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ANTONBLAST
Summitsphere Developer
Summitsphere Publisher
Coming soon Release
GameBillet: 17.79 €
Game News Posts: 20
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Overwhelmingly Positive (2840 reviews)
ANTONBLAST is 20% off for today's Daily Deal! (+ FIRST MAJOR UPDATE!)

Hey punks, It's been a bit, hasn't it? The fine folks at Valve have asked us if we'd like for Anton to partake in their Daily Deal. Thankfully, he granted us power of attorney a long time ago, so once we were able to straggle him down long enough to be sedated, we figured "Why not?" As a result, ANTONBLAST is now 20% off for a limited time! If for whatever reason you were on the fence (why?), or you just have some friends you feel like giving the game to (lucky them), now would be the time to do it. I'm even okay with you giving me a bit less money for it right now. "But a plain old discount surely isn't news!" I hear you cry. Personally, I think it is, but don't worry: there's more. Today we've also launched our FIRST MAJOR UPDATE. It's live on Steam right now! It's absolutely gargantuan and covers a lot of issues we(you) had with the game... PLUS some new features. That's far from the last update we have planned, though. Stay tuned for more news on that. I'm also proud to say that we're (FINALLY) submitting the ANTONBLAST soundtrack for release today! This has been an incredibly long time coming - sorry - but I can promise you it's worth it. Each track has been fully remixed from the ground up from its original version in the game, meaning these are the DEFINITIVE versions with improved mixing + mastering, and even some never-before-heard sections. Accept no imitators! Steam requires us to keep the OST store page visible for a few weeks prior, so if you see it ahead of time but can't purchase... that's why. We can't make it go any quicker, sorry! I'll let Alex take the patch notes away below... Until next time, punks. - Tony Grayson Studio Head | Summitsphere

PATCH NOTES


Graphics


  • Fixed the spotlight effect seen in Brawlbuster's arena, the first room of "The Mad Mall," the water tank region of "The Mysterious Glasshouse," etc. not having the correct shading
  • Fixed sprite alignment issues with the flying cannon sprite
  • Fixed player skin being incorrectly applied during certain cannon states
  • Fixed issue causing the electrified water effect to not have the zappy sprites in certain stages
  • Adjusted the coloring of pools of water next to bath bombs
  • Fixed certain objects being invisible if you entered a room from the background layer
  • Changed the various fade transitions during the file and character select menus
  • Fixed spirits disappearing during certain animation sequences
  • Fixed the scaling of player-follower being incorrect when squashed
  • Made the various tutorial "phantoms" match the current playable character
  • Corrected color of the dice blocks
  • Corrected eye color of the Parrot backer
  • Added unique color schemes to the boss portals
  • Reduced the level of screenshake when multiple sources of screenshake were active at once
  • A lot of tiling fixes across ALL stages

Gameplay and UI


  • NEW! Introducing... The DESTRUCTION METER!! As you rampage through the stage, the meter will fill up! Fill it all the way to get a massive score bonus at the end of the stage! Fill it not enough, and you might be told you suck at your job... remember, you're a DEMOLITIONIST!
  • NEW! Implemented a "new best time" menu at the end of a Time Trial that lets you type in a 3-character player name for the time you got. It will also notify you of if you beat the Par Time or not
  • NEW! Implemented a "Stage Select" option while roaming Brulo's Casino
  • NEW! Re-implemented the "stage timer" from older versions of the game. It is toggleable under the Gameplay settings menu
  • NEW! Implemented on-screen tutorial prompts for the various reactions. These can be toggled off completely in the options menu
  • NEW! The Vault and Clutch actions can now be bound separately. Vault is bound to the same key as Clutch by default
  • Fixed the locked health points during Combo Chain mode not displaying as such in the results screen
  • Adjusted the user interface for seeing stage details
  • Fixed issues where the wrong death animation would play sometimes
  • Fixed the chips constantly bouncing on the floor if they were submerged in shallow water
  • The stage timer now freezes during the victory sequence after defeating a boss
  • Added dynamic difficulty adjustment to bosses and all stages
  • Fixed various instances of screenshake affecting the behavior of certain enemies and platforms in an unexpected way
  • Fixed various instances of camera culling affecting the behavior of certain platforms in an unexpected way
  • Fixed many instances of pausing the game affecting the behavior of enemies and platforms in an unexpected way
  • Fixed small collision errors in various stages
  • Fixed the Biggiebuster and Beelzebusta enemies popping into view when approached
  • Fixed clutching down as Bomb form into something that damages you messing with gravity
  • Fixed Brulettes not behaving correctly if started and then the room was left and returned to
  • Fixed clutching and immediately taking damage making you automatically clutch again
  • Fixed rail grinding from below and hitting a wall sending you up in the air
  • Fixed the Slingshot move not allowing you to buffer the Vault input
  • Fixed Satan screenshot reaction causing the screenshot you just took to come out purely black
  • Entering a Hellevator now freezes the Combo Chain timer
  • Fixed general inconsistencies with the Happy Hour, Combo Chain and Time Trial checkpoint positioning
  • The file select menu now displays your total number of cassette tapes and spraycans unlocked
  • Fixed the purchaseable cassette tapes not counting towards 100%
  • Fixed some tutorial messages not showing the actual button input and therefore not responding to input rebinding
  • Corrected the subtitles of some Satan interstitials
  • Corrected the subtitles for the ending cutscene
  • Moved the hitstop settings from Gameplay settings to Graphics settings
  • Changed the behavior of scrolling through grid-style menus, such as the file select and shop menus
  • Made it so you can now hold a direction button in a menu to scroll faster
  • Fixed camera zoom being applied while the game is paused
  • Fixed single frame of weirdness when the game is unpaused
  • Fixed inconsistent camera positioning when restarting a stage
  • Fixed many instances of slightly misaligned text
  • Corrected various controller graphics for the PlayStation scheme
  • Corrected keyboard arrow key graphics
  • The credits can now be skipped faster

Sound


  • Fixed various instances of sounds playing when they shouldn't and sounds not being positional
  • Fixed crashes that would very sporadically occur when certain sounds or music started playing
  • Fixed Anton's initial dialogue with Brulo having a small error in one of the lines

Brulo's Casino


  • Brulo has hired a few more weird... maybe robotic... whatever-the-hell-they-are guys to perform various tasks. Find them all across the Casino areas!
  • The so-called Hallowed Halls, a.k.a. storage backrooms, have been opened for Anton and Annie to rummage through and find various items of varying value. Brulo will no longer be selling the items that you can otherwise find there
  • Inflation has struck and the price of certain items in the shop has been increased slightly
  • Fixed Brulo's Shop not being correctly randomized when starting a new game
  • Brulo has discovered two more spraycans while roaming around certain dark corners of the building and will sell them in his shop
  • Corrected the description of some shop items
  • The cabling for the Funny Televisions is now toggleable under the "Toys" menu. Thanks, Brulo!
  • Nina now tracks total boss kills. Note that the tracking only begins from this update onwards
  • Added a new camera effect when standing in front of an elevator or boss gate
  • Fixed being able to get inside the fog of war
  • The loading screen for Peanut Park has been removed. There is now a spooky fog that fades away instead
  • Sped up the loading of backer cameos considerably

