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DFHack 50.11-r2rc1
A: Either add to your Steam library from our Steam page or scroll to the latest release on our GitHub releases page, expand the "Assets" list, and download the file for your platform (e.g. dfhack-XX.XX-rX-Windows-64bit.zip. This release is compatible with all distributions of Dwarf Fortress: Steam, Itch, and Classic. Please report any issues (or feature requests) on the DFHack GitHub issue tracker. When reporting issues, please upload a zip file of your savegame and a zip file of your mods directory to the cloud and add links to the GitHub issue. Make sure your files are downloadable by "everyone with the link". We need your savegame to reproduce the problem and test the fix, and we need your active mods so we can load your savegame. Issues with savegames and mods attached get fixed first!
We finally have search widgets for many of the screens with long lists. No longer will you need to scroll endlessly to find Bim Zasitisos, Cook. You can just type "bim", or "cook", or maybe "knifedales", since that's what "Zasitisos" translates to and it's the name you see in some contexts. Search units on the Citizens tab:
Search (and filter) interview candidates on the Justice tab:
Search artifacts on the world screen (for raids):
Search religions for dedicating a new temple:
So far, here are the screens that are covered:
Have you noticed that your nobles don't actually get buried in the nice tombs you assigned to them while they were alive and demanding nice tombs? This is because DF loses track of that assignment when they die, which is amusingly and tragically ironic. Enable preserve-tombs in the DFHack gui/control-panel ("Fort" and "Autostart" tabs) to keep track of those tomb assignments and ensure they are actually used for their intended purposes.
As always, remember that, just like the vanilla DF game, DFHack tools can also have bugs. It is a good idea to save often and keep backups of the forts that you care about. Many DFHack tools that worked in previous (pre-Steam) versions of DF have not been updated yet and are marked with the "unavailable" tag in their docs. If you try to run them, they will show a warning and exit immediately. You can run the command again to override the warning (though of course the tools may not work). We make no guarantees of reliability for the tools that are marked as "unavailable". The in-game interface for running DFHack commands (gui/launcher) will not show "unavailable" tools by default. You can still run them if you know their names, or you can turn on dev mode by hitting Ctrl-D while in gui/launcher and they will be added to the autocomplete list. Some tools do not compile yet and are not available at all, even when in dev mode. If you see a tool complaining about the lack of a cursor, know that it's referring to the keyboard cursor (which used to be the only real option in Dwarf Fortress). You can enable the keyboard cursor by entering mining mode or selecting the dump/forbid tool and hitting Alt-K (the DFHack keybinding for toggle-kbd-cursor. We're working on making DFHack tools more mouse-aware and accessible so this step isn't necessary in the future.
[ 2023-10-12 19:31:41 CET ] [ Original post ]
Q: How do I download DFHack?
A: Either add to your Steam library from our Steam page or scroll to the latest release on our GitHub releases page, expand the "Assets" list, and download the file for your platform (e.g. dfhack-XX.XX-rX-Windows-64bit.zip. This release is compatible with all distributions of Dwarf Fortress: Steam, Itch, and Classic. Please report any issues (or feature requests) on the DFHack GitHub issue tracker. When reporting issues, please upload a zip file of your savegame and a zip file of your mods directory to the cloud and add links to the GitHub issue. Make sure your files are downloadable by "everyone with the link". We need your savegame to reproduce the problem and test the fix, and we need your active mods so we can load your savegame. Issues with savegames and mods attached get fixed first!
Highlights
Search! Search! Search!
