





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
In this patch there are a bunch of performance optimizations, gameplay and sound tweaks, bug fixes, as well as a switch to a universal binary for OS X for improved compatibility. -Major improvements to performance on the CPU side related to excessive and unnecessary physics calculations -Minor optimizations to some post-processing shaders -Removed a useless function that led to decreased performance while the inventory was open -Additional improvements for the crackling sound some users experienced -Announcer sound levels adjustment -Few other minor sound level adjustments (one notable change is that the suicide droid's footsteps are slightly louder) -Lotus flower now fades in -No more permanent rain under certain conditions -Moved the trash can in the shuttle bay area -Fixed case where weapon camera would not deactivate -Added explosion force for the cleaner bot's death -Fixed instances when enemies would not respawn -Enemies now respawn more often on higher difficulties and less often on lower difficulty settings, and their distribution is more varied (ie. less likely change of a horde of flybots in the medical area) -Removed collider from the toy model in Solomon's work desk as it caused the player to instantly jump on top of it -The OS X build is now a universal binary I've tested this build extensively but as always drop a line in the comments or in the forums if you catch something I've missed, or an issue I have yet to address. Thanks for all your support! And you may also notice the game is 50% off for the Halloween sale. Happy Halloween!
In this patch there are a bunch of performance optimizations, gameplay and sound tweaks, bug fixes, as well as a switch to a universal binary for OS X for improved compatibility. -Major improvements to performance on the CPU side related to excessive and unnecessary physics calculations -Minor optimizations to some post-processing shaders -Removed a useless function that led to decreased performance while the inventory was open -Additional improvements for the crackling sound some users experienced -Announcer sound levels adjustment -Few other minor sound level adjustments (one notable change is that the suicide droid's footsteps are slightly louder) -Lotus flower now fades in -No more permanent rain under certain conditions -Moved the trash can in the shuttle bay area -Fixed case where weapon camera would not deactivate -Added explosion force for the cleaner bot's death -Fixed instances when enemies would not respawn -Enemies now respawn more often on higher difficulties and less often on lower difficulty settings, and their distribution is more varied (ie. less likely change of a horde of flybots in the medical area) -Removed collider from the toy model in Solomon's work desk as it caused the player to instantly jump on top of it -The OS X build is now a universal binary I've tested this build extensively but as always drop a line in the comments or in the forums if you catch something I've missed, or an issue I have yet to address. Thanks for all your support! And you may also notice the game is 50% off for the Halloween sale. Happy Halloween!
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