Boiler City


  • Fixed the two Ballbusters in "Welcome to the Club" not falling down if screenshake was turned off
  • Corrected some room names

Slowroast Sewer


  • Corrected various slightly miscolored visuals in "Boiling Point"

Brawlbuster


  • Now starts with one additional health point, where he does nothing but gloat
  • Reduced zoom effects to prevent confusion

Cinnamon Springs


  • Alter the layout of "Bathwater Basin" to better accommodate the player's fast movement speed
  • Fixed player automatically crouching when leaving "Totem Town"
  • Fixed issues with the pagoda not spawning correctly when loading from a checkpoint in Happy Hour

Bomb Candy Mines


  • Vandalized a few rooms with more graffiti

The Big Bath


  • The follower-player is now supported here

Concrete Jungle


  • Fixed Nelons' Elnons not being able to hit you while climbing a ladder
  • Corrected the particles of broken Elnons
  • Added Brulette to "Annoying Cannon Game"
  • Fixed camera in "Jam Silo" being mispositioned
  • Slightly adjusted the fire effect during Happy Hour

Pinball Mire


  • Fixed the small haunted crate not behaving like the regular small crate
  • Fixed things becoming red sometimes. We can't have that kind of power around freely like that
  • Fixed "State of Euphoria" letting you go out of bounds if you backtracked
  • Fixed incorrect music playing in "State of Euphoria"
  • Added various "Exit" signs to the boards as well as a few guidance chips to some of them
  • Adjusted the exit funnel in "The Big Board"
  • Fixed minor camera issue in "Rockslide Rumble"
  • Vandalized a few rooms with more graffiti

Freako Dragon


  • Increased the windup time for the fire in the second phase from 0.75 seconds to 1.2 seconds
  • Fix Dennings not reacting correctly to being bumped

The Mad Mall


  • Replaced the various text messages in the Spades path with icons that points you towards where the Trash Goblins and the unlocked door are
  • Corrected the particles for the trashcan
  • Fixed the B.E.B. suddenly snapshotting you if you went out of range after triggering it and then approaching it again
  • Fixed a ladder in the Hearts path
  • Fixed the escalators in the central hub not moving
  • Fixed the bottom of the escalator sprite peeking out
  • Fixed the escalator visuals missing their outline
  • Fixed being able to pausing during the Mall Goblin win sequence
  • Fixed the goblin timer disappearing too quickly after beating the Mall Goblin
  • Fixed the goblin timer displaying zero seconds for a little bit if you hit a detonator yourself
  • Adjusted small bits of "Screw Twelve" to prevent player confusion
  • Fixed some crashes in the Hearts path
  • Corrected the hitbox of the hoverboard

Crimson Factory


  • Added a new setpiece to "Conveyor Intent Clearly"
  • Fixed the Pippo dispenser producing way too many Pippos at once
  • Changed the color of pistons and crushers to closer match the stage's visuals
  • Moved some enemies and obstacles in "Factory Furnace Funhouse" to make the alternate path less annoying to traverse
  • Corrected some room names
  • Vandalized a few rooms with more graffiti

The Mysterious Glasshouse


  • Changed the detonator icons
  • Fixed two crates in "Face My Fears" liking each other a little too much
  • Fixed issues with Slackjaw getting stuck on slopes
  • Significantly sped up the Slackjaw chase in "A Rising Tide Lifts All Goons" as well as increased its difficulty
  • Fixed issues with Slackjaw teleporting when it shouldn't
  • Fed Slackjaw
  • Vandalized a few rooms with more graffiti

Maulbuster


  • Corrected various slightly miscolored visuals

Ring-a-Ding


  • Corrected the bullet shot by the minions in the second phase
  • Fixed being able to miss Ring-a-Ding at the end of the second phase
  • Fixed equipped player skin not being applied at the end of the second phase
  • Fixed Biffs on the way down not having the correct particle effects

Devilled Gardens


  • Changed the input for skipping Moonits's dialogue from menu confirm to the bound Jump button
  • Lowered the volume of music while Moonits is speaking
  • Changed the color of the soda that fills the Ool
  • Fixed the transition between the two dumpsters in "The Ool" not working correctly
  • Changed the visuals of the sponge and made it not bounce on the player
  • Removed knockback from Medusatan projectiles
  • Removed duplicate Time Trial box in "The Tower of Babble"
  • The Microdemons hanging around the Harmer's Market now have a few things to say
  • Fixed being able to jump out of bounds in "Dirty Chute"
  • Corrected some room names

Hell Manor


  • Adjusted camera in "Hell to Pay"
  • Fixed the Devil Minions not having a hitbox
  • Fixed being able to go through the lava and out of bounds in "Sequestered Slalom"
  • Vandalized a few rooms with more graffiti

The Final Boss


  • Added subtitles to the various voicelines that play
  • Fixed Spider-Satan not being able to reach you if you were near the left edge of the room
  • Oni Anton and Oni Annie can now scream. They also have a new death animation which is required for the achievement!
  • Oni Anton and Oni Annie can now Clutch upwards without jumping off the ground first
  • Fixed holding Clutch making the phase 3 -> 4 transition not start
  • Fixed all health regenerating at the start of the fifth phase

Miscellaneous


  • Implemented Steam Rich Presence. Now your friends can sneakily tell what you are doing in the game!
  • Minor performance fixes across the board
  • Implemented a save file backup feature


[ 2025-05-29 17:01:38 CET ] [ Original post ]

New Update - v1.0.18


Danton has been very hard at work in this big patch full of fixes and a few smaller changes, like being able to tell a certain character to shut up. Thanks, Danton! Now back to work on Peanut Park. Anton's Dog and Annie's Cat are also out of the clinic and are now functional members of society(?) again. Brulo feels a bit bad about the situation (and other things too) so he's offering them on a 75% discount to make you feel a little better!

