This is mostly a cosmetic update, but we have one important announcement: Tamagoneko is coming to Nintendo Switch on September 19th! Please look forward into that! Added:
- 10 new skins for the Cat!
- Custom skin support - to make your own sprite, look for custom_skins/template.png in the game directory and use that as a reference. The skin will appear at the shop for 0 coins afterwards.
- Dying while both crouching and being in the air now displays a correct animation.
- The Brain now behaves correctly after you meet the fruit requirement.
- Shop prices on skins and effects have been lowered.
Added:
- Udmurt language support.
- Green rhythm block is now yellow. Don't question it.
- Hint message text is now correctly shows on all languages
- Speedrun timer now correctly shows time in the level ending animation.
- Language change menu now scrolls properly with keyboard and gamepad.
Hey everyone! This update mainly focuses on new translations and possibly bringing the game to Nintendo Switch. In addition to that, we fixed some annoying bugs and added a bunch of early level design ideas that never made it into the final game. Enjoy! Big thanks to out friends for the game translations: vasilykislov - Japanese, Spanish Zero2028 - Belarusian Gaziz Fattah, Ravil Salakhetdinov - Tatar Added:
- New translations: Japanese, Spanish, Belarusian and Tatar
- New character effect: Possessed
- New character costumes: Crybaby and Tatar
- --nobg command line option that turns off parallax backgrounds
- --screenshot69 command line option that changes green colored rhythm blocks to yellow
- A set of 29 unused levels from early stages of development (to access these, use "levels/unused/level_N.tscn" command line option, where N is a number between 0 and 28)
- A level with all NPC dialogue (to access it, use "levels/_npcs.tscn" command line option)
- A developer test level (to access it, use "levels/_dev_room.tscn" command line option)
- Movable platforms and jet platforms no longer trigger before landing on them
- The progress indicator on Steam achievements now works properly
- Fixed the memory leak
- "Speedrunner" achievement now properly counts time spent on 6-21
- Fixed occasional camera shaking with turned off camera smoothing
- The performance on levels 3-9, 5-2, 5-19, 6-3, 6-11, 7-10, 7-7, 7-12, 7-31 and 7-41 has been improved
- The performance on the overworld map has been slightly improved
- Teleport hitbox is now slightly bigger
- A notification about an ability to skip the level now appears after 50 deaths
- Improved font support for internationalization
- Improved font rendering in the hint messages
Long time no see! In this update we have fixed one annoying bug with jumps, now jumps from the edge should always work if you timed it correctly! And also we've added a couple of new skins for the cat, prepare your coins! Added:
- New character skin: Lil' Enot!
- New character effect: Trail Tail!
- New character costume: Geode!
- A noitifcation that tells you how to move faster on the map.
- A noitifcation about level reset button.
- Coyote jumps now work properly (huge!)
- The game no longer locks if you attempt to reset a level while skipping a level.
- Easter egg levels are no longer resettable.
- Menu buttons now acquire focus properly.
- Mouse no longer breaks if you spam inputs in menus.
- "Press any key" text no longer disappears after turning off menu animations and no longer shifts to the left after changing the language.
- Some dialogue fixes.
- 5-11: Fixed cheese.
- The game has been updated to Godot 3.5.3.
- Given proper credit to the GodotSteam module.
Fixes:
- "...but nothing happened" achievement now properly works on the controller.
- Pause menu now works after restarting a level during an NPC dialogue.
- Typo in the Enot's dialogue.
Fixed:
- "Completionist" achievement now requires completion of final levels
- 7-34: Added missing spikes under moving platform
- 7-34: Added coins to falling platforms
Hi! In this update we have exposed Tamagoneko translation files.
Now everyone has the opportunity to translate the game into language they want.
