In this patch there are a bunch of performance optimizations, gameplay and sound tweaks, bug fixes, as well as a switch to a universal binary for OS X for improved compatibility.
-Major improvements to performance on the CPU side related to excessive and unnecessary physics calculations
-Minor optimizations to some post-processing shaders
-Removed a useless function that led to decreased performance while the inventory was open
-Additional improvements for the crackling sound some users experienced
-Announcer sound levels adjustment
-Few other minor sound level adjustments (one notable change is that the suicide droid's footsteps are slightly louder)
-Lotus flower now fades in
-No more permanent rain under certain conditions
-Moved the trash can in the shuttle bay area
-Fixed case where weapon camera would not deactivate
-Added explosion force for the cleaner bot's death
-Fixed instances when enemies would not respawn
-Enemies now respawn more often on higher difficulties and less often on lower difficulty settings, and their distribution is more varied (ie. less likely change of a horde of flybots in the medical area)
-Removed collider from the toy model in Solomon's work desk as it caused the player to instantly jump on top of it
-The OS X build is now a universal binary
I've tested this build extensively but as always drop a line in the comments or in the forums if you catch something I've missed, or an issue I have yet to address. Thanks for all your support!
And you may also notice the game is 50% off for the Halloween sale. Happy Halloween!
In this patch there are a bunch of performance optimizations, gameplay and sound tweaks, bug fixes, as well as a switch to a universal binary for OS X for improved compatibility.
-Major improvements to performance on the CPU side related to excessive and unnecessary physics calculations
-Minor optimizations to some post-processing shaders
-Removed a useless function that led to decreased performance while the inventory was open
-Additional improvements for the crackling sound some users experienced
-Announcer sound levels adjustment
-Few other minor sound level adjustments (one notable change is that the suicide droid's footsteps are slightly louder)
-Lotus flower now fades in
-No more permanent rain under certain conditions
-Moved the trash can in the shuttle bay area
-Fixed case where weapon camera would not deactivate
-Added explosion force for the cleaner bot's death
-Fixed instances when enemies would not respawn
-Enemies now respawn more often on higher difficulties and less often on lower difficulty settings, and their distribution is more varied (ie. less likely change of a horde of flybots in the medical area)
-Removed collider from the toy model in Solomon's work desk as it caused the player to instantly jump on top of it
-The OS X build is now a universal binary
I've tested this build extensively but as always drop a line in the comments or in the forums if you catch something I've missed, or an issue I have yet to address. Thanks for all your support!
And you may also notice the game is 50% off for the Halloween sale. Happy Halloween!
At the farthest edge of the explored universe, the research ship Xanadu slumbers in orbit around a mysterious planet. Her systems remain active but there has been no message from her crew for months. Now a lone operative has been sent to wake the Xanadu and bring her home to Earth.
Spirits of Xanadu is an atmospheric exploration game set aboard a deserted starship in an alternate 1980s. It draws inspiration from classic sci-fi films, novels, and games to create an immersive and highly interactive environment, featuring puzzles and FPS elements in the service of a unique and layered plot.
Key Features:
Discover the truth Get to know the crew and piece together what happened through fully voiced audiologs in addition to various types of documents and e-mails.
Three distinct endings Make a decision based on what you have discovered, and decide the fate of the Xanadu.
No hand holding You have one primary objective: Return the Xanadu back to Earth. There are no objective markers, you have no map, and the ship has been sabotaged. You begin your mission with only a flashlight and a message from your superiors back on Earth, the rest you'll have to figure out on your own.
Hot robot action with first person shooter combat Evade the ship's security system while battling hostile robots.
Fully interactive environment Inspired by the immersive environments of games such as Deus Ex and System Shock 2: Open every drawer, use every computer, and read every document you find. More importantly, you can flush every toilet.
Optional 'Peaceful' mode Not a fan of violence against robots? Switch to the Peaceful difficulty setting in the options menu to make the robots passive, allowing you to explore the ship, experience the story, and solve puzzles at your own pace.
MINIMAL SETUP
OS: Ubuntu/Mint
Processor: 2.4 GHz dual-coreMemory: 2 GB RAM
Memory: 2 GB RAM
Graphics: Dedicated graphics card with 512MB of VRAM and shader model 3.0
Storage: 1 GB available spaceAdditional Notes: Nvidia GPU recommended
Memory: 4 GB RAM
RECOMMENDED SETUP
OS: Ubuntu/Mint
Processor: 3 GHz dual-core or betterMemory: 4 GB RAM
Graphics: Dedicated graphics card with 512MB of VRAM and shader model 3.0
Storage: 1 GB available spaceAdditional Notes: Nvidia GPU recommended