We finally have search widgets for many of the screens with long lists. No longer will you need to scroll endlessly to find Bim Zasitisos, Cook. You can just type "bim", or "cook", or maybe "knifedales", since that's what "Zasitisos" translates to and it's the name you see in some contexts. Search units on the Citizens tab:
Search (and filter) interview candidates on the Justice tab:
Search artifacts on the world screen (for raids):
Search religions for dedicating a new temple:
So far, here are the screens that are covered:
- Info -> Creatures -> Citizens
- Info -> Creatures -> Pets/Livestock
- Info -> Creatures -> Pets/Livestock -> Overall Training
- Info -> Creatures -> Pets/Livestock -> Assign Trainer
- Info -> Creatures -> Others
- Info -> Creatures -> Dead/Missing
- Info -> Tasks
- Info -> Labor -> Work details
- Info -> Objects -> Artifacts
- Info -> Objects -> Symbols
- Info -> Objects -> Named objects
- Info -> Objects -> Written content
- Info -> Justice -> * -> Interrogate
- Info -> Justice -> * -> Convict
- Location selector -> Temple
- Location selector -> Guildhall
- Unit selector -> Bedroom
- Unit selector -> Office
- Unit selector -> Dining hall
- Unit selector -> Tomb
- Unit selector -> Workshop worker
- Unit selector -> Occupation
- Unit selector -> Burrow
- Unit selector -> Squad kill order
- Unit selector -> Squad assignment
- Zone -> Pasture -> Animal assignment
- Zone -> Pit -> Animal assignment
- Building -> Cage -> Animal assignment
- Building -> Restraint -> Animal assignment
Preserve tomb assignments
Have you noticed that your nobles don't actually get buried in the nice tombs you assigned to them while they were alive and demanding nice tombs? This is because DF loses track of that assignment when they die, which is amusingly and tragically ironic. Enable preserve-tombs in the DFHack gui/control-panel ("Fort" and "Autostart" tabs) to keep track of those tomb assignments and ensure they are actually used for their intended purposes.
Announcements
PSAs
As always, remember that, just like the vanilla DF game, DFHack tools can also have bugs. It is a good idea to save often and keep backups of the forts that you care about. Many DFHack tools that worked in previous (pre-Steam) versions of DF have not been updated yet and are marked with the "unavailable" tag in their docs. If you try to run them, they will show a warning and exit immediately. You can run the command again to override the warning (though of course the tools may not work). We make no guarantees of reliability for the tools that are marked as "unavailable". The in-game interface for running DFHack commands (gui/launcher) will not show "unavailable" tools by default. You can still run them if you know their names, or you can turn on dev mode by hitting Ctrl-D while in gui/launcher and they will be added to the autocomplete list. Some tools do not compile yet and are not available at all, even when in dev mode. If you see a tool complaining about the lack of a cursor, know that it's referring to the keyboard cursor (which used to be the only real option in Dwarf Fortress). You can enable the keyboard cursor by entering mining mode or selecting the dump/forbid tool and hitting Alt-K (the DFHack keybinding for toggle-kbd-cursor. We're working on making DFHack tools more mouse-aware and accessible so this step isn't necessary in the future.