If you are willing to translate the game, open this file in any text editor:
Fixed:
- Rare bug that caused door hitboxes to be rotated incorrectly on levels 4-10 and 7-24
Fixed:
- Space background animation is now properly works the map and in the credits scene
Individual Level table for all levels in the game is now live on speedrun.com, we will be happy if you submit some of your runs there! (You can also submit a full game run in one of the 4 categories: Any%, Any% Skipless, 120 Fruits or 100%) Added:
- Hotkey to restart a level from the beginning (needs to be set in settings)
- Option to turn off menu animations
- Option to turn off level loading transitions
- Timer at the end of a level now shows proper save time
- "The End" achievement now unlocks in NG+
- Keybinding now works if clicked with mouse
- 5-6: Removed the blind spike
- 5-12: Fruit is easier to find and get now
- 6-19: Nerfed the ending a bit
- 7-15: Fixed a visual bug
- 7-18: Fixed a visual bug
- 7-27: Moving block now works properly
- 7-39: Nerfed the ending a bit
Added:
- Button icons for PS3, PS4 and XBOX360 gamepads
- Indicator on a level if the fruit has been collected before
- Now you don't need to hold the direction to grab a wall
- You can now grab one wall multiple times while falling
- Speedrun timer will now show milliseconds after finishing a level
- Current controller will now get detected automatically
- Removed the controller selection menu
- Mouse cursor will now hide while playing with controller
- Triggers now bind as buttons and not as axis
- Timer now saves properly after beating each level
- Second pause menu will not queue up if Steam overlay has been opened during the first pause menu
- 5-12: Camera scroll has been adjusted
- 6-1: The level is now called "BBQ"
- 7-28: Fixed cheese
Have you ever been stuck on a level trying to find a secret fruit that has been hiding behind a secret wall in a random spot? You were sure that you have touched every wall possible, right? You will never be in that situation again! (At least in Tamagoneko) We are thankful to our first players who provided this valuable piece of feedback and because of that we have improved that aspect of a game! Almost every fruit has been reworked and now it will be visible on the screen when you play through a level the normal way, no more hidden stuff and wall sniffing! But that doesn't mean that we removed a challenge: you still have to find a path to a fruit or complete an additional setup to get that sweet collectable! If you have already collected most of the fruits, this update may be the reason for you to check the New Game+ feature ;) Or maybe you have been skipping fruits altogether? Now there is a great opportunity to come back and collect them! (Bonus world is waiting for you) We have also adjusted prices in the cosmetics menu, now there should be less useless coins left after completing the game. Added:
- New "Blazing" effect as a reward for getting the "Speedrunner" achievement. Current reward has been moved to the "Juicy Ending" achievement. You should receive the appropriate one the first time you load a save after the update.
- In-game output-only console that can provide some info if anything breaks.
- Around 80 fruits in levels throughout the game have been reworked and now never require touching every wall in order to find it.
- With reworked fruits some levels have received additional small challenges.
- A couple of small balance and difficulty changes, mostly related to fruits.
- Improved the recognition of controller type through SteamInput.
- The game will now pause after opening the Steam Overlay.
Added:
- Button icons for Steam Deck
- Button icons for analog triggers
- Fixed the character getting stuck while climbing through the jet platform
- Fixed the character losing speed after touching the jet platform mid-air
- Fixed the timer counting the time twice on the last level of the world
- 2-1: Changed the beginning to be less cluttered
- 2-12: Adjusted rhythm blocks to be in sync with respawning
- 4-9: Adjusted the position of 2 coins
- 6-16: Adjusted the position of 1 coin
- 6-17: Decorative changes
- 7-1: Made a secret area a bit easier to find
- 7-25: Fixed cheese with cannons
- 7-27: Fixed cheese with trapdoors
- 7-35: Fixed coins not counting towards balance
- 7-38: Fixed cheese
- Champion's Road: Fixed cheese with the first jump
- Champion's Road: Fixed lasers going out of sync
- Removed milliseconds from the live timer
- Improved some button icons for generic controllers
Fixes:
- Localization fixes
- Fixed an out of place level in Desert World
- 3-14: Placed back the missing spikes on the wall
- 5-20: Adjusted the camera a bit so players could see where to jump
- Journey's End: Fixed the cheese on the first section
- 7-31: Players can no longer fall off the level
- 7-40: Fixed a minor cheese
New features:
- Movable platforms will only be animated while they are moving
- D-Pad now properly works on DualShock/DualSense controllers and on Steam Deck
- You can no longer trigger the final cutscene by pressing "skip level" on the Journey's End
- Pause menu no longer shows "6-0" on the Journey's End
- The game will no longer briefly freeze when player touches the egg on the map for the first time
- 4-4: Now there is a hint about double jump mechanics
- 4-7: The trap is now more visible
- 4-13: Now there is a rail on the 3rd moving platform
- 5-6: Eternowl will now give a different advice
Fixes:
- Bonus World opening cutscene now plays properly
- Fixed the Russian translation of "best time" string on the map
