Hello everyone! I'm happy to announce today that my new project Comet Force now has a Steam page! If you enjoyed Destroy The Monoliths, I'm confident that this new game will appeal to you as well! It shares the same action roguelike vibes! This project still has a long way to go before being ready. But I'm planning to release a Playtest on Steam soon to get your feedback and refine the core mechanics with your suggestions. Until then, I would appreciate if you could wishlist the game! It would help me immensely to build a good visibility momentum right off the bat. https://store.steampowered.com/app/2954690/Comet_Force
How will Comet Force be different from Destroy The Monoliths?
Comet Force and Destroy The Monoliths share a few ideas, but they also head towards different directions regarding some core mechanics. Let's review the main differences:
- Comet Force is solely about surviving and keeping the main character alive. There is no spawn portal to attack, and no base to defend.
- The gameplay is separated in two distinct phases: 1/ Use your resources to build your camp and get upgrades, and 2/ fight the next enemy wave. There is no timer or continuous spawning, you are responsible for triggering the next wave when you feel ready or have no more resources to spend. This gives more time to think, and creates a more balance mix of 1/ strategy and 2/ fast-paced action.
- You can build structures in predetermined spots. Buildings are indestructible, and most of them can be built only once per camp. I have not implemented it yet, but my goal is to make buildings upgradable too.
- There is no mining. Resources are collected directly as loots upon destroying enemies.
- You have your whole troop of units following around and fighting alongside you. Beside fighting by yourself, they are your main way of dealing with enemies. I plan to add turrets, but they will play more of an assist role.
[ 2024-06-20 15:55:08 CET ] [ Original post ]
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EXPLORE
Discover procedurally generated maps with unique biomes (arid, volcanic, frost, ...) and shapes (dense, archipelago, river, ...). Enjoy a beautiful 3D pixel art style with dynamic lighting. Find useful structures like treasures or shrines.
MINE
Destroy blocks to collect tons of resources. Use different weapons to mine faster and more efficiently, or rely on automated buildings to get the job done for you.
BUILD
Place buildings to protect your base and attack enemy monoliths. Combine and synergize buildings from four different categories: offensive, status effects, support and biome specials.
FIGHT
Attack monoliths with your main offensive buildings. Protect your base from the enemy minions summoned with your other turrets. Use your weapons, shield and dash to fight alongside your turrets. Collect XP from damaged monoliths to get upgrades.
UPGRADES
Get new weapons and new building blueprints. Get relics that enhance your stats and offer unique effects. Upgrades are acquired for a whole world so they carry over to the following missions. Leverage your new powers to face the increased dangers as you cleanse more sectors of the world.
WORLDS
Play procedurally generated worlds. Unlock various packs of starting technologies to explore different playthroughs. Activate doomed relics to increase the difficulty and challenge yourself. Get achievements. Discover all the entries of your journal.
- OS: Ubuntu 16.04 LTS
- Processor: 2.0 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL ES 3.0+ Compatible Card
- Storage: 500 MB available space
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