I've just released the first big patch for the game, which addresses some issues some people were having and includes some general improvements and difficulty balances.
If a bug you've experienced isn't on this list head over to the official bug reporting thread and provide as many details as possible and we'll try to address them in the future.
If you have any other feedback, suggestions, or complaints be sure to let us know in the forums. We're always interested in improving the game, so if there's anything we can do to improve the experience be sure to let us know.
Fixed player walking through trees (arcade)
Fixed crosshair appearing on invisible wall boundaries (arcade)
Fixed suicide droids not resetting their positions under certain circumstances
Fixed issues related to the gun charge tooltip implemented in the previous mini-patch
Fixed security cameras being able to prevent player from accessing the elevators
Adjusted terminal text to avoid misclicks
Robots are more likely to speak
Enemy respawn delay shortened
Save game no longer erased after triggering an ending
If you die on 'hard' difficulty the game will reload at your last save and you will lose all unsaved progress
Adjusted player health values for high difficulty to balance out the above change
Various other difficulty tweaks for easy and normal levels:
[olist]
Normal: Slightly more health
Easy: Less enemy respawns and suicide droids won't instantly kill you if you're above half health.
[/olist]
Minor performance improvements
Crouching in front of robots will no longer save you from their fire
At the farthest edge of the explored universe, the research ship Xanadu slumbers in orbit around a mysterious planet. Her systems remain active but there has been no message from her crew for months. Now a lone operative has been sent to wake the Xanadu and bring her home to Earth.
Spirits of Xanadu is an atmospheric exploration game set aboard a deserted starship in an alternate 1980s. It draws inspiration from classic sci-fi films, novels, and games to create an immersive and highly interactive environment, featuring puzzles and FPS elements in the service of a unique and layered plot.
Key Features:
Discover the truth Get to know the crew and piece together what happened through fully voiced audiologs in addition to various types of documents and e-mails.
Three distinct endings Make a decision based on what you have discovered, and decide the fate of the Xanadu.
No hand holding You have one primary objective: Return the Xanadu back to Earth. There are no objective markers, you have no map, and the ship has been sabotaged. You begin your mission with only a flashlight and a message from your superiors back on Earth, the rest you'll have to figure out on your own.
Hot robot action with first person shooter combat Evade the ship's security system while battling hostile robots.
Fully interactive environment Inspired by the immersive environments of games such as Deus Ex and System Shock 2: Open every drawer, use every computer, and read every document you find. More importantly, you can flush every toilet.
Optional 'Peaceful' mode Not a fan of violence against robots? Switch to the Peaceful difficulty setting in the options menu to make the robots passive, allowing you to explore the ship, experience the story, and solve puzzles at your own pace.
MINIMAL SETUP
OS: Ubuntu/Mint
Processor: 2.4 GHz dual-coreMemory: 2 GB RAM
Memory: 2 GB RAM
Graphics: Dedicated graphics card with 512MB of VRAM and shader model 3.0
Storage: 1 GB available spaceAdditional Notes: Nvidia GPU recommended
Memory: 4 GB RAM
RECOMMENDED SETUP
OS: Ubuntu/Mint
Processor: 3 GHz dual-core or betterMemory: 4 GB RAM
Graphics: Dedicated graphics card with 512MB of VRAM and shader model 3.0
Storage: 1 GB available spaceAdditional Notes: Nvidia GPU recommended