








A bright young psychology student finds his dream job as a sexologist and has a great future ahead of him... until some inappropriate behavior throws everything out of the window. Now, plagued with regrets and self-doubt, he tries to start anew.
Amidst a group of friends old and new, and facing temptations and choices that could undo all the progress he has made, he will have to fight his inner demons and decide what kind of man he wants to be.
Enter the mind of a brilliant but troubled psychologist and determine how he will interact with the people around him, all the while using his psychological knowledge to understand the needs and kinks of potential love interests he finds along the away.
Possible partners include: an old friend with unresolved feelings, the bossy personal trainer from his gym, a painfully shy college girl who is hiding a secret desire… or the one girl that’s absolutely off-limits. Will he repeat the same mistakes of his past?

- Every choice you make will shape the main character’s personality in four stats: Honor, Cunning, Sensitivity or Manliness.
- Each girl will subconsciously give you hints about their sexual kinks. Use the hints to guess their kinks to unlock sexy scenes with them.
- Use your personality points to acquire different Kink Skills. Your lewd scenes will be different depending on the skills you have. For example, in some scenes you can choose to be dominant or submissive.


Hi everyone,
[p align=\"start\"][/p][p align=\"start\"]For the next chapter the skill tree will be updated to better reflect the content in the game.[/p][p align=\"start\"]The old skill tree looked like this:[/p][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43848254/aed8e7689686f0c5334a632a50f3136bfdfc8654.jpg\"][/img]
[p align=\"start\"][/p][p align=\"start\"]And the new one will look like this:[/p][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43848254/854fc66ed13b056b34ef410fd9f0d20d32ef4033.jpg\"][/img]
[p align=\"start\"][/p][p align=\"start\"]The biggest changes are in the honorable skills.[/p][p align=\"start\"]This group was always the hardest one to fit kinks with the personality. The sensitive and manly ones are easier, cunning also makes sense, but the honorable tree always felt a bit esoteric. So, I\'ve decided to replace \"Free use\", \"kinkster\" and \"Discipline\", with \"In front of others\", \"Group kink\" and \"Worship\". I think these make more sense.[/p][p align=\"start\"]\"In front of others\" is a continuation of the \"Exhibitionism\" line and is self-explanatory. \"Kinkster\" was always weird and arbitrary, so, I replacing it with \"group kink\" makes more sense. This way, we have a new skill to use for the group sex scenes with more than 2 people. It\'s much easier to understand and have a much more defined purpose.[/p][p align=\"start\"]\"Worship\" is very similar to the \"Idolization\" skill that was present in the sensitive tree, but, moving it to the honorable tree means we can use it in a submissive or dominant context, making it more versatile.[/p][p align=\"start\"]That last change also frees up a spot in the sensitive tree. I decided to make all the inner corner skills related to the kind of relationships the player wants for the end. Things like: remaining in a relationship and being loyal; or cheating; or not wanting a monogamous relationship and preferring to stay promiscuous; and so on.[/p][p align=\"start\"]It seems like a good symmetrical way to tie all the personalities to different types of relationships/ends. This means that, in the manly tree, I have replaced \"Own her\" with \"Promiscuous\". The \"Own her\" skill was very restrictive. Besides, those types of relationships can still happen in game, without the need of a skill.[/p][p align=\"start\"][/p][p align=\"start\"]Still in the manly tree, I also replaced \"Forced Orgasm\" with \"Over-stimulation\", but this is just a name change, it will be used in the same scenes the same way.[/p][p align=\"start\"][/p][p align=\"start\"]In the Cunning tree, \"Sadomaso\" was replaced with \"Findom\". \"Painplay\" already covers that kink, and this opens up space for a new skill to be used a couple times.[/p][p align=\"start\"][/p][p align=\"start\"]All these changes also meant that some individual progression lines needed to be changed.[/p][p align=\"start\"]Here are highlighted all the changes to be clearer:[/p][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43848254/cf08997ff775ef8acc2f27d8804a5d12f23404a3.jpg\"][/img]
[p align=\"start\"]Besides this, I\'m also retroactively changing the skills needed for previous scenes to better fit the new skills, but also some older ones.[/p][p align=\"start\"]For example, in the manly tree, we\'ve already used \"Dominant\" a few times, while in the sensitive tree, we\'ve never used \"Submissive\". Which I don\'t understand why I did that? I mean, if, for example, being pegged is not being submissive, I don\'t know what it is.[/p][p align=\"start\"]New skills like \"Group kink\" will also be added to previous scenes. Nothing of this will mess with your current saves, you can just continue them even if you don\'t have the skills needed for the previous scenes you already saw. Only the future scenes in chapter 8 will need them. New games will have everything correct from the start.[/p][p align=\"start\"][/p][p align=\"start\"]And, because there are now more standalone \"Advanced Skills\" that are not a continuation of a previous \"Intermediate Skill\", and that might be needed earlier in the story, I also changed the rules to unlock these skills. While previously you needed 4 total skills to be allowed to buy one of the \"Advanced Skills\", now you just need 3.[/p][p align=\"start\"]I hope this will make it less likely that someone gets locked out of a scene they want because they don\'t have enough points.[/p][p align=\"start\"][/p][p align=\"start\"]Cheers[/p]Hi everyone,
I\'d like to apologize for how slowly the development of \"Nothing is Forever\" has been.
Chapter 8 will, most likely, be ready some time in November. It\'ll be the last big chapter. After that, there will still be another update to act as an epilogue and wrap things up, that will coincide with the full release out of early access.
Endings are hard to do. Even multi-millionaire productions can screw them up. To complicate things, NiF is kind of a soap opera. There are no overarching plot points, no big bad guy to defeat, no ring to destroy. It\'s just a few people living their lives. The story could keep going on and on. But, nothing is forever (lol). You have to end it at some point, call the \"and they lived happily ever after\" screen, and let the credits roll.
The hard part is making all the paths end in a satisfactory way at the same time. Some paths might already feel boring and I don\'t know how to keep them going properly. Others might feel a bit rushed. Others could still go on for longer and might end a bit too soon. It\'s just not easy to give a good send off to all paths. But I am doing my best and hope it will work out well and not disappoint you. It\'s already bad enough that this release cycle turned out to be so cursed, I\'d hope the update itself is at least good.
But let\'s see in a month or two. Second half of November or so.
In the meantime, here is a preview of Chapter 8:
Emma, the MC and their shenanigans
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43848254/a24ae7739be98c8ef6b63252c42eb9df8329aed0.png\"][/img]
Cozy with Jen at home
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43848254/db60288773a4c85cdf4039df767b6e16f078153c.png\"][/img]
Study breaks are also important
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43848254/d4340e7d6fbc71110b5b137fa28a701ede2ab1d1.png\"][/img]
Deb making sure the MC works out properly
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43848254/93b17f485d961c1027ff930d91f4afca33401be5.png\"][/img]
Bri is always sweet
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43848254/c6ccbf890e1aaf1a8b2b50769c867fed095dcb89.png\"][/img]
Kim not so much
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43848254/ed39e7919bab1ddef54ddff8a806495de254b457.png\"][/img]
But the best hugs come from Liv
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43848254/083bbe7f41bc7973a121c862c2ce75f0d2426fdf.png\"][/img]
Changelog for version 0.7.3:
-bug fixes
-some typos corrected
-scenario mode updated until the end of chapter 7
Full proofread of Chapter 2 part 2 will come at a later date.
Cheers!
Hi everyone,

