
[ 5951 ]
GAMERSGATE
[ 3198 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB