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Hey friends! It's World Frog Day, which means Mudborne is now officially released!!! :D It's been a long time in the works since the original gamejam entry, and I'm really happy with how it's all ended up! I can't wait for you to all get your slimy green hands on it <3 https://store.steampowered.com/app/2355150/Mudborne_Frog_Management_Sim/ There's a 10% release discount for the next two weeks - plus APICO players who own the game on Steam can use this bundle to also get 10% off, as a thank you for all your support over the years. If you find any nasty tasting bugs, please report them! You can use the Steam forums here, or the feedback form (link is also in the settings menu!) My number 1, 2, and 3 priorities now are making sure you all have the best possible experience, but there's only one of me - so let me know ASAP if you run into any issues and I can start fixing them immediately! If you're enjoying the game, pls leave a review! I need 10 reviews before the Steam algorithm will see this is a Cool GameTM and start showing it to other players <3 If you'd like to chat with other players at the same time to experience the game together, I've setup some new channels in the Discord specifically for Mudborne. Be sure to also check the FAQs for anything else I might have missed here! Finally - a big THANK YOU to everyone who's been so hyped throughout development, I truly appreciate every single one of you. Now, off to the ponds with you! ~ Ell <3
Hey all!
Some exciting news today! First off, I can officially announce that Mudborne will be releasing on March 20th, aka World Frog Day!
In just over a month you'll be able to experience the world of Mudborne and uncover it's secrets - however if that's still too far away, I've also released a new demo for Mudborne that you can play right now!
This demo takes you through the first area of the game - the Spawning Pools, and contains all the lovely feedback and QoL changes that came from the playtest (thanks again for everyone who got involved in that!)
Whether you played the old demo or not, there's plenty of fresh content for you to experience. (Playtesters - this is just the first region of what you already played so you're not missing anything!)
Be sure to wishlist the game if you haven't already to be notified of release - and I'll see you all at the pond in just under 5 weeks! :D
~ Ell
Hey friends!
Excited to say that the playtest for Mudborne is launching now on Steam! You can request access over on the the store page here, just scroll down a bit to the "Join the Mudborne Playtest" section and click the big button!
https://store.steampowered.com/app/2355150/Mudborne/
The playtest will unlock starting this weekend <3
This will be a playtest of the full game, limited to the first 3 regions - Spawning Pools, Central Junction, and Kindergarten. If you've played the demo this will still be quite different, as the demo has it's own map.
If you can't wait to play Mudborne this is the time to get a froggy fix!
Hey friends, and happy new year <3 I hope you all had a lovely break and are ready for the 2025! Here's a little recap of what I've been up to this past year: [hr][/hr]
Hey friends - IT'S NEW GAME TIME!
Im excited to announce that Mudbornes new demo is out RIGHT NOW on Steam:
https://store.steampowered.com/app/2355150/Mudborne/
Im also excited to announce that the lovely folks at Future Friends will be helping to publish your new fav froggy game with me. Check out the trailer below for a sneak peak of what you're in for:
https://www.youtube.com/watch?v=jJq7u9hcAUg&ab_channel=TNgineersOfficial
A spiritual successor of sorts to APICO, Mudborne instead focuses on genetic manipulation and generational puzzles to create and discover all sorts of frog species, that act as keys to let you travel between the waking and dreaming worlds - the demo takes you through the main mechanics and creating 8 different species. If you love APICO I think youll love this, theres a lot of stuff Im doing differently but you should still feel right at home.
Whether you played the original gamejam version or not youre in for a treat, as this is a completely new game, new art, new mechanics, new music, new engine - the whole works. Im really looking forward to you all getting your slimy green hands on it, I hop you enjoy!! <3
Dampest regards,
Ell
Hi friends, hope youre doing well!
Its already the beginning of a new month, and you know the drill: its time for a new recap!
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Hi friends!
A new year is upon us, and its been a bit of a manic start with Ell moving house but were back on track now!
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2023 is almost at an end, and its been a busy ol year looking back! Heres a lil ellraiser/TNgineer wrapped
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Started the year off strong dropping a demo for Rift Breach, an experimental lil dungeon crawler.
This was super fun to make, and helped me get better at scoping small as well as got my out of my usual pixel art comfort zone!
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Then FletchMakes hosted a 7 day gamejam + I couldnt resist making the APICO but frogs Id always joked about
Mudborne was born(e) + I was overwhelmed with how much people loved it. It also showed me just how much I can get done with a super strict scope and detailed plan!
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APICO had its 1st birthday! From a silly concept made in HTML to now published on all platforms with over 50,000 beekeepers playing - truly never thought it would go anywhere
Im forever grateful to everyone whos played and shared this funky bee game
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At this point trying to keep up with socials for 3 different games was getting far too much and I needed help - enter @mibyledraws who joined as the first official TNgineer!
Thank you for all your hard work, wonderful videos, and helping me keep on top of everything <3
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I got round to releasing the 2nd free content update for APICO, "What Lies Beeneath, with all sorts of weird and wonderful ocean friends
Its been tough to keep working on this mess of a game, but its worth it to see how much people have been enjoying all the new content
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Decided that I wanted to take the Mudborne concept into a full-game, and started planning out everything along with a new art style and vibe for it (theres only so far a sprite-rip of APICO can go lmao)
Its wild to see how far Ive started to come from tiny rectangle trees!