  • Added new attract demos to the title screen.
  • Added new options menu for first time players that allows you to change the game's audio volume level and screenshake settings before the game begins.
  • The "Speech Volume" setting has been renamed to "Dialogue Volume" to better reflect the audio that it actually changes.
  • Fixed missing apostrophes in some splash screen messages.
  • Added high score display when standing in front of a stage's Brulo Elevator in the Casino.
  • Changed requirement for the randomized spraycan to show up in Brulo's Shop: it now shows up only if there are more than 3 available spraycans to purchase.
  • Added a new graphic to the spraycan select menu that highlights newly-acquired spray cans.
  • Fixed pets being stuck to the floor, limp and useless. They are now on a 75% discount, for the time being.
  • Fixed Brulo's Shop not being randomized when you booted up the game and started a new file.
  • Fixed an issue where you could get stuck inside walls if you ran into specific fogs of war in Brulo's Casino at specific angles.
  • Made the player no longer be considered airborne during the first frame they spawn, so you do not hammer vault if you were pressing the attack button when respawning.
  • Fixed suspicious magenta box appearing if you tried re-entering the spraycan select room too quickly. It's gone now.
  • Rolling 8-Balls will now violently (but harmlessly) explode if you get stuck in them for more than a few seconds.
  • Fixed speech bubble pointers extending past the speech bubble sometimes.
  • Fixed issue where acquiring the Golden Beet, starting a combo chain, then losing the Golden Beet would still lock you out of achieving CRACKED status until you exited the stage.
  • Fixed crash if you restarted Time Trial or Combo Chain right after picking a time freeze or combo chain.
  • Fixed glitch where you could still be warped after using a layer jumper that leads to a warp and restarting Time Trial or Combo Chain before you got warped.
  • Fixed stage timer and damage counter for boss fights not having the correct values sometimes.
  • Fixed camera zoom not being restored if you restarted or exited stages while the camera zoom is altered.
  • Fixed typo that made the room name for "Cinnamon Citadel" (Cinnamon Springs) not show up.
  • Fixed invisible wall in "The Home Stretch" (Cinnamon Springs) not being tall enough.
  • Fixed collision softlock in the rooms "Asinine Aqueduct" (Cinnamon Springs) and "Roly-Poly Alley" (Bomb Candy Mines).
  • Fixed incorrect water layering in "The Core" (Bomb Candy Mines).
  • Removed transition in Bomb Candy Mines runback from "Four Walls One Anton" to "This is Fine."
  • Fixed softlock when using the ladder in the room "Bomber Run" (Bomb Candy Mines).
  • Fixed glitch with Jewel Ghoul's ending sequence still playing after restarting from checkpoint if you timed it well.
  • Corrected player animations during the beginning of Jewel Ghoul and Freako Dragon's boss fights.
  • Fixed being able to control the player during the beginning of Jewel Ghoul and Freako Dragon's boss fights.
  • Fixed background layer jumper in Tallbuster's fight being covered up by the pool noodles sometimes.
  • Made layer jumpers in Tallbuster's arena unusable as soon as he reaches his final hit.
  • Fixed music volume not being restored if you restarted or exited the fights against Tallbuster and Smallbuster.
  • Fixed getting super high jumps if you bonked something while too close to a grind rail.
  • Fixed rail grind sound not stopping in certain occasions.
  • Removed offscreen ceiling in the room "Meet Biggiebuster" ([spoiler]Concrete Jungle[/spoiler]).
  • Removed a bit of floor that was sunk inside mud in the room "Upward Climb" ([spoiler]Pinball Mire[/spoiler]).
  • Added a new graffiti to the room "Irritating Camera Room" ([spoiler]The Mad Mall[/spoiler]), to help players figure out that they can slide into throwable objects in order to give them a different launch curve.
  • Corrected layout at the beginning of "The Balcony Arcade" ([spoiler]The Mad Mall[/spoiler]).
  • Fixed issues in [spoiler]The Mad Mall[/spoiler] when restarting Combo Chain/Time Trial after failing any of the goblin locks.
  • Potentially fixed game crash that could occur when entering the room "Jetpack Climax" ([spoiler]Crimson Factory[/spoiler]).
  • Shortened one of the ladders in the room "Central Atrium" ([spoiler]Crimson Factory[/spoiler]).
  • Corrected the black color of [spoiler]Maulbuster's[/spoiler] curtains.
  • Fixed inconsistencies with player health when you get pelted with tomatoes.
  • Altered rage meter build-up during [spoiler]Maulbuster's[/spoiler] first phase. Perfect rounds now fill the meter enough such that you only need to face one easy wave, one medium wave and one hard wave before going into phase 2.
  • Sped up [spoiler]Mysterious Glasshouse's irrigation sequences[/spoiler] a bit.
  • Fixed crash if you picked up [spoiler]an irrigation valve[/spoiler], then a checkpoint, and then spawned at that checkpoint.
  • Altered the ceiling above the final Big Bert in the room "Under the Glasshouse" ([spoiler]The Mysterious Glasshouse[/spoiler]).
  • Slightly repositioned some obstacles in "The Metaphorical Sewers" ([spoiler]The Mysterious Glasshouse[/spoiler]) to be better aligned with your spawn point in that room.
  • Disabled [spoiler]Slackjaw's[/spoiler] camera panning mechanic during the runback areas.
  • Fixed [spoiler]Ring-a-Ding's[/spoiler] background during his third phase being inconsistent with his first phase, and reappearing after you respawned.
  • Corrected cannon layering in room "The Tower of Babble" ([spoiler]Devilled Gardens[/spoiler]).
  • The dialogue for [spoiler]Moonits[/spoiler] can now be skipped by pressing the menu confirm or menu cancel buttons while he is speaking. The Par Time for the stage has been reduced by 50 seconds to compensate.
  • The dialogue for [spoiler]Moonits[/spoiler] is now affected by the dialogue volume setting.
  • Fixed mispositioned floating bricks in room "Believe It or Not!" ([spoiler]Devilled Gardens[/spoiler]).
  • Fixed hedge blocks in [spoiler]Devilled Gardens[/spoiler] coming back if you returned to the room after breaking them.
  • Added a few Brulo Chips to the room "Rest Stop" ([spoiler]Devilled Gardens[/spoiler]).
  • Softened the difficulty adjustment curve slightly in stages 1 (Boiler City), 2 (Slowroast Sewer), and 12 ([spoiler]Hell Manor[/spoiler]).
  • Fixed checkpoint positioning at the beginning of [spoiler]Hell Manor[/spoiler] being slightly inconsistent.
  • Disabled Scarrot unstuck behavior outside [spoiler]Hell Manor[/spoiler].
  • Fixed cutscenes in the Final Boss not showing [spoiler]all 19 Spirits[/spoiler].
  • Fixed parry move against [spoiler]Satan[/spoiler] reducing his health unintentionally.
  • Corrected conditions for getting the "Shinobi Execution" achievement to actually be three parries in a row.
  • Fixed player being able to face the wrong way during the [spoiler]Spider-Satan[/spoiler] transformation sequence.
  • Fixed [spoiler]Satan[/spoiler] being green when transforming into [spoiler]Spider-Satan[/spoiler] if you had photosensitivity mode enabled.
  • Made [spoiler]Oni Transformation cutscene (the actual transformation itself)[/spoiler] skippable.
  • Fixed audio panning during Annie's [spoiler]Oni Transformation[/spoiler] cutscene.
  • Fixed tiling issues in the following rooms:
    • East Wing (Brulo's Casino)
    • West Wing (Brulo's Casino)
    • Sawblade Sanctum ([spoiler]Concrete Jungle[/spoiler])
    • Under the Glasshouse ([spoiler]The Mysterious Glasshouse[/spoiler])
    • Connecting Flight ([spoiler]The Mysterious Glasshouse[/spoiler])
    • Cerberus Lounge ([spoiler]Devilled Gardens[/spoiler])
    • Sickie's Garage ([spoiler]Devilled Gardens[/spoiler])


    [ 2025-02-25 19:00:21 CET ] [ Original post ]

  • Antonblast first discount!

    For the very first time and for a limited time only, Antonblast is available at a 20% discount. If you already have a copy, buy one with a discount for your significant other, mom, dad, and friends.


