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Long time no see, Dome Racers! It is time for a new feature update, containing new things for both cars and tracks:
The desert biome versions of all tracks have been updated with unique visuals, such as many more towering monoliths and expansive sand dunes.
A new feature has been added to all cars: by driving close to top speed, you can now start to temporarily push beyond the limits of the car, increasing as long as you don't slow down. Losing momentum also means losing some or all of this limit override.,
Something large is now lurking in the depths of the dome; you might see it in the distance if you spend enough time there.
Some tracks are now longer, with more tubes and other unusual driving challenges.
Sparks now fly when drifting Ichigo (Michishige's car) close to corners and slamming the car after jumps.
There are now holographic indicators for when Chipembere (Akash's car) is being pushed sideways away from walls,
The camera in the hub has been updated to be both smoother and quicker to follow the cursor.
Some tweaks have been made to the off-track reset system, which should reduce the risk of falling off track immediately after resetting.
Text readability has been improved on multiple UI modules,
Fixed a bug where the "time dilation" active skill could get prematurely cancelled by pausing the game.
Fixed a bug where some of the players who had completed the tutorial could not access it again
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