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Towards the end of the year I left my freelance contract + went full-time gamedev, not quite by choice but it was something I wanted to do for a while
Ill now be able to spend all my time on the games, as well as all the other little concepts Ive had bubbling away...
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I moved from GameMaker to LVE, built a small framework for future games like Snacktorio + Mudborne, and contributed to the engine itself
Was the first time actually helping making a substantial contribution to an open-source project and I learnt a lot!
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After a couple years in + out of development and a last minute engine change to LVE, I finally finished + released the demo for Snacktorio
Weve had some amazing feedback and its been so gratifying to finally get it out and see people enjoy it
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Looking ahead to 2024, itll be my first year as a full-time gamedev (as well as reaching lvl 30!)
Im planning to release the final update for APICO, as well as releasing either Mudborne or Snacktorio - might even have to drop some new demos too, as a treat
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Thanks for everyone who has supported me and TNgineers throughout the year.
Whether that was playing the demos, buying the games, sharing your progress, joining the discord, posting wholesome reviews, sending me cute bee pics - Im truly grateful to you all <3
Hey Chefs! Just a few more fixes and a little tweak to the tooltip info - had it in my notes to put the 'actual' production rates in but apparently never did so... oops! Thanks again for your reports and to all the people giving us lovely feedback, I'm really glad you've all been having fun with the demo :D ~ Ell
Hey Chefs! Thanks so much for all of you who've been checking out the new demo, it's so nice to hear how much you've been enjoying it so far! Be sure to give it a wishlist if you're hungry for more >:D Also thanks to everyone submitting their feedback and reporting bugs, this patch should cover the more common issues I've seen. ~ Ell
Hi friends!
Its almost December, which means its time to recap what happened last month!
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Hey Chefs! I'm excited to announce that the demo for Snacktorio is finally here and you can take a bite out of it RIGHT NOW on Steam! Take on 2 different beasts and 4 different courses on your journey to become a Witchelin Star chef If you find any flies in your food or maybe have some compliments for the chef, please do let us know using the community forums (there's a seperate forum for bug reports) If you wanna chat with other players or show off your chaotic factory layouts be sure to drop by the TNgineers Discord as there's now a few new special Snacktorio channels: https://tngineers.com/url/discord It's been a long time in and out of development the poor thing, but happy to finally have it all finished up, I hope you enjoy! Bon Apptit! ~ Ell
Hey Chefs! Today is the day the Snacktorio demo is finally released publicly. Tune in here to check out some silent gameplay of the demo.
Hi friends!
A month passed by since our last newsletter, heres whats been going on!
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Hi friends!
September is already gone and oh boy, what a month! APICOs second major update came out - What Lies Beeneath :D
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Hey friends!
August came and went, my first month technically doing gamedev full-time! Both exciting and terrifying :'D
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Hey friends! Been a long old month, with a lot of Jamie's feedback to work through - let's get into it all! [hr][/hr]
Hey friends!
Another month flies by, it feels like I was only just writing the June recap! Here's whats been going on.
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Hey friends! Been a busy month with lots of testing! Jamie's been hard at work checking everything's working properly and lot's of feedback and QoL stuff being discussed and added - starting to feel like a proper game now. In case you missed it, we had to rename the game from "Feed The Beasts" as it was trademarked - we asked the Factorio team half-jokingly but they said yes, so we're calling it Snacktorio now! [hr][/hr]
Hey friends!
We're now halfway through the year, which is a scary thought given all the things I still want to get done in 2023... better get to it!
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Hey friends! Been a while since the last devlog, it's been through a lot of heavy playtesting internally with a lot of days spent just brainstorming ideas back and forth as we changed a few fundamental mechanics after realising they weren't fun at all - just mental. Let's get into it! [hr][/hr]
Hey Engineers! So today I had a lovely* conversation with the creator of the FTB modpack creator - turns out the idiom "Feed The Beast" was copyrighted by them in the UK in 2021 under "computer games". We need your name to come up with something! We've come up with some options here you can vote on - sorry they all suck ASS Voting Form Please add your suggestions to the thread below if you have some, we think we should do something short/punchy (like APICO, Mudborne) Go To Thread *it wasn't lovely lmao
Hey friends!
May has flown by, and it's an important anniversary month for both APICO and myself personally, marking the start of me making games 3 years ago. Here's whats been going on:
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Hey friends!
April has been and gone, finally bringing some sunshine and bumblebees to the garden! Here's what we've been up to:
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Hey friends!
It's been a bit of a busy month, what with me deciding to create ANOTHER game (please help me I can't stop) - this time making Mudborne, a small APICO-like for #FletchFest, a 1 week creative jam hosted by FletchMakes!
However that was only a week or so of the whole month, so I had plenty of time to dig into FTBS, and got some nice chunky things out the way in the process!
Read the devlog over on Ko-Fi:
https://ko-fi.com/Post/Feed-The-Beasts--March-2023-Devlog-O5O2JXEV6
~ Ell
Hey friends!
March has flown by, and with it the weather has slowly turned from wet and rainy to... well still wet and rainy cos it's the UK baby!!!! Here's what's been going on
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