    [ 2025-02-25 17:04:28 CET ] [ Original post ]

    New Update - v1.0.17a


    Fixed bosses crashing the game when the spirit is awarded. Same goes for Moonits, he thinks he's a boss too. Also fixed the spirit not being visible in the results screen after completing a stage and the game completion percentage being wrong. Sorry about that!! Additionally, Anton's Dog and Annie's Cat will be 90% off for the Christmas season.


    [ 2024-12-16 21:44:09 CET ] [ Original post ]

    New Update - v1.0.17

    Another round of bug fixes with a couple of happy features thrown in, courtesy of Danton. He believes he has fixed everything, but we all know he still has a ways to go. The full patch notes:

    • Brulo's Casino has had some slight renovations: the paint slabbering room and changing rooms have been added to the East Wing, West Wing and Top Floor of the Casino.
    • Fixed tub secret in [spoiler]the East Wing of the casino[/spoiler] having the wrong dialogue sometimes.
    • A new jolly secret has been added to Brulo's Casino. Only the nicest can find this amazingly joyous present!
    • Fixed the health counter still flipping at maximum health after picking up a heart beet in certain conditions.
    • Fixed incorrectly mirrored breakables in the room "Foreshadowing?" (Boiler City).
    • Fixed collision softlock in the room "Bomber Run" (Bomb Candy Mines).
    • More Rolling 8-Ball countermeasures have been put in place to prevent softlocks.
    • Fallbusters are now immune to screaming antics until they have unstuck themselves from the ceiling.
    • Fixed one specific fallbuster in the room "Pyroclastic Pop Rocks" always re-appearing when re-entering the room.
    • Pausing from unfocusing the window during cutscenes now works correctly for the boss interstitials.
    • The beginning portion of [spoiler]Concrete Jungle[/spoiler] has been extended slightly to avoid falling into the buzzsaws at the beginning by accident.
    • Fixed Ogorkis in the background layer losing their effects once they grab the protagonist.
    • Actually patched the exploit in the room "[spoiler]Pinball Zone[/spoiler]" ([spoiler]Pinball Mire[/spoiler]) for real this time.
    • Fixed Time Crates in [spoiler]Pinball Mire[/spoiler] not replacing existing objects correctly.
    • Fixed some bricks spawning strangely during [spoiler]the Antonball Classic sequence in Pinball Mire[/spoiler].
    • Made performance improvements to Freako Dragon.
    • Fixed enemy spawners not respawning enemies after some time.
    • Fixed Time Crates in [spoiler]The Mad Mall[/spoiler] not replacing existing objects correctly.
    • Happy Hour timer for [spoiler]The Mad Mall[/spoiler] has been corrected: [spoiler]Down from 4 minutes, it is now 3 minutes if the Mall Goblin gets in the vault first, and 2 minutes if you do instead.[/spoiler]. The timer extension now also works in this stage.
    • Fixed getting stuck inbetween the Trapster's stilts.
    • Fixed being able to jump over or slide under [spoiler]the Jet-Pack[/spoiler].
    • Fixed layer jumper in the room "Factory Furnace Funhouse" ([spoiler]Crimson Factory[/spoiler]) sometimes placing you slightly underground and stuck.
    • Fixed the irrigation speed of the various irrigators in [spoiler]The Mysterious Glasshouse[/spoiler], which were accidentally set too slow.
    • Fixed crashes when restarting the Jewel Ghoul, [spoiler]Maulbuster[/spoiler] and [spoiler]Ring-a-Ding[/spoiler] boss fights from checkpoint.
    • Fixed vertical speed -affecting wind during [spoiler]Ring-a-Ding's second phase[/spoiler] not working, which was making it very difficult to avoid damage in one spot.
    • Fixed being able to [spoiler]bonk out of Angel form sometimes during Ring-a-Ding's second phase[/spoiler].
    • Fixed collision softlock in the room "Cerberus Lounge" ([spoiler]Devilled Gardens[/spoiler]).
    • Fixed roach projectile causing a crash at the end of [spoiler]Devilled Gardens[/spoiler] if you entered the elevator.
    • Fixed Happy Hour time extension not working in [spoiler]Hell Manor, after respawning at a checkpoint[/spoiler].
    • Fixed toilet geyser in the room "Hot Tub Hell Machine" ([spoiler]Hell Manor[/spoiler]) not working if the Heartbeet Boxes above it were not broken.
    • Moved the Hate Mines in the room "Frontline Forces" ([spoiler]Hell Manor[/spoiler]) such that they all explode at once.
    • Fixed janky camera tilt snapping when pausing/unpausing during [spoiler]the final phase of Satan's fight[/spoiler], as well as chips not being collected properly.
    • Tiling fixes to the following rooms:
      • Brulo's Casino: "West Wing"
      • Cinnamon Springs: "Wobbledropped on Your Head", "Try This Trick and Spin It", "Or Swallow"
      • [spoiler]Concrete Jungle[/spoiler]: "Cannon Event"
      • [spoiler]Pinball Mire[/spoiler]: "Funnel Up"
      • [spoiler]The Mad Mall[/spoiler]: "At the Mad Mall"
      • [spoiler]Crimson Factory[/spoiler]: "Factory Furnace Funhouse"
      • [spoiler]Hell Manor[/spoiler]: "Hell to Pay"


    [ 2024-12-16 19:53:50 CET ] [ Original post ]

    New Update - v1.0.16


    This patch corrects all of the stage intro sequences and hopefully finally fixes the issues with the Rolling 8-Balls and a few other very small bugs. Full patch notes:

    • Fixed issue with framerate not being a consistent 60FPS.
    • Fixed collectable icons being offset by 1 pixel sometimes.
    • Rolling 8-Balls have been adjusted further to prevent the few remaining softlocks.
    • Every stage has had its artpop intro sequence corrected.
    • Fixed missing collision in the rooftops of Brulo's Casino.
    • Fixed softlock with bricks in the homage room of Brulo's Casino.
    • Blocked off a few side areas in Cinnamon Springs, [spoiler]Crimson Factory[/spoiler] and [spoiler]Hell Manor[/spoiler] during Time Trial as they lead to rooms with no time crates. This is not exhaustive, more will be blocked off in the future.
    • Combo meter will now freeze during the Danton tree sequence.
    • Fixed very small collision discrepancy in "Jam Refinery I" ([spoiler]Concrete Jungle[/spoiler]).
    • Corrected the name of the room "Plane Mental" ([spoiler]The Mad Mall[/spoiler]) which was previously not displaying anyway.
    • Fixed a kinematics issue with an iron block in the room "Screw Twelve" ([spoiler]The Mad Mall[/spoiler]) along with replacing one of the iron blocks with a cardboard box to avoid some confusion.
    • Slightly adjusted collision in the room "Connecting Flight" ([spoiler]The Mysterious Glasshouse[/spoiler]) to prevent a softlock with Big Bert.
    • Corrected the stage name for [spoiler]Ring-a-Ding[/spoiler].
    • Changed a backer's name as requested.
    • Fixed tiling issues in the following rooms:
      • Skeletons in the Closet I (Brulo's Casino)
      • The Amazing Collapsible Purple Peak (Cinnamon Springs)
      • Twister (Cinnamon Springs)
      • Diamond in the Rough (Bomb Candy Mines)
      • Roly-Poly Alley (Bomb Candy Mines)
      • Corner Pocket (Bomb Candy Mines)
      • Jam Refinery I ([spoiler]Concrete Jungle[/spoiler])


    [ 2024-12-11 18:22:17 CET ] [ Original post ]

    New Update - v1.0.15a


    Fixed Berts getting a liiittle too crazy when in close proximity to each other. Also fixes the HUD issues introduced in the previous patch.


