
Away to the Stars invites you to step into the shoes of Max, a survivor on a desolate Earth abandoned by humanity. With your forgotten past and newfound extraordinary abilities, embark on a mission to reshape the destiny of humanity on Gaia.
As you explore an expansive universe, survival, combat, exploration, and personalization intertwine to offer a gaming experience like no other.

Key Features:
- Explore a Massive Universe: Traverse 1,000,000 procedurally generated planets across 5 captivating galaxies. Each journey promises new discoveries, adventures, and challenges.
- Engage in Exciting Combat: Battle hostile forces, commandeer pirate ships, and customize your arsenal with unique procedurally generated weapons.
- Survival and Resource Management: Ensure your survival in an unforgiving world by managing your sleep, hunger, health, and energy levels.
- Travel in Style: Pilot your ship across galaxies and speed through vast planetary landscapes on hover bikes.

- Unlock Mysteries and Obtain New Ships: Solve ancient puzzles, enhance your stats, and acquire new vessels for your explorations.
- Shape Your Living Spaces: Settle on planets and shape your desired living spaces with creative customization options. Trade real estate based on fluctuating market trends.
- Complex Dialog System: Engage with diverse species, each with unique stories to tell, fostering meaningful connections and relationships.

- Personalize Your Spaceship: Customize your spaceship's interior, not only for aesthetics but to gain an edge in off-planet combat.
- Evocative Narrative: Dive into a narrative that evolves with every decision you make, a story that transcends even death.
Join our discord:

Hi, space explorers,
This update took longer because weve been developing a new key mechanic: Crafting. It will first be applied to the closed beta build.
[hr][/hr]Crafting:
I wanted to make crafting exploratory. You can create meals by mixing different ingredients: proteins, carbs, and vitamins. Every time you create a new recipe, you learn it and can browse it later. You can find crafting stations near statues or houses on planets.
[hr][/hr]Here are more polishing changes that come with it:
Inventory items can now have random prices when not found.
[/*]Food stations can now be found in houses and near statues.
[/*]Random loot is now available in outdoor boxes.
[/*]Food stations can also be found in space stations.
[/*]Exploding barrels are now visible.
[/*]Wall elevation is no longer uniform; increased weight for the center tile.
[/*]Some trees are no longer transparent when moving away from them.
[/*]Added more food, including complete meals, to recipes.
[/*]Added new food and description types for each ingredient. Apples no longer provide hunger.
[/*]Entering and exiting the main ship now toggles its activation to avoid aiming bugs.
[/*]Inventory accommodates new items. Bread added.
[/*](Fix) Death screen text is now smaller to fit.
[/*](Fix) Only city props appear in small cities.
[/*](New) Added a guide for map indicators.
[/*](Fix) Platform shades now display.
[/*](Fix) Added map indicator for mini cities.
[/*](New) Pyramids now have loot.
[/*](Fix) Caravan shadows.
[/*](Fix) Trees now show outlines.
[/*](Fix) Walking dust now consistently appears.
[/*](Improvement) Added a tutorial explaining the relationship between health, hunger, energy, and sleep.
[/*]Added swimming sprite to folders.
[/*]The player is now shown inside the water.
[/*](Art) Improved water effects on planets.
[/*](Art) More variation in cave floors. Used the same city object for them.
[/*](Fix) Friendly animals now appear in caves.
[/*]Fixed caves using excessive memory by removing unnecessary textures.
[/*]Enhanced RandomTileTextureGenerator to support weighted tile selection.
[/*]Pixel-perfect tile textures for elevations. Created variations in base tiles.
[/*]City floors now change between planets.
[/*](Art) City platforms now have their own floor.
[/*](Fix) Dialogues now also show Max\'s face.
[/*]Created elevated walls in cities that toggle randomly.
[/*]Items are now created after a delay, with an animation, and can be collected afterward.
[/*]Increased resolution for all freighter assets.
[/*]Freezing player on landing. Zooming when landing on a planet. Fixed planet zoom issues.
[/*](Art) Improved landing and takeoff animations.
[/*](Art) Improved pause menu.
[/*]Polished run-bottom animation.
[/*](Art) Changed diagonal running animations for Max.
[/*](Art) Dash effects now appear in freighters.
[/*]Updated shield materials.
[/*](Art) Improved takeoff animation for freighters.
[/*](Art) Space station now shows an animation when the ship leaves, for both newly bought and current ships.
[/*](Balance) Recorded visited stations to avoid exploits.
[/*](Art) Teleport animation now plays when landing on space stations.
[/*](Fix) Exploding barrel errors in space stations are fixed.
[/*](Art) Added animation for landing on freighters.
[/*]Landing animations now play when entering a freighter in space.
[/*](Art) Added shade to book pads.
[/*](Fix) Set outdoor boxes layer to \"middle\".
\n[dynamiclink href=\"https://youtu.be/IYvxsCZNaO8\"][/dynamiclink]
We are now on commit 3824. Thank you for following and playing the game\nJejo
[/*]
Minimum Setup
- OS: Ubuntu 12.04/Steam OS
- Processor: Core 2 DuoMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 1Gb video memory. OpenGL 3.2+
- Storage: 1 GB available space
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