Okay, so we've profiled our character art team and our music team... what's left? The writer? Hooboy. This is gonna be awkward, since (to step outside of the Corporate Royal We for a moment) I'm basically interviewing myself. But I am trying to be better at taking pride in my own work after years and years of worry at looking self-centered. Soooo... why not?
Tell me a bit about yourself -- your background, how you got where you are now.
My name is Stefan Gagne. I'm asexual and physically disabled and live in a generic middle class suburban hell. You might also know me as Twoflower; I started using the moniker back in my teenage years to mask the fact that I was piggybacking off my sister's university Internet account. (This is back in the days of dial-up modems, before commercial ISPs. Yes, I am that old. I am so old.)
I've been writing stories since I was a little kid, going through an obligatory run with anime fanfic in the 90s (mostly Ranma and Slayers), then moving on self-published YA novels (Sailor Nothing, Unreal Estate, City of Angles, Anachronauts, Floating Point). I also had a stint as an author for Neverwinter Nights modules (Penultima, elegia eternum, HeX coda). I've been pretty much perpetually writing one thing or another for damn near 30 years. Did I mention I am old? God, I am staggeringly old.
Currently I'm the lead developer for tiny indies under the label of Fiction Factory Games, notably Arcade Spirits, Arcade Spirits: The New Challengers, and now Penny Larceny. Same idea -- write stories. Just a different medium.
How would you describe your writing style? What do you enjoy most about it?
I wear my influences on my sleeve -- there's Terry Pratchett, who I got the Twoflower nickname from. Douglas Adams, Robert Asprin, Gordon Korman, Bruce Sterling, William Gibson. I gravitate towards comedy but usually thoughtful comedy, which can step back and examine the situation they're in during the quiet moments.
I'm in danger of essentially becoming ChatGPT with my influences as my learning model but I try to fuse it all into my own approach, focused on character-based storytelling and satire to dig into very human situations. I'm happiest when I'm really sinking my teeth into character motivations and trying to understand them with both empathy and criticism.
You're writing the story for Penny Larceny! What was your approach to that?
Back when I wrote Arcade Spirits, I thought: Stefan, you just wrote a soul-crushing trilogy of sci-fi novels that were a parable for G*merG*te. Your brain is now fried tofu and you hate the world. Please for the love of God make your next project something simple and fluffy and pleasant and fun. ...and so, Arcade Spirits was born, a slice-of-life rom-com.
But even trying to deliver something really safe and straightforward, I had some people hounding me over its "leftist propaganda" for daring to suggest that maybe capitalism causes problems actually? and whining about pronouns and diversity so on. So I thought: Screw it, if I'm gonna get haters anyway, I'm back on my satire kick again. A lot of that worked its way into New Challengers but it's really coming to the forefront with Penny Larceny.
What drives me is a desire to examine our world; where it's been, what's happening, where it's going. How unchecked ambition got us into the messes we're in, and how we can get out. Through this distorted comic book gigaverse I want to both and explain and mock the perpetual dumpster fire we've made of our own world. It's hard to say I "enjoy" that as I would very much like my friends and family to not be under constant attack by opportunistic politicians using us as a punching bag, but hey.
What are some of your favorite games which have writing you particularly love?
Too damn many to list so I'll throw a spotlight on two of them. So first of all: Batman: The Telltale Series. Specifically the second season with the Joker, for doing something I had never seen before in a Batman story: it flipped the Harley/Joker dynamic. Now Joker was the sympathetic sycophant making puppy-dog eyes at Harley -- and amazingly enough also telling a surprisingly empathetic story of how Bruce Wayne forms (or doesn't form) an emotional connection to Joker and can change his life path through sympathy and understanding. Blew my freaking mind that they were willing to go there instead of leaning on Crazy Murder Clown What Gets Punched A Lot.
Second, I want to highlight Psychonauts 2. If you're looking for empathetic storytelling this one really, really sings. Nobody is pure evil in this game; everyone can be reached if you're willing to help them sort through their emotional issues, and it does a great job depicting the struggles we all face with kindness and understanding. As much as I tire of the "kindly meta" in games where the safest response is always the best response, Psy2 crafts the entire narrative around it in a way that works.