    [ 2024-12-09 23:36:01 CET ] [ Original post ]

    New Update - v1.0.15


    This update consists almost entirely bug fixing! There were also some very minor gameplay tweaks to make some of the shop items hopefully more clear in their purpose. The full patch notes are as follows:

  • New start-up messages have been added.
  • Removed Frame Skipping toggle from options menus, as it did nothing.
  • Button prompts will now display when you are next to a dumpster.
  • Health counter will no longer show an animation for restoring health if you were already at max health.
  • Hopefully addressed crashing issue at the start of the room "What's That Sound?" (Boiler City).
  • Pink outlines have been added to the empty collectable slots for extra visibility.
  • Fixed offset for "MEATY" combo icon.
  • Brulo has set up shop in the East Wing of the casino.
  • There is now a sign next to Brulo's Bar if a permanent Heartbeet upgrade is available for purchase.
  • Reduced the cost of the second permanent Heartbeet upgrade (unlocked after you first enter stage 9) by 150,000 ([spoiler]1,750,000 -> 1,600,000[/spoiler]).
  • The Cowboy Hat can now only be purchased after you have acquired the Shutter Shades. An awesome hat YOU can wear!
  • A new funny has been added.
  • Fixed casino elevator sounds not stopping sometimes, or stopping too late.
  • Fixed softlocks regarding exiting the game in a few specific sections of Brulo's Casino.
  • Hitboxes for Annie's trash has been adjusted and made consistent.
  • Fixed typo in Anton's "Minty Fresh" skin. The description is now clean.
  • Filled in missing room name in Slowroast Sewer.
  • The white parts of Anton and Annie now have their skins correctly applied to during situations in which there is a spotlight effect.
  • Fixed Bomb Candy Mines' casino dressing not having the music BPM effect on the colored gemstones.
  • Fixed some gemstones in Bomb Candy Mines not having the music BPM effect applied.
  • Rolling 8-Balls will now roll away from you if they manage to get stuck in you. This should address almost all softlocks regarding these things.
  • Reduced camera wobbling during [spoiler]the Bomb reaction[/spoiler].
  • [spoiler]Pinball Mire crocs[/spoiler] have had their sound effects adjusted and are easier to bounce on.
  • Dennings has been replaced by Williams in [spoiler]Pinball Mire[/spoiler].
  • Fixed bad ring placement in the room "[spoiler]Pinball Zone[/spoiler]" ([spoiler]Pinball Mire[/spoiler]).
  • Beets now restore [spoiler]Bomb and Pinball[/spoiler] -specific health instead of regular heart beets.
  • Beet Health counter will now be hidden during [spoiler]Bomb and Pinball[/spoiler] reactions.
  • Fixed crashing issue during phase 2 of Freako Dragon.
  • The tutorial message at the start of the heist in [spoiler]The Mad Mall[/spoiler] now displays at the bottom of the screen.
  • Fixed Combo Chain/Time Trial instantly ending if you restarted the stage [spoiler]The Mad Mall[/spoiler] after the heist was completed and Happy Hour began.
  • Fixed issue where [spoiler]the casino music for The Mysterious Glasshouse[/spoiler] would sometimes not play.
  • Berts' sound effects have been tweaked.
  • Bert cannibalism has been addressed.
  • Fixed all softlocks regarding the irrigators not triggering correctly in [spoiler]The Mysterious Glasshouse[/spoiler].
  • Lightning attack from Biff no longer moves horizontally because that made no sense.
  • Enemies, projectiles and beams [spoiler]at the end of Ring-a-Ding's third phase[/spoiler] now all explode at the end of the fight. The previous fix only applied to [spoiler]phase 1[/spoiler].
  • Fixed slightly misaligned placement of bowling pins and ladders in the room "The Ool" ([spoiler]Devilled Gardens[/spoiler]).
  • Fixed [spoiler]Polar Spirit[/spoiler] "disappearing" after [spoiler]Moonits[/spoiler] teleports you. It was actually just hiding, poor guy was scared.
  • Fixed softlock if you restarted Time Trial or Combo Chain (or restarted to a previous checkpoint) after [spoiler]Moonits[/spoiler] teleported you.
  • Fixed hitstop causing [spoiler]Moonits's[/spoiler] speech bubble to fade out quickly.
  • Fixed transcription error when [spoiler]Moonits[/spoiler] talked to you after [spoiler]blowing up the Clock Tower[/spoiler].
  • Fixed crashing issues at the start of Freako Dragon [spoiler]and Satan[/spoiler].
  • Added invisible walls to [spoiler]the phase 3 to 4 transition of the Satan boss fight (where the blimp falls down along with you)[/spoiler].
  • A sound effect has been added to [spoiler]the fight against Giga-Satan, when his rocks land on the floor[/spoiler].
  • Sound effects have been fixed during the [spoiler]super hammer/mace smack against Satan[/spoiler].
  • Fixed lag issues near the end of [spoiler]the Satan boss fight[/spoiler].
  • [strike]Fixed the audio syncing [spoiler]for the ending cutscenes[/spoiler].[/strike]
  • The [spoiler]Paul[/spoiler] room in [spoiler]Hell Manor[/spoiler] now has a name: "[spoiler]The True Final Paul Room III: Part 2[/spoiler]".
  • Fixed a softlock in the room "Hot Tub Hell Machine" ([spoiler]Hell Manor[/spoiler]) where [spoiler]the toilet geyser would not work[/spoiler].
  • Fixed a softlock in the room "Frontline Forces" ([spoiler]Hell Manor[/spoiler]) where you could get stuck inside a closing door.
  • Fixed a softlock in the room "[spoiler]The True Final Paul Room III: Part 2[/spoiler]" related to an interaction with Bert and Barfin' Bob's Blobs.
  • Fixed confusing bowling pin placement in [spoiler]Skeletons in the Closet I[/spoiler] when trying to exit.
  • Added missing credit to "Additional Art" section of credits.
  • Various loop points and BPM for music have been fixed.
  • A few backer credits were corrected.
  • Fixed tiling errors in the following rooms:
    • Roly-Poly Alley (Bomb Candy Mines)
    • The Core (Bomb Candy Mines)
    • State of Euphoria ([spoiler]Pinball Mire[/spoiler])
    • Muddy Waters ([spoiler]Pinball Mire[/spoiler])
  • Fixed bad collision, which was causing softlocks, in the following rooms:
    • Combo Blast Turbo (Cinnamon Springs)
    • The Great Excave ([spoiler]Pinball Mire[/spoiler])
    • The Big Board ([spoiler]Pinball Mire[/spoiler])


    [ 2024-12-09 21:24:20 CET ] [ Original post ]


  • New Update - v1.0.14b

    Paul and the invasive Peanuts conspired against you and would freeze you in place if you ventured too far into Peanut Park. This is now resolved.