Generated release notes
New Tools
- add-recipe: (reinstated) add reactions to your civ (e.g. for high boots if your civ didn't start with the ability to make high boots)
- preserve-tombs: keep tombs assigned to units when they die
- spectate: (reinstated) automatically follow dwarves, cycling among interesting ones
New Features
- drain-aquifer:
- gained ability to drain just above or below a certain z-level
- new option to drain all layers except for the first N aquifer layers, in case you want some aquifer layers but not too many
- gui/control-panel: drain-aquifer --top 2 added as an autostart option
- logistics: automelt now optionally supports melting masterworks; click on gear icon on stockpiles overlay frame
- sort:
- new search widgets for Info panel tabs, including all "Creatures" subtabs, all "Objects" subtabs, "Tasks", and the "Work details" subtab under "Labor"
- new search and filter widgets for the "Interrogate" and "Convict" screens under "Justice"
- new search widgets for location selection screen (when you're choosing what kind of guildhall or temple to dedicate)
- new search widgets for burrow assignment screen and other unit assignment dialogs
- new search widgets for artifacts on the world/raid screen
Fixes
- gui/sandbox: fix scrollbar moving double distance on click
- hide-tutorials: fix the embark tutorial prompt sometimes not being skipped
- suspendmanager: fix errors when constructing near the map edge
- zone: don't show animal assignment link for cages and restraints linked to dungeon zones (which aren't normally assignable)
Misc Improvements
- orders: recheck command now only resets orders that have conditions that can be rechecked
- overlay: allow overlay_onupdate_max_freq_seconds to be dynamically set to 0 for a burst of high-frequency updates
- sort: added help button for squad assignment search/filter/sort
- zone: animals trained for war or hunting are now labeled as such in animal assignment screens
Removed
- FILTER_FULL_TEXT: moved from gui.widgets to utils; if your full text search preference is lost, please reset it in gui/control-panel
Lua
- added GRAY color aliases for GREY colors
- utils.search_text: text search routine (generalized from internal widgets.FilteredList logic)
Structures
- add new global: translate_name
- artifact_rumor_locationst: defined
- viewscreen_worldst: defined types for view_mode and artifacts_arl fields
- world_view_mode_type: defined
[ 2023-10-12 19:31:41 CET ] [ Original post ]
DFHack - Dwarf Fortress Modding Engine
The DFHack Team
Developer
The DFHack Team
Publisher
2023-04-13
Release
Game News Posts:
45
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
Overwhelmingly Positive
(550 reviews)
DFHack is an add-on for Dwarf Fortress that enables mods and tools to significantly extend the game. The default DFHack distribution contains a wide variety of these tools, including bugfixes, interface improvements, automation agents, design blueprints, modding building blocks, and more. Third-party tools (e.g. mods downloaded from Steam Workshop or the forums) can also seamlessly integrate with the DFHack framework and extend the game far beyond what can be done by just modding the raws.
DFHack’s mission is to provide tools and interfaces for players and modders to:
Our online Quickstart Guide will help you get up to speed with how to use DFHack. It's also available in-game via the quickstart-guide command.
The best way to make feature requests or report problems is to open an Issue at our GitHub page.
When reporting problems, links to your zipped, uploaded savegame and mods are immensely helpful, and issues with attached savegames and mods get fixed faster. We need a zip of your mods because we can't load your savegame without them.
DFHack installs directly into your Dwarf Fortress directory, so be sure to install it to the same Steam library and drive as Dwarf Fortress.
It is not a problem if you already have DFHack manually installed. You can subscribe to the Steam version and it will absorb the installed files. Your data in dfhack-config/ is safe. No additional steps are necessary.
DFHack’s mission is to provide tools and interfaces for players and modders to:
- expand the bounds of what is possible in Dwarf Fortress
- reduce the impact of game bugs
- give the player more agency and control over the game
- provide alternatives to toilsome or frustrating aspects of gameplay
- make the game more fun
Our online Quickstart Guide will help you get up to speed with how to use DFHack. It's also available in-game via the quickstart-guide command.
The best way to make feature requests or report problems is to open an Issue at our GitHub page.
When reporting problems, links to your zipped, uploaded savegame and mods are immensely helpful, and issues with attached savegames and mods get fixed faster. We need a zip of your mods because we can't load your savegame without them.
DFHack installs directly into your Dwarf Fortress directory, so be sure to install it to the same Steam library and drive as Dwarf Fortress.
It is not a problem if you already have DFHack manually installed. You can subscribe to the Steam version and it will absorb the installed files. Your data in dfhack-config/ is safe. No additional steps are necessary.
MINIMAL SETUP
- Processor: Dual Core CPU - 2.4GHz+Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 1GB of VRAM: Intel HD 3000 GPU / AMD HD 5450 / Nvidia 9400 GT
- Storage: 50 MB available spaceAdditional Notes: Must be installed to the same Steam library and drive as Dwarf Fortress
- Processor: Dual Core CPU - 4GHz+Memory: 16 GB RAM
- Memory: 16 GB RAM
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