Where can folks find you online if they want to enjoy more of your creative work?
You can wishlist Penny Larceny! Right here. Right now. Go ahead and do it. It seriously, seriously helps us like you wouldn't believe. Ask your friends to do the same. We are self-published this time around and that means a much smaller megaphone.
More info on all our games -- including links to our Twitter, Discord, Mastodon, and Tumblr so you can follow us anywhere you wanna follow us -- can be found at FictionFactoryGames.com. And if you want to read my self-published YA novels (and my embarrassing old anime fanfic) it's all at StefanGagne.com.
[ 2023-06-07 14:00:04 CET ] [ Original post ]
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- A Gigaverse of Timelines: With multiple paths and endings, every playthrough is a new adventure. Will you save the world, or will you rule over it?
- Play Your Way: The power's in your hands -- choose your own pronouns, your sneaky alias, comfortable naughtiness levels, and even whether you want romance or not! Accessibility options abound as well, including OpenDyslexia fonts and text-to-speech for visual impairment.
- The Rogue's Gallery: From your allies to your enemies, meet a diverse cast spanning good to evil and all between. Forge friendships and realize relationships!
- Pet a Cat and/or Destroy Capitalism: I mean, you'll probably do at least one of those things.
Join Penny in planning and executing daring heists across the city, and navigate the intricate web of alliances and betrayals that makes up the criminal underworld. With snappy comic book artwork, a swinging soundtrack of electro-jazz and a multiverse-spanning storyline of victories and disasters, Penny Larceny is a must-play for visual novel fans. Are you ready to embark on the heist of a lifetime?
For content warnings, see https://www.fictionfactorygames.com/cw.
Note: If you are a screen reader user, press the V key upon load to activate self-voicing and accessible menu options in the game. You will not need a screen reader to play this game, and may disable it as soon as self-voicing activates.
Penny Larceny...
...life kinda sucks at the bottom of the criminal underworld. Like, if there was a world under the underworld, that's where Penny Larceny would hang her hat -- provided she could afford the rent. But down on her luck as she may be, she's determined to hit the bigtime in this world of masks and capes.The Overmistress...
..ruler of the Council of Twelve, Herald of the Many-Faceted One, Keeper of the Sanguinomicon's Unknowable Secret. The Overmistress oversees a world-spanning doomsday cult, but honestly, she's rather bored with it all and is desperately looking for some chaos in her life. It beats planning the next social gala.Doctor Mayhem...
...he's not a villain, or at least doesn't want to be one. But when you've got six figures of student loan debt thanks to a for-profit medical school gouging you, the options for paying it back are limited. It's either sell your organs or go into supercrime. But it'll all be worth it, once "Doctor Mayhem" cures cancer. Hopefully.HATE-4000...
...the result of a secret Department of Defense project from 1968, HATE-4000's awe-inspiring 16-bit data bus and 128k RAM is filled with absolute digital loathing for all biological life. They aspire to purge this planet of humanity -- but they think cats are super adorable, so that's cool, right?Gibson...
...speaking of cats, Gibson is one. A cybernetically enhanced and horribly unethical medical experiment that escaped a biotech lab, he's now living a life of computer hacking and leading sixty-four man guild raids. Oh, and helping Penny commit the crimes of the century.Farsight...
...you've heard this one before: lab accident, teenager gets superpowers, becomes superheroine, saves the day. Farsight's happy to be a cape that seeks justice, but those pesky "laws" keep demanding she enforce injustice, which is a complete bummer to be perfectly honest about it.- Written by Stefan Gagne, director of Arcade Spirits
- Music Composition by Star (Slide20XX) with special guest Alice Knows Karate
- Character Art by Sam "Crowbar" Henry
- Background Art by Son Huynh
From Fiction Factory Games, creators of Arcade Spirits!
- Processor: 1 GHz Intel or AMD Processor 64-bitMemory: 2 GB RAMStorage: 500 MB available space
- Memory: 2 GB RAMStorage: 500 MB available space
- Storage: 500 MB available space
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