    [ 2024-12-05 08:51:19 CET ] [ Original post ]

    New Update - v1.0.14a

    The requirement for achieving CRACKED on a Boss was mistakenly set to require [spoiler]zero deaths as opposed to zero damage[/spoiler]. For any Boss stages you achieved CRACKED in, you will need to obtain it again. Apologies for the inconvenience!


    [ 2024-12-05 08:00:15 CET ] [ Original post ]

    New Update - v1.0.14

    This new update addresses many of the small bugs people have reported as well as implementing a couple of new features into the game, including proper display of the Time Trial's Par Time [spoiler]and stage CRACKED status[/spoiler]. The full patch notes are as follows:

  • Added "The Paul Bringer" to backer credits.
  • Added previously missing Room Namer credits to "VIP Backers" section of backer credits.
  • Added a new secret interaction [spoiler]with a specific Satan interstitial[/spoiler].
  • Fixed cameos in Peanut Park flickering for some players.
  • Switching Controller Button Style or Visual Input Map in the settings now saves them.
  • Beet Crate added to room "Point Blank" ([spoiler]Pinball Mire[/spoiler] level).
  • Beet Crate added to room "The Core" (Bomb Candy Mines level) during the runback. A stray bomb rock was removed from that room also.
  • Beet Crate added to room "Surely This Can Outrun It" (Bomb Candy Mines level).
  • Added two chips to room "Bob and Weave" (Bomb Candy Mines level) for guidance.
  • Runback-only ladder in room "Pyroclastic Pop Rocks" altered, and a Brulo Block added for guidance.
  • Fixed Brawlbuster's dash sound playing too often.
  • Rolling Ball-busters during [spoiler]Maulbuster[/spoiler] no longer make cat noises.
  • Dialogue is now correctly affected by the Speech Volume setting.
  • Description for Golden Beet mechanic has been corrected.
  • Par Times are now displayed for levels that you have cleared.
  • Combo Chain now correctly locks your max health to 3 (golden beets can still be used).
  • The requirements for [spoiler]CRACKED[/spoiler] on a stage have been slightly altered: You will now be unable to get it if [spoiler]you begin the stage with the golden beet[/spoiler].
  • Obtaining [spoiler]CRACKED[/spoiler] in a stage or boss [spoiler]now displays an icon for it under the stage name[/spoiler].
  • Dumpster in room "The Home Stretch" (Cinnamon Springs) can no longer be entered, as it is meant to be exit-only.
  • Boss Time is now tracked correctly.
  • Adjusted some sound effects in [spoiler]Ring-a-Ding[/spoiler].
  • When [spoiler]Ring-a-Ding[/spoiler] is defeated, his [spoiler]beams and projetiles[/spoiler] will now disappear as well.
  • [spoiler]8-ball in the return hallway of Satan's second phase now correctly renders below the lava.[/spoiler]
  • Fixed "Restart Stage" option in the results screen restarting stage in Arcade mode if you were in Time Trial/Combo Chain.
  • Stage mode descriptions have been updated to be less vague on mechanics.
  • Fix mysterious magenta box that totally means nothing showing up if you swapped characters too quickly.
  • Correct ladder collision in the room "Slippery Climb" (Cinnamon Springs).
  • Fix Freako Dragon's phase 1 peek attack not having the wind-up animations.
  • Corrected runback-exclusive layout of room "Upward Climb" ([spoiler]Pinball Mire[/spoiler]).
  • Checkpoint has been added to room "Funnel Up" ([spoiler]Pinball Mire[/spoiler]).
  • Fix crash in [spoiler]Pinball Mire[/spoiler] if you died while [spoiler]on a pinball flipper[/spoiler].
  • Fix tiling errors in the rooms "Gentle Wharf" and "Gimme a Hand!" ([spoiler]Pinball Mire[/spoiler]).
  • Fix crashes in [spoiler]The Mad Mall[/spoiler] when dying.
  • Made the room "Jump the Gun" in [spoiler]The Mad Mall[/spoiler] correctly count towards [spoiler]the Diamond path[/spoiler].
  • In [spoiler]The Mad Mall[/spoiler], you will no longer be stuck in the [spoiler]Testarossa if you get on it after the Vault is opened[/spoiler].
  • In [spoiler]The Mad Mall[/spoiler], a hint will now display when [spoiler]the heist first begins[/spoiler].
  • The spirit for stage 10 ([spoiler]The Mysterious Glasshouse[/spoiler]) has been moved to [spoiler]earlier in the same room[/spoiler].
  • Said room now has its proper name: "Sanctuary."
  • The Brulettes in the rooms "Irritating Plant Room" and "Moisture Maze" ([spoiler]The Mysterious Glasshouse[/spoiler]) now have proper rewards.
  • Fix tiling errors in the rooms "Irritating Mosquito Room," "Moisture Maze" and "Angel Tower" ([spoiler]The Mysterious Glasshouse[/spoiler]).
  • Fixed [spoiler]Slackjaw's[/spoiler] chomping hitbox.
  • Fix getting permanently stuck in purgatory if you discovered the "Skeletons in the Closet" secret and left the game, and if you attempt it again after succeeding.
  • Fix debug BEB targets showing up when they shouldn't.
  • Adjusted beam enemy flashing effect to be less distracting if Photosensitivity Mode is enabled.
  • The two cool things YOU can wear now count towards 100%.
  • Bat Outta Hell does not play that one sound anymore.
  • Adjusted ceilings in "Dang It Can Speed Up Too" (Bomb Candy Mines) for easier jumps.
  • Fixed bad slope placement, causing softlocks, in the following rooms:
    • East Wing (Brulo's)
    • Condemned Conduit (Slowroast Sewer)
    • Rat Room (Slowroast Sewer)
    • Roly-Poly Alley (Bomb Candy Mines)
    • Dynamite Duo's Downhill Jam (Concrete Jungle)
    • Ape Escape (Concrete Jungle)
    • The Way Up ([spoiler]Pinball Mire[/spoiler])
    • Up and Down and All Around ([spoiler]The Mysterious Glasshouse[/spoiler])
    • Lethal Lava Lagoon ([spoiler]Devilled Gardens[/spoiler])
    • Peanut Park Entrance
  • Fixed other softlocks from getting stuck in collision in the following rooms:
    • Moist Movements (Cinnamon Springs)
    • The Big Board ([spoiler]Pinball Mire[/spoiler])
    • Funnel Up ([spoiler]Pinball Mire[/spoiler])


    [ 2024-12-05 07:09:08 CET ] [ Original post ]

  • ANTONBLAST LAUNCHES in 12 DAYS!!!

