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DFHack - Dwarf Fortress Modding Engine
The DFHack Team Developer
The DFHack Team Publisher
2023-04-13 Release
Game News Posts: 59
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Overwhelmingly Positive (696 reviews)
DFHack 51.11-r1

This release is compatible with all distributions of Dwarf Fortress: Steam, Itch, and Classic.

Please report any issues (or feature requests) on the DFHack GitHub issue tracker. When reporting issues, please upload a zip file of your savegame and a zip file of your mods directory to the cloud and add links to the GitHub issue. Make sure your files are downloadable by "everyone with the link". We need your savegame to reproduce the problem and test the fix, and we need your active mods so we can load your savegame. Issues with savegames and mods attached get fixed first!

Highlights


Break up brawls


Both fix/loyaltycascade and makeown now take the extra step of calming any brawls that your citizens are involved in. If a particular captured and tamed pet is acting unruly (e.g. a Roc attacking your military or random visitors), select it and run makeown to remove it from any conflicts it may have been involved in before you tamed it. Likewise, fix/loyaltycascade will now break up tavern brawls. Tavern brawls aren't true "loyalty cascades", since the brawlers aren't actually enemies of your civilization. However, it really looks like a loyalty cascade, and this is the tool that players tend to try when a tavern brawl spirals out of control. And remember the old fortress adage: "To your alcohol stocks pay mind, but keep those tavern keepers unassigned!".

Announcements


PSAs


As always, remember that, just like the vanilla DF game, DFHack tools can also have bugs. It is a good idea to save often and keep backups of the forts that you care about. Some DFHack tools that worked in previous (pre-Steam) versions of DF have not been updated yet and are marked with the "unavailable" tag in their docs. If you try to run them, they will show a warning and exit immediately. You can run the command again to override the warning (though of course the tools may not work). We make no guarantees of reliability for the tools that are marked as "unavailable". The in-game interface for running DFHack commands (gui/launcher) will not show "unavailable" tools by default. You can still run them if you know their names, or you can turn on dev mode by hitting Ctrl-D while in gui/launcher and they will be added to the autocomplete list. Some tools listed as "unavailable" in the docs do not compile yet and are not accessible at all, even when in dev mode. If you see a tool complaining about the lack of a cursor, know that it's referring to the keyboard cursor (which used to be the only real option in Dwarf Fortress). You can enable the keyboard cursor by entering mining mode or selecting the dump/forbid tool and hitting Alt-K (the DFHack keybinding for toggle-kbd-cursor). We're working on making DFHack tools more mouse-aware and accessible so this step isn't necessary in the future.

Changelog


Fixes


  • text widgets no longer lose their cursor when the Ctrl-a (select all) hotkey is pressed when there is no text to select
  • dig-now:
    • fix cases where boulders/rough gems of incorrect material were being generated when digging through walls
    • properly generate ice boulders when digging through ice walls
  • gui/petitions: fix date math when determining petition age
  • gui/rename: fix commandline processing when manually specifying target ids
  • gui/sandbox: restore metal equipment options when spawning units
  • gui/teleport: now properly handles teleporting units that are currently falling or being flung
  • list-agreements: fix date math when determining petition age
  • spectate: don't show a hover tooltip for hidden units (e.g. invisible snatchers)
  • stockpiles: fix one-off error in item type when importing furniture stockpile settings
  • suspendmanager: fix walls being treated as potential suitable access if another wall is built underneath
  • unload: fix recent regression where unload would immediately reload the target
  • Buildings module: do not crash if a map_block unexpectedly contains an item that is not on the master item vector

Misc Improvements


  • fix/loyaltycascade: now also breaks up brawls and other intra-fort conflicts that look like loyalty cascades
  • makeown: remove selected unit from any current conflicts so they don't just start attacking other citizens when you make them a citizen of your fort
  • spectate: show dwarves' activities (like prayer)

API


  • Buildings :: setOwner: updated for changes in 51.11
  • Buildings module: add getOwner (using the Units :: get_cached_unit_by_global_id mechanic) to reflect changes in 51.11
  • Military module: added addToSquad function
  • Units :: teleport: projectile information is now cleared for teleported units
  • Units module: added get_cached_unit_by_global_id to emulate how DF handles unit vector index caching (used in civzones and in general references)

Lua


  • dfhack.military.addToSquad: expose Military API function
  • dfhack.buildings.getOwner: make new Buildings API available to Lua


[ 2025-04-21 17:38:57 CET ] [ Original post ]

DFHack is an add-on for Dwarf Fortress that enables mods and tools to significantly extend the game. The default DFHack distribution contains a wide variety of these tools, including bugfixes, interface improvements, automation agents, design blueprints, modding building blocks, and more. Third-party tools (e.g. mods downloaded from Steam Workshop or the forums) can also seamlessly integrate with the DFHack framework and extend the game far beyond what can be done by just modding the raws.

DFHack’s mission is to provide tools and interfaces for players and modders to:

  • expand the bounds of what is possible in Dwarf Fortress
  • reduce the impact of game bugs
  • give the player more agency and control over the game
  • provide alternatives to toilsome or frustrating aspects of gameplay
  • make the game more fun

Our online Quickstart Guide will help you get up to speed with how to use DFHack. It's also available in-game via the quickstart-guide command.

The best way to make feature requests or report problems is to open an Issue at our GitHub page.

When reporting problems, links to your zipped, uploaded savegame and mods are immensely helpful, and issues with attached savegames and mods get fixed faster. We need a zip of your mods because we can't load your savegame without them.

DFHack installs directly into your Dwarf Fortress directory, so be sure to install it to the same Steam library and drive as Dwarf Fortress.

It is not a problem if you already have DFHack manually installed. You can subscribe to the Steam version and it will absorb the installed files. Your data in dfhack-config/ is safe. No additional steps are necessary.

MINIMAL SETUP
  • Processor: Dual Core CPU - 2.4GHz+Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: 1GB of VRAM: Intel HD 3000 GPU / AMD HD 5450 / Nvidia 9400 GT
  • Storage: 50 MB available spaceAdditional Notes: Must be installed to the same Steam library and drive as Dwarf Fortress
RECOMMENDED SETUP
  • Processor: Dual Core CPU - 4GHz+Memory: 16 GB RAM
  • Memory: 16 GB RAM

GAMEBILLET

[ 6084 ]

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16.97$ (15%)
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[ 1345 ]

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3.06$ (74%)
1.58$ (77%)
0.43$ (91%)
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2.22$ (88%)
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1.58$ (77%)
1.91$ (79%)
0.43$ (91%)
1.02$ (91%)
MacGamestore

[ 4067 ]

0.89$ (87%)
8.99$ (10%)
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3.99$ (90%)
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21.99$ (27%)
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