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CHANGES - Added a new control remapping for RESPAWN in Settings > Controls for MKB - You can now click on gateways to use them, like you can with pools - Reverted Weeny Sponge variant back to Hungry Sponge, as that WAS correct in the first place, just broken in the species checking code (sorry Calcium you'll have to update the guide AGAIN my bad) - Tweaked Kindergarten map to make the 3 broken lifts clearer - Changed 'Infinite Possibilities' so it accepts Stout Funnel x Flat Stinkhorn OR Flat Stinkhorn / Stout Funnel, as both are the same mechanically BUG FIXES - Fixed game/ui/ui_cultivator_tank.lua:49 attempt to concatenate a nil value - Fixed game/modules/md_world.lua:1028 attempt to index field 'props' (a nil value) - Fixed game/classes/cl_book.lua:95 attempt to index field 'book' (a nil value) - Fixed pets not following through gateways immedietely - Fixed Pondmother's Pool entry not unlocking if you just opened the pool menu rather than magnifying it - Fixed some red carpet tiles sometimes showing a weird blue square with a pink dot on it - Fixed some of the carpets not having a tooltip - Fixed alchemist missing it's button text and help overlay text - Fixed alchemist hybrid submenu staying open if you select another input picker - Fixed gamepad not being able to select alchemist 'mix' button or preview easily - Fixed frogs in quantum painted furniture not having an outline - Fixed bugtraps not updating if they loaded in offscreen initially - Fixed NPCs seeing double when it came to trading on steamdeck - Fixed opening a backpack with a backpack open resetting the inventory on steamdeck, allowing for dupes - Fixed opening multiple backpacks on steamdeck stacking them on top of each other - Fixed using a bed from a stepping stone putting you in a weird control state - Fixed missing bridge collision on a broken bridge in memory works
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