    [previewyoutube=IYqE7h1YNUA;full][/previewyoutube]


    [ 2024-11-21 18:38:32 CET ] [ Original post ]

    A message regarding ANTONBLAST


    Here are some links for hurricane relief, as mentioned above: https://secure.projecthope.org/site/SPageNavigator/FY24_10_Hurricane_Helene_Milton_Web_LO_12316.html [url=https://networkforanimals.org/how-you-can-help/usa-emergency-relief-hurricane-milton/]https://networkforanimals.org/how-you-can-help/usa-emergency-relief-hurricane-milton/ https://fpnetwork.org/Disaster-Resources


    [ 2024-10-12 14:40:27 CET ] [ Original post ]

    CHOOSE YOUR CHARACTER

    [previewyoutube=vlaVdPnsZ7o;full][/previewyoutube]


    [ 2024-10-05 23:40:48 CET ] [ Original post ]

    NEW BOSS - FREAKO DRAGON and More!

    [previewyoutube=8b_FAw6KaXs;full][/previewyoutube] Hes just one of many thrilling encounters in this game. You can look forward to testing your wits in November! If youd like to be more frequently tuned in on development, join our Discord! Otherwise, here are a bunch of sneak peaks from our YouTube you can watch through if you need catching up. https://www.youtube.com/watch?v=pG1u2teRyPM vhttps://www.youtube.com/watch?v=hetYyAaw430 https://www.youtube.com/watch?v=wNAIXlpzMAo https://www.youtube.com/watch?v=kjhv7TvBFgY https://www.youtube.com/watch?v=iyeekai5CTs https://www.youtube.com/watch?v=ikfp9wkHhFg https://youtu.be/3kgMMS5JEG8?feature=shared Weve been very hard at work getting this game out the door, so thank you again for your support!


    [ 2024-09-14 22:00:30 CET ] [ Original post ]

    Enter The Chronosphere is part of Tiny Teams

    The gorgeous, psychedelic, turn-based, action, roguelite Enter The Chronosphere is part of Tiny Teams! If you like the idea of Super Hot x Enter the Gungeon, this is the game you want. Wishlist and Follow Enter The Chronosphere so you can get news, updates and our demo announcement later this year. XOXO JV Team


    [ 2024-08-12 17:49:17 CET ] [ Original post ]

    Dynamite Demo 2.1 Patch is available now

    A new Dynamite Demo patch is now available. Restart the Steam client if your demo hasn't updated to 2.1.

    GAMEPLAY


    • Fixes for slope and block collision to resolve softlocks and other issues
    • Fixed error with resetting duplicating triggered events
    • Fixed the player being able to avoid Happy Hour through rapid resets
    • Modified how inputs are buffered during hitstop (feels less sticky)

    ANTON & ANNIE


    • Clutch should no longer bonk on slopes after crashing through breakables
    • Anton and Annie can no longer cancel forced hammer vaults with other moves
    • Annie and Anton skid animations received minor fixes and improvements
    • Anton and Annie can now slide out of a crouch
    • Missing Annie animations added to demo
    • Unused Layer Spring animations restored
    • Various changes to throwing objects & enemies to resolve bugs

    LEVELS


    • Various out of bounds bugs addressed
    • Additional Checkpoints and other layout changes in Cinnamon Springs
    • Pagoda in Cinnamon Springs no longer renders incorrectly after death or reset

    SOUND


    • Sounds forced to stop on pause
    • Fixed errors with looping Antomic Bomb sound effect

    MISC


    • Checkpoints no longer appear damaged


    [ 2024-05-04 21:12:26 CET ] [ Original post ]

    ANTONBLAST is releasing November 12!

    As announced earlier today... ANTONBLAST is releasing November 12! That's all. Oh, and an updated Dynamite Demo is now available. Check it out!


    [ 2024-04-17 18:32:16 CET ] [ Original post ]

    Introducing the Dynamite Demo: Part 2 Update!

    WELCOME BACK, BLASTERS! Today we have some pretty hefty announcements for you! Big time REVEAL type beats! So without further ado: strap in folks, this is gonna be a LONG ONE! Or a TALL ONE? (Youll get it in a bit!)

    ANTONBLAST is coming in 2024!


    First and foremost, were announcing that ANTONBLAST will not be releasing in 2023. However, while we realize it isn't what everyone would want, this is actually phenomenal news for a few reasons. Last year, as we were preparing to roll back into production after our Kickstarter campaign, we were met with an opportunity to work with a partner on expanding the resources available to the game, and it was an offer we could not refuse. It took some time after that to negotiate and square things away, but together with a new financial partner, we were able to add an extensive amount of time to the games schedule. Thanks to this, we were able to commit more time to a second pre-production phase of sorts to really nail down everything we wanted to accomplish with ANTONBLAST. While we had a very clear vision of a specific type of game on our Kickstarter pitch, and we knew that the version of the game we would have released this Fall would have been an excellent homage and spiritual successor to its influences, and ultimately a pretty dang good game the thing this phase really allowed us to do was question everything, scrutinize everything, and come out the other side with a fundamentally better game foundation. Importantly, it also let us zero in on what the game is and is not. What felt wrong, what felt right. It allowed us to be significantly more confident in our vision and our ability to deliver on it. We were able to let the game evolve itself naturally and become more than it could ever have been with one year of production.

    What that means:


    Were now able to deliver better animations, better environments, better game feel, better levels, better spectacle, better everything. Bigger bosses, crazier set pieces, overall just a much more complete experience in the ANTON universe. Weve been able to bring on additional staff, as well, making sure every part of the game gets its individual attention and care to the fullest.

    What that does NOT mean:


    DLC and other stretch goals being added retroactively. We made the decision very quickly after signing with our partner to focus our additional resources on creation and polish of the features and modes that we finished our campaign with in 2022. This does not mean that DLC may not be possible post-launch, but after a hefty amount of consideration, we decided it was best to funnel the funds into the core experience. Our plans for potential future DLC are essentially full sub-campaigns for those characters, and we want them to be full experiences of their own, not have the main game and the DLC compromise each other.

    What else this doesn't mean:


    Answering to a publisher. That's right we don't have a publisher. One wonderful thing about the partnership we've forged is that SUMMITSPHERE will remain the owner and publisher of ANTONBLAST! We own our characters, our worlds, our game, and our IP. We make the decisions on launches, features, timing, and control the whole thing. Our partner is just crazy enough to support us financially and make sure we have the runway to do all the dumb stuff we want to do, and that we have the resources and time to make the best game for you. Really though, the best part of all this is that it has allowed ANTONBLAST to evolve into something that is truly its own beast, born both of its inspirations and our disgusting crazy minds. Without fail, at our recent floor shows at PAX East and PAX West, folks are realizing that the games they played as kids (or the indie darlings theyve played this year) traveled a pretty different path than we ultimately chose to travel ourselves but they also realize how crazy, fun, and frenetic ANTONBLAST truly is. Were thrilled with the reception to the game at these live events, and hope youll join us at other events in 2024 to play for yourself! So, youre probably wondering do we have a set release date yet? Well, not quite yet! However, we can tell you that we are on track for a 2024 release, and with our new staff and our capable partners, were excited to nail that date down and let you know as soon as possible. You will hear more about the specific timing next year. In the meantime, we're going to be really ramping up our visibility going into 2024, showing more features and content than ever before, and additionally ramping up our studio presence in fun and exciting ways as well. That reminds us!

