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Feature Update with more Customization and Replayability is Out!
There is a new doomed relic to add an extra hardcore experience for those who want even more challenge. This relic makes you start without a core, but only an improved healer building. This means you have only one life! Don't worry, there is however a new building you can get that acts like a temporary respawn point. So you may be able to invest resources into extra lives if you need to (and can afford to!).
In the same time, I am adding a new blessed relic. This one will need to be unlocked through the meta progression system as it is quite powerful. It gives you access to a special building: the cheat station! Interacting with this building opens a cheat panel where you can give yourself resources, tweak some stats, kill all living enemies, etc. This is meant for players who just want to have fun breaking the game. Please share your suggestion if there are certain things you'd like to see added to this panel!
I am adding a 7th starting tech pack, but this one is a bit special. It is customizable! Once unlocked, you can select it and compose your own set of technologies you'd like to start with. You can pick anything that is present in your journal entries, except a few weapons and buildings removed from the list (such as the repair gun, or the laser machine gun which has no corresponding offensive turret). That's plenty of possibilities to start a new world with!
Unlocking the customizable pack also gives access to a new menu: customization of the map pool at the creation of a world. You can select the map for each mission and make sure you play on your favorite grounds!
Previously, there was no point in keeping a save file once a world was completed. All that was left was to delete it and start a new world. But now, there is! Completing a world gives you access to an extra mission. XP will be disabled and you will not get any new technology, but you can keep playing with your current build as long as you want to if you like it. The extra mission is fully customizable, from the map biome and size to the number of monoliths. You can also tweak some multipliers to increase the enemy health points and attack power. So, if you want to challenge yourself and fight 7 monoliths on a big map and stronger foes, you actually can! This extra mission is replayable endlessly as long as the save file exists.
Finally, you can now customize the appearance of the player ball in the accessibility options. You can choose among several colors and patterns. Tell me in the comments which style is your favorite!
Version 1.2 is now out on Steam (full changelog is below). If you encounter any issue or want to share feedback, don't hesitate to post on the Steam forums. I am ready to make potential follow-up patches to fix bugs and tweak things. Also, I am planning to work on a 1.3 update as I would like to add an alternative gamemode to Destroy The Monoliths. It would propose a more classic tower defense experience with endless waves of enemies to fight to keep the Core up as long as possible. I was considering releasing everything together in a single bigger update, but it would not have been ready in time for the Endless Replayability Fest. So I decided to split the update in two and release a first batch of features as they fit very well the theme of the festival. Version 1.3 will be for another time this year, I'll keep you updated once it gets closer to be ready. For the time being, I hope you will enjoy the new set of features! As always, thanks for the support, and I'll see you next time! -Radiant Sloth
Added
[ 2024-05-13 17:03:03 CET ] [ Original post ]
Hello everyone! I'm happy to release today a feature update for Destroy The Monoliths! This update is all about customization and replayability, as it is released with the start of the Endless Replayability Steam Fest. The goal is to offer more end-game possibilities for veteran players to keep enjoying the game the way they want. Let's review together the changes!
Hardcore challenge
There is a new doomed relic to add an extra hardcore experience for those who want even more challenge. This relic makes you start without a core, but only an improved healer building. This means you have only one life! Don't worry, there is however a new building you can get that acts like a temporary respawn point. So you may be able to invest resources into extra lives if you need to (and can afford to!).
Cheat panel
In the same time, I am adding a new blessed relic. This one will need to be unlocked through the meta progression system as it is quite powerful. It gives you access to a special building: the cheat station! Interacting with this building opens a cheat panel where you can give yourself resources, tweak some stats, kill all living enemies, etc. This is meant for players who just want to have fun breaking the game. Please share your suggestion if there are certain things you'd like to see added to this panel!
Customizable pack
I am adding a 7th starting tech pack, but this one is a bit special. It is customizable! Once unlocked, you can select it and compose your own set of technologies you'd like to start with. You can pick anything that is present in your journal entries, except a few weapons and buildings removed from the list (such as the repair gun, or the laser machine gun which has no corresponding offensive turret). That's plenty of possibilities to start a new world with!
World map pool
Unlocking the customizable pack also gives access to a new menu: customization of the map pool at the creation of a world. You can select the map for each mission and make sure you play on your favorite grounds!
Completed worlds
Previously, there was no point in keeping a save file once a world was completed. All that was left was to delete it and start a new world. But now, there is! Completing a world gives you access to an extra mission. XP will be disabled and you will not get any new technology, but you can keep playing with your current build as long as you want to if you like it. The extra mission is fully customizable, from the map biome and size to the number of monoliths. You can also tweak some multipliers to increase the enemy health points and attack power. So, if you want to challenge yourself and fight 7 monoliths on a big map and stronger foes, you actually can! This extra mission is replayable endlessly as long as the save file exists.
