Survivors, this update brings a whole new level of strategic depth to INFEST!
Heres whats new:
Dynamic Water-Electricity Interactions
Water now conducts electricity, creating lethal shock zones for enemiesuse the environment to your advantage!
Targeted Lightning
Your lightning strikes have been upgraded! The first bolt now lands exactly where you aim, creating an electrifying source right at the cursor position.
Enhanced Oil-Water Behavior
Oil now floats atop water, adding extra tactical options for combining elements and manipulating the battlefield.
Improved Bomb Mechanics
Double-launched bombs are now smarterthey wont collide with a defeated enemy, ensuring a clear path to your next target.
Reworked Blocking System
Blocking just got a massive upgrade. Blocks now absorb entire attacks, including status effects, rather than just damage points. Earn bonus blocks when youre lucky or nail a combo!
Streamlined Starting Decks
All characters now start with 8 cards, setting you up for faster and more efficient gameplay right from the start.
More Balances & Tweaks
This update also brings many smaller balance adjustments to fine-tune gameplay and keep INFEST challenging and fun.
Jump into INFEST, experiment with these changes, and let us know your thoughts! Happy deck-building!
INFEST Team
We are excited to announce that INFEST has just received a massive update with version 0.8! We've listened to your feedback and worked hard to bring some exciting new features, improvements, and adjustments that we think you'll love. Heres whats new: Overworld Updates: Added Overworld Names to give more personality to your exploration. Reworked the Overworld Pathing for a fresh strategic layer to your journey. Combat Improvements: New Confusion Indicators on aiming lines to help you navigate tricky situations. Transform Cards have been revamped! They now automatically affect many element types, streamlining your gameplay experience. Toxic Gas Cloud has been expanded to have a wider area of effect, making it deadlier and more strategic. Tutorial Enhancements: Expanded tutorial tips to help guide new players and refresh veterans on key mechanics. Balance & Performance: The overall difficulty has been increased, so prepare for a more intense challenge. Weve made lots of balancing adjustments, performance optimizations, and squashed many bugs to keep the gameplay smooth and exciting. Thank you for your ongoing support. Let us know your thoughts on these updates in the Steam forums or via our Discord community. Keep the feedback coming, and stay tuned for more exciting updates! -INFEST Team
Greetings, players! We are thrilled to announce that INFEST is now available on Steam Early Access! [previewyoutube=e8zkJGcHRp0;full][/previewyoutube] Infest is a roguelike deckbuilder where every pixel on the battlefield can burn, freeze, corrode, shock, and melt. Carefully craft your deck and deploy cards to alter the environment, buff your stats, and unleash stunning pixel-by-pixel damage upon your enemies!
Key Features:
Innovative Damage Mechanics: Utilize pixel-by-pixel damage mechanics for precise and strategic gameplay. Elemental Interactions: Harness the power of Fire, Oil, Ice, Poison Gas, Water, and Growing Plants to outsmart your enemies. Deck Customization: Build and upgrade your deck with unique cards, tailored to your preferred playstyle. Procedurally Generated Levels: Navigate through an ever-changing alien world with procedurally generated levels ensuring no two runs are the same. Non-combat Rooms: Encounter various locations including shops, hospitals, and bonus challenge rooms, adding depth and variety to your journey. Achievements and Steam Cloud Support: Track your progress and carry your game data across multiple devices.
Why Early Access?
We believe in the power of community feedback. Early Access allows us to refine and expand INFEST with your invaluable input. Your feedback will help shape the final version of the game, ensuring it is as engaging and polished as possible.
Join Our Community
We invite you to join our growing community of players. Share your experiences, suggest improvements, and help us make INFEST the best it can be. Follow our Community Hub or chat with us directly on Discord. Thank you for your support and enthusiasm. We can't wait to see how you tackle the challenges of INFEST! See you in the alien universe, The INFEST Development Team
INFEST is designed for use with the Steam deck. This includes full controller support as well steam cloud so you can easily switch between the deck and other devices. Our tests show that it is currently working well on the deck, if you experience any issues please let us know and we will fix them. Thanks -Carl
July 31st is the big day! After many years of development we'll be launching into Early Access :) [previewyoutube=e8zkJGcHRp0;full][/previewyoutube] We plan on being in early access for about 9 months so we can finalize content and use community feedback to make the game better. We'll also be offering a launch discount on release. Stay tuned for more updates and we welcome any questions or comments :) -Carl Chute
Hello everyone, We've been working hard on INFEST and have just released V0.6 of the demo. It has a lot of adjustments and overall quality of life and balancing improvements, including: adjusted difficulty (slightly harder) adjusted the way clicks interact with cards (activates now on down click) card play timer from 25s to 60s Enemy bullets now cut through the environment UI Improvements performance improvements ALSO INFEST will be entering early access this summer, so stay tuned for an announcement for the official launch date.