    Bigger Resources, Louder Voice


    One of the other key benefits to having our partners is that we are able to put more eyes on ANTONBLAST going forward. In fact, their assistance has already shown big dividends for the fan community, allowing us to do big conventions like PAX West last month. It also allows us to create more things like our DYNAMITE DEMO Trailer this past June at the Guerrilla Collective Showcase, and the Dynamite Demo itself. We're pleased to announce that it also looks like fans can look forward to more Live Action Anton in 2024, as well. As soon as we nail down his contract. He wandered off set that day and has only been communicating via booze signals. They're like smoke signals but instead of using fire and smoke, he just drinks a lot and screams. Sometimes we hear it and sometimes we don't. He doesn't seem to understand how sound works. We'll also be appearing at some of your favorite floor shows next year, and we may just pop up on some live shows as well. Who knows? Either way... the question remains: What kind of wild and wacky shenanigans can SUMMITSPHERE get up to next year to promote ANTONBLAST? I guess you'll just have to find out! Now... let's get down to some NEW REVEALS from the game!

    It's finally time to MEET THE BOSSBUSTERS!


    This week, we launched our "MEET THE BOSSBUSTERS" Trailer on all socials, and additionally launched a new soundtrack upload. What soundtrack? Well, the BOSSBUSTER THEME, of course! (Word of warning: This is probably Tony's most insane track yet.) [previewyoutube=vcPxHhwdkZk;full][/previewyoutube] [previewyoutube=mbQGvGOvLAM;full][/previewyoutube]

    So, who are the BOSSBUSTERS?


    The Bossbusters (known officially as the Bucket Brigade) are an elite squad of four: they're the Ballbusters every Ballbuster wants to be! They're also Satan's most trusted moles in his Ballbuster Army. Not that that means he trusts them a LOT... it's just he trusts them the most. Initially revealing themselves to the player in the first level by pursuing them on their Bucket Brigade Blimp, these highest tier moles will cause Anton and Annie a lot of grief over the course of the adventure.
    TALLBUSTER is the newest recruit to the Bossbuster Brigade, and he really isn't too invested in the outcome, honestly. In fact, when Anton and Annie confront him, he initially doesn't even want to fight! Content to just sit in his custom hot tub and chill, it isn't until our Dynamite Duo cast the first stone that Tallbuster reveals his true potential. Some say he's really just here to hang out with Smallbuster. What's their deal anyways?
    SMALLBUSTER may be the smallest bodied of all the Bossbusters, but she's also the biggest brained. It's all relative, though. Faced with defeating Anton and Annie, Smallbuster realizes her small frame will likely get her quickly eliminated, so she turns to her truest love trash. Living in a dimensional dump between the realms, Smallbuster uses the discarded belongings of the universe to create powerful mechs that do all the heavy lifting of battle for her. As long as she's got her garbage, she's unstoppable! She's never far from Tallbuster on group missions. Seriously, what's their deal?
    MAULBUSTER is the Matriarch of the Bossbuster Brigade. A cultured, classically trained actor whose mind is a steel trap, she keeps the entire Ballbuster Army in check. Her only problem is her complicated and to-the-letter plans sometimes go awry, so when Anton and Annie refuse to follow the script, she just might get caught flubbing her lines. Eh, they're all in Mole language anyways.
    BRAWLBUSTER is a BIG SUMBITCH. A pumped up powerhouse of a pro-wrestler who missed the memo that it's a staged performance, Brawlbuster is ready to throw down with Anton and Annie and hit 'em for real! Can they stop his hulking mass, BROTHER, or will he secure the 1-2-3? Yeah!

    OH, ONE MORE THING


    Remember how we mentioned demoing ANTONBLAST on show floors? Well, some of you whove been following along extra closely may have realized that convention goers were able to play an updated version of the demo that better represents our vision for the final game. This week, we brought The Dynamite Demo: Part 2 to Steam! Its live now, waiting for you to play it. Go on, try it out! Tell your friends! Its just that much better than Part 1. Some of the changes you can look forward to include:
    • Increased clutch boost window
    • A more reactive camera
    • Tighter physics
    • Less hearts, more checkpoints (trust us, its great)
    • New voicelines for Anton and Annie
    • Refurbished level design
    • And more!

    Conclusion


    Whew! So that was a lot of new information. We thank you for your continued patience as we work away on the game, and we thank you for your continued support! Without your help, ANTONBLAST and SUMMITSPHERE wouldn't be where we are today. We continue to make strides to grow, and ANTONBLAST looks to be the best game it can be as a result. Look forward to our next update probably sooner than you think!


    [ 2023-10-08 01:16:27 CET ] [ Original post ]





    ANTONBLAST is a fast-paced explosive action platformer that's all about destruction. Play as the enraged Dynamite Anton (or his cranked-out coworker Annie) and use your Mighty F’n Hammer to demolish bizarre worlds, tussle with screen-filling bosses, and steal your Spirits back from Satan!

    That's right: Satan himself has stolen Anton's prized Spirit collection, and he'll stop at nothing to get it back. Thankfully, the local disgraced casino owner, Brulo, has his own beef with Satan, and he's willing to put aside his differences with Anton to make that devil pay.

    Your mission in every level is simple: SET Brulo's Detonators, FIND Anton's Spirit, and ESCAPE before Happy Hour ends!

    • BLAST through a unique powertrip of a platformer!
    • INDULGE in an urban graffiti-inspired art style!
    • DEMOLISH massive destructible environments!
    • BATTLE brutal, earthshaking bosses!
    • EXPERIMENT with a totally dynamic playstyle; rush through for the best time or explore at your own pace!

    Find out where it all began!

    https://store.steampowered.com/app/1382320/Antonball_Deluxe/


    GAMEBILLET

    [ 6277 ]

    8.39$ (16%)
    25.19$ (16%)
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    17.75$ (11%)
    24.87$ (17%)
    5.87$ (16%)
    9.33$ (38%)
    12.42$ (17%)
    8.29$ (17%)
    50.37$ (16%)
    15.11$ (24%)
    20.72$ (17%)
    24.87$ (17%)
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    24.87$ (17%)
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    17.75$ (11%)
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    33.14$ (17%)
    49.77$ (17%)
    24.87$ (17%)
    GAMERSGATE

    [ 2274 ]

    1.11$ (91%)
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    0.75$ (92%)
    1.53$ (83%)
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    10.0$ (75%)
    3.57$ (70%)
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    1.02$ (91%)
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    3.0$ (85%)
    2.55$ (83%)
    0.13$ (87%)
    1.28$ (87%)
    7.73$ (45%)
    12.0$ (60%)
    2.55$ (83%)
    2.55$ (91%)
    2.5$ (50%)
    1.45$ (91%)
    1.28$ (79%)
    MacGamestore

    [ 1932 ]

    1.49$ (85%)
    21.99$ (27%)
    1.99$ (89%)
    38.99$ (13%)
    2.99$ (93%)
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    2.49$ (83%)
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    1.99$ (80%)
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    49.99$ (17%)
    1.19$ (60%)

    FANATICAL BUNDLES

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    HUMBLE BUNDLES

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