- 2-5: Fruit is now less annoying
- 2-16: Made last jump a bit more clear
- 3-18: Ending is now less of a surprise
- 7-12: Fixed the part after checkpoint
- D-Pad does not work properly on DualShock/DualSense controllers (source found, working on the fix)
Fixes:
- Level names will now properly change after changing language
- 2-19: Distracting ladder after the checkpoint is now gone
- 2-20: Now there are less spikes before the checkpoint
- 3-8: Now there is more space on the platforms after the checkpoint
- 3-12: Added missing spikes
- 3-19: The balloon after the checkpoint is now easier to reach
- 4-8: Removed almost all cannons (they were too distracting and out of place)
- 5-6: Jump to the checkpoint is now easier
- 5-20: Removed the spike under the purple teleporter
- 6-5: Made the fruit a bit easier
- 6-7: The fruit is a bit less tight now
- 6-12: Fixed ghost saws
- 6-14: The fruit makes sense now
- Journey's End: The balloon before the first checkpoint is now easier
- 7-1: Player can no longer fall of the map
- Champion Road: Fixed one safe laser wall
- D-Pad does not work properly on DualShock/DualSense controllers
Fixes:
- "Default" costume now shows up in the shop menu
- Fixed a crash caused by unplugging the controller
- 1-1: Adjusted the hint message about sprinting
- 1-2: Added a hint message which tells you that you can talk with NPCs multiple times
- 5-12: Fixed the cheese
- 6-1: Made a couple of jumps easier
- 7-6: Added a breathing room to second half
- 7-8: Made the fruit easier
- 7-12: Added a checkpoint
- 7-16: Made the fruit significantly easier
- 7-21: Fixed the secret area
- 7-28: Decorative changes
- 7-34: Player can't fall off a level now
- 7-39: Fixed major cheese
We hope you enjoyed playing Tamagoneko on the first day! Here is the list of changes for the first day patch. Fixes:
- The game will now pause if the controller is changed or unplugged
- Shop list scroll position will now reset after changing the tab
- Renamed "Custom" costume to "Default"
- "Inverse run button" setting is now on by default
- 1-9: Eternowl will now tell you how to get off nets
- 1-17: Fixed the death after talking to Lawrence Bin from the left side
- 2-2: Fixed the Russian translation for Eternowl dialogue
- 2-3: Removed unnecessary semisolids
- 1-19: Fixed the camera scroll in the secret area
- 3-1: The player can no longer access the ceiling of a level
- 3-11: One jump is now easier
- 3-14: Secret area now works properly
- 4-1: The player can no longer access the first platform without double jump
- 4-3: Made the beginning a bit easier
- 4-8: The second half of a level is now easier
- 5-17: The jump to the checkpoint is now easier
- 6-1: The dialogue window with Enot is now fully visible on screen
- 6-3: The level sinks slower now
- 6-12: Two jumps after the checkpoint are easier now
- 6-13: Four jumps are a bit easier now
- 6-14: One jump after the checkpoint now makes sense
- 6-17: Added a checkpoint
- 6-18: Two jet platforms at the end are lower now
- 6-19: Removed unnecessary spikes
- 6-20: Removed unnecessary semisolids
- "Default" costume does not show up in the shop menu
Tamagoneko
GDFET
GDFET
2023-06-06
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 19
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Positive
(35 reviews)
https://store.steampowered.com/app/2320570 
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Mischievous kitten eggs have escaped from the home nest!
As a small white Cat, it's up to you to find and return all of them back to safety, because the world is not friendly out there! Spikes, saws and bottomless pits are just a small part of what the Cat has to face on the journey to save the kitten eggs.
- A huge world to go through:
The kitten eggs have scattered all around the world! You will jump and climb through 160+ unique hand-crafted levels in 7 worlds in order to rescue them. Wild plains, thorny deserts, crystal caverns: each world comes with different design, distinctive levels and new gameplay mechanics. - Complex level design:
Created with inspiration from Super Meat Boy, Celeste and Kaizo Mario, these fast-paced levels challenge your understanding of the Cat's movement and game mechanics. Some of them also require good execution, so it won't be easy, but won't be boring either! - Dozen of interactive elements:
Balloons can bounce you up, platforms fall down (usually), stompers will squish you and coins always show the right way. Learn how to make them all helpful! - Refined character movement:
Jumping is not the only thing cats are good at! Crawl through narrow passages, climb on steep walls and even double jump your way to new heights. Utilize these moves in combination with different level elements to overcome even the toughest obstacles! - Achievements and Cat customization:
Spend your hard-earned coins and complete achievements to get colorful upgrades for the Cat! You can unlock more than 50 various skins, trails and effects and combine them to create your own stylish character. - Friendly for speedrunners:
Tamagoneko tracks individual level times and total time spent completing the game. Can you beat it faster than anyone in the world? - Secret stuff:
Each level contains a secret fruit for additional challenge. You get something cool after collecting enough of them, but don't dig too deep...
- OS: Ubuntu 16.04
- Processor: 2 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 512MB. OpenGL 3
- Storage: 300 MB available space
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