We are excited to be participating in Steam's Deckbuilder fest starting March 25th.
The Infest demo is live and we'll be available to chat during the whole fest, either on our community forum or via discord.
Lots in the works for INFEST stay tuned for more announcements soon :)
Hello Everyone! We have been super busy these last few months, making many changes to the Infest demo. Here is what has changed since V.0.4: New Selectable element transform card (choose which elements to transform from/to) Ability to save/load game runs New Glass Wall Card New Upgrade UI with previews of next level New Enemy Spider web attacks New Enemy Transform attack New Perks, Inferno New Perks and Items Info UI New mechanic for oil circle card Fire will now defrost frozen enemies New infest level modifiers New Permafrost item New Indicators for oil and glass circle cards New hospital heal items as a % of health capacity New paralyzer item New transfrom water to lava item New Heartbox Perk +20 max HP More descriptive buffs and debuffs Adjusted coin and health cards Reworked graphics and lighting Many tweaks and balances Additionally, well be participating in Steam Next Fest the first week of February. Were excited to have lots of new players playing the demo, and will be active on the community forum and discord for feedback and suggestions. Thanks again for your support and we're excited to see how INFEST will evolve. -Carl
After many months of hard work and beta testing, the demo is finally ready!
https://store.steampowered.com/app/2341560/Infest/
Download it now on Steam!
-Carl
PS I'll be publishing game updates every 2 weeks. if you want the latest updates on development, don't forget to sign up for our mailing list.
The beta is ready and is launching this Wednesday! This is your last chance to sign up for your key, do so here: https://chuteapps.com/infest-beta/ I'm looking forward to sharing the first playable version. -Carl
We are busy as hell getting the first playable of INFEST ready.
I'm happy to announce the private beta will be held July 19-23!
Sign up here if you haven't already.
Hello everyone! INFEST is deep in development and I'm working hard to get the first beta release ready. I'm making good progress so the Beta should be ready to play in June or early July. If you haven't signed up yet for the beta you can do so here: https://chuteapps.com/infest-beta ALSO INFEST will be featured on Indie Live Expo this weekend :) Lots in the works here so stay tuned for another update soon. I'm excited to get the first playable version into your hands. -Carl
Hey Everyone! I'll be launching a private beta for Infest in the upcoming months. This will be the very first look at the game and give me a chance to collect feedback for modifications and tweaks. Beta access is free and time limited, Ill send you Steam keys direct to you inbox. Sign Up here: http://chuteapps.com/infest-beta/
This dark deckbuilder game has been lurking for a while... and now finally... I announce...
INFEST!
The game that consumes every pixel and your soul along with it. It's dark, strategic, and unforgiving.
Infest
Chute Apps
Chute Apps
Q2 2024
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 14
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Positive
(10 reviews)
https://chuteapps.com/
https://store.steampowered.com/app/2341560 
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Turn-based battle combined with realtime physics.
Fire, Oil, Ice, Poison Gas, Water, Seeds and Growing Plants are just a few of the elements you'll have to strategically navigate.
Customize your deck and upgrade cards along the way. Make sure it is well balanced to handle a variety of environmental effects. Can you melt ice? Can you stop mutant plants? Foresight is key.
Deal damage card by card, when your stack is exhausted the enemies get their chance to attack! They will create defensive barriers, throw damage cards at you, buff themselves and heal others! Anticipating their moves and playing the right card is key.
Choose your path through the alien universe. Each run is different so you can replay many times without getting bored. Besides the playable levels, you'll encounter shops, hospitals, and dozens of different bonus challenges. Picking the right path is key to survival.
Features
Pixel by pixel simulated physics
Roguelite style permadeath
Dozens of side-rooms, shops, hospitals, mini-challenges
Dozens of playable cards
Dozens of playable levels with procedural generation
Advanced tech tree for leveling up cards
Achievements and Steam Cloud
- OS: Ubuntu 12.04 or later
- Processor: Intel Core 2 Duo E6320 (2*1866) or equivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Must support Shader Model 5.0+ and DX11+
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