Controller Support, Hidden Passive Abilities, Festive Mood, and More!
[/quote]
This update is quite big, and we're glad we could time it with the holidays. Here's what we've added.
Yes, we've finally added controller support. Enjoy, and let us know if you have any feedback.
The most significant change in this update. The mechanic can be described in one sentence: If Slime collects N abilities with the same tag during a run, it gains a passive ability that doesn't occupy a slot and remains until the end of the run. You can see your hidden passive abilities in the top left corner of the screen. Not sure why we called those passives "hidden" then if you can see them on your screen... I guess it's because there's no telling how to get a hidden passive until you get it... Ugh, never mind.
This mechanic has long been planned; it's aimed to deepen deck-building. Now, it makes sense to include certain abilities in your deck, bearing in mind that you'll need to sell as the run progresses. It makes more sense now to have certain cards in your deck as "transitory," leading to the acquisition of the necessary passive ability. Some abilities that you might have grown fond of have migrated to hidden passivessorry, it'll be better for everyone! You may miss the Dual Wielding card; leveling it up to level 3 is now significantly more challenging, but it seemed too powerful for a regular deck ability. When it comes to deck-building, we didn't want to have too many "mandatory" abilities. The overall number of ability cards seems to have decreased, but in reality, we've only added new mechanics. Now it's time to test this new take on the gameplay. If you like it, we will proceed and add content on top of it. And if you don't... Well, we'll have to redo it then, I guess. =D
Due to the hidden passive abilities, the game balance has undergone significant adjustments. Some areas may seem easier, while others might appear more challenging. Late-stage enemies now deal more damage, but the Slime has become deadlier, too!
We've also added various new projectiles for ranged enemies, so now they don't shoot only pink balls. Additionally, we've included an animation for the loading screen:
...and a Christmas-themed main menusee the GIF above in this post. There are some other minor visual changesonly improvements, promise! [hr][/hr] Anyway, that would be it for this update. Please provide feedback about it; it greatly influences the direction the Slime will crawl in next!
Merry Christmas from our team, and enjoy shopping during the Winter Sale. Speaking of the sale: Slime 3K is 20% off until January 4th; pick a copy up for a friend (or yourself if you somehow still don't own it): store.steampowered.com/app/2348610/Slime_3K_Rise_Against_Despot [hr][/hr] Discord Twitter (X) Facebook Instagram TikTok Reddit
[ 2023-12-21 17:03:25 CET ] [ Original post ]
[quote]
"slime love holidayz! squishin well fed humanz fun"
[/quote]
Hey there, all!
This update is quite big, and we're glad we could time it with the holidays. Here's what we've added.
Controller Support
Yes, we've finally added controller support. Enjoy, and let us know if you have any feedback.
Hidden Passive Abilities
The most significant change in this update. The mechanic can be described in one sentence: If Slime collects N abilities with the same tag during a run, it gains a passive ability that doesn't occupy a slot and remains until the end of the run. You can see your hidden passive abilities in the top left corner of the screen. Not sure why we called those passives "hidden" then if you can see them on your screen... I guess it's because there's no telling how to get a hidden passive until you get it... Ugh, never mind.
This mechanic has long been planned; it's aimed to deepen deck-building. Now, it makes sense to include certain abilities in your deck, bearing in mind that you'll need to sell as the run progresses. It makes more sense now to have certain cards in your deck as "transitory," leading to the acquisition of the necessary passive ability. Some abilities that you might have grown fond of have migrated to hidden passivessorry, it'll be better for everyone! You may miss the Dual Wielding card; leveling it up to level 3 is now significantly more challenging, but it seemed too powerful for a regular deck ability. When it comes to deck-building, we didn't want to have too many "mandatory" abilities. The overall number of ability cards seems to have decreased, but in reality, we've only added new mechanics. Now it's time to test this new take on the gameplay. If you like it, we will proceed and add content on top of it. And if you don't... Well, we'll have to redo it then, I guess. =D
Balance Changes
Due to the hidden passive abilities, the game balance has undergone significant adjustments. Some areas may seem easier, while others might appear more challenging. Late-stage enemies now deal more damage, but the Slime has become deadlier, too!
VIsuals
We've also added various new projectiles for ranged enemies, so now they don't shoot only pink balls. Additionally, we've included an animation for the loading screen:
...and a Christmas-themed main menusee the GIF above in this post. There are some other minor visual changesonly improvements, promise! [hr][/hr] Anyway, that would be it for this update. Please provide feedback about it; it greatly influences the direction the Slime will crawl in next!
Merry Christmas from our team, and enjoy shopping during the Winter Sale. Speaking of the sale: Slime 3K is 20% off until January 4th; pick a copy up for a friend (or yourself if you somehow still don't own it): store.steampowered.com/app/2348610/Slime_3K_Rise_Against_Despot [hr][/hr] Discord Twitter (X) Facebook Instagram TikTok Reddit
Slime 3K: Rise Against Despot
Konfa Games
tinyBuild
2023-11-02
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
GameBillet
2.46 /
€
Game News Posts 39
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive
(996 reviews)
https://store.steampowered.com/app/2348610 
[0 B]
A blob of goo used to create artificial humans has become sentient and risen up against its creator — the Despot, an evil AI and (unfortunately) ruler of the world in the year 3000! Become this murderous jelly and pave your path with death, violence and pretzels in this action-packed roguelite from the creators of Despot's Game and Despotism 3K. We tried to blatantly clone games like Vampire Survivors, Halls of Torment, Brotato, Soulstone Survivors and 20 Minutes Till Dawn, but our crazy experiments went too far. By introducing a shop straight out of AutoChess and some TCG deckbuilding mechanics to the familiar formula, we created what we've dubbed our perfect abomination: Slime 3K.
DECKBUILDING MEETS MEATGRINDING
Slime 3K adds strategic depth and more creative experimentation to the survivor-like formula by introducing a deep deckbuilding system. Unlock, upgrade, mix and match your cards to stock up an impressive arsenal of zany weapons and traits. Create the perfect bloodbath loadout for each run!SURVIVE THE ONSLAUGHT
Your enemies get stronger every minute, and so should you! Explore tons of fun approaches to good ol' annihilation — electrocute everyone, throw acid on the floor, mow down puny humans with an AK-47, summon zombies, or throw explosive watermelons!GOTTA BLOB 'EM ALL
Get ready to take on every creation the mad Despot can come up with: knights, mutants, cyborg abominations, ballerinas, stilt acrobats, carnivorous tomatoes, and Despot knows what else. The tiny pink humans make such a satisfying pop when you crush them!MINIMAL SETUP
- OS: Ubuntu 18.04+
- Processor: Intel i7-8700. Ryzen 1600Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GeForce GTX 670 / Radeon HD 7970
- Storage: 1 GB available space
GAMEBILLET
[ 5951 ]
GAMERSGATE
[ 1903 ]
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