Customizable Rolling Unit
Finally, you can now customize the appearance of the player ball in the accessibility options. You can choose among several colors and patterns. Tell me in the comments which style is your favorite!
What is next?
Version 1.2 is now out on Steam (full changelog is below). If you encounter any issue or want to share feedback, don't hesitate to post on the Steam forums. I am ready to make potential follow-up patches to fix bugs and tweak things. Also, I am planning to work on a 1.3 update as I would like to add an alternative gamemode to Destroy The Monoliths. It would propose a more classic tower defense experience with endless waves of enemies to fight to keep the Core up as long as possible. I was considering releasing everything together in a single bigger update, but it would not have been ready in time for the Endless Replayability Fest. So I decided to split the update in two and release a first batch of features as they fit very well the theme of the festival. Version 1.3 will be for another time this year, I'll keep you updated once it gets closer to be ready. For the time being, I hope you will enjoy the new set of features! As always, thanks for the support, and I'll see you next time! -Radiant Sloth
Full changelog (v1.2)
Added
- 1 new doomed relic
- 1 new blessed relic
- 3 new buildings
- added the possibility to replay customizable missions once a world is completed
- added a new starting tech pack that can be customized
- added the possibility to customize the map pool when creating a new world
- added options to customize the player ball color and pattern
- If no controller is detected, buttons now release the focus when not hovered by the mouse anymore
[ 2024-05-13 17:03:03 CET ] [ Original post ]
Destroy The Monoliths
Radiant Sloth
Developer
Radiant Sloth
Publisher
2023-11-02
Release
Game News Posts:
40
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
Positive
(13 reviews)
Public Linux Depots:
- [0 B]
Destroy The Monoliths is a single-player real-time strategy tower offense roguelike where you explore a randomly generated map, mine the terrain to get resources, and build turrets to both protect your base and fight monoliths that keep spawning ever more minions. How many infested worlds will you manage to cleanse?
Discover procedurally generated maps with unique biomes (arid, volcanic, frost, ...) and shapes (dense, archipelago, river, ...). Enjoy a beautiful 3D pixel art style with dynamic lighting. Find useful structures like treasures or shrines.
Destroy blocks to collect tons of resources. Use different weapons to mine faster and more efficiently, or rely on automated buildings to get the job done for you.
Place buildings to protect your base and attack enemy monoliths. Combine and synergize buildings from four different categories: offensive, status effects, support and biome specials.
Attack monoliths with your main offensive buildings. Protect your base from the enemy minions summoned with your other turrets. Use your weapons, shield and dash to fight alongside your turrets. Collect XP from damaged monoliths to get upgrades.
Get new weapons and new building blueprints. Get relics that enhance your stats and offer unique effects. Upgrades are acquired for a whole world so they carry over to the following missions. Leverage your new powers to face the increased dangers as you cleanse more sectors of the world.
Play procedurally generated worlds. Unlock various packs of starting technologies to explore different playthroughs. Activate doomed relics to increase the difficulty and challenge yourself. Get achievements. Discover all the entries of your journal.
EXPLORE
Discover procedurally generated maps with unique biomes (arid, volcanic, frost, ...) and shapes (dense, archipelago, river, ...). Enjoy a beautiful 3D pixel art style with dynamic lighting. Find useful structures like treasures or shrines.
MINE
Destroy blocks to collect tons of resources. Use different weapons to mine faster and more efficiently, or rely on automated buildings to get the job done for you.
BUILD
Place buildings to protect your base and attack enemy monoliths. Combine and synergize buildings from four different categories: offensive, status effects, support and biome specials.
FIGHT
Attack monoliths with your main offensive buildings. Protect your base from the enemy minions summoned with your other turrets. Use your weapons, shield and dash to fight alongside your turrets. Collect XP from damaged monoliths to get upgrades.
UPGRADES
Get new weapons and new building blueprints. Get relics that enhance your stats and offer unique effects. Upgrades are acquired for a whole world so they carry over to the following missions. Leverage your new powers to face the increased dangers as you cleanse more sectors of the world.
WORLDS
Play procedurally generated worlds. Unlock various packs of starting technologies to explore different playthroughs. Activate doomed relics to increase the difficulty and challenge yourself. Get achievements. Discover all the entries of your journal.
MINIMAL SETUP
- OS: Ubuntu 16.04 LTS
- Processor: 2.0 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL ES 3.0+ Compatible Card
- Storage: 500 MB available space
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