Part 2 of chapter 7 is finally here! Sorry, it took longer than initially expected.
Hope you enjoy the update!
Hello everyone!
First Steam update is finally ready.

Chapter 7 will be released in two parts: part 1 is out today; part 2 will be ready in about 5-6 weeks.
Please consider if you'd rather play each half of chapter 7 individually, or wait for the release of the full chapter.
Also, please note that this is a fresh update and may have bugs, typos and/or be in need of further editing. If you find any bugs, please be so kind and share them with me so I can fix them. Thanks for understanding.
Chapter 1: ~7000 lines of script; ~710 images; 30 animations
Chapter 2: ~7200 lines of script; ~630 images; 13 animations
Chapter 3: ~9300 lines of script; ~540 images; 11 animations
Chapter 4: ~15000 lines of script; ~1120 images; 25 animations
Chapter 5: ~13400 lines of script; ~ 820 images; 25 animations
Chapter 6: ~19000 lines of script; ~1160 images; 50 animations
Chapter 7 part 1: ~8750 lines of script; ~700 images; 32 animations.
I hope you enjoy the update!
Minimum Setup
- OS: Ubuntu 12.04+ or Kernel 3.x+ based distributions
- Processor: 2.0 GHz Core 2 DuoMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 2.0 or DirectX 9.0c compatible
- Storage: 3 GB available space
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