Been awhile since the last update, but we haven't been idle. Working on concepts and prototypes for the next game, as well as other side projects has kept us busy. Meanwhile I've been taking down notes while reading reviews and the forums, and watching streams and YouTube videos, and compiled a list of bugs, exploits, and improvements that could be made. And some of them made this update, which I think is the largest one so far. Technical and Visual:
- Updated the game to the latest stable version of Unity.
- Updated/improved some of the post-processing effects. Ambient occlusion (SSAO) in particular should look and perform much better now.
- Added SMAA as an alternative form of anti-aliasing, looks better than FXAA and doesn't cost a whole lot more in terms of performance.
- Added volumetric lighting, enabled by default. It's a decently optimized effect and only incurs a small performance hit, largely on the CPU. If you experience a notable FPS loss this might be the likely culprit.
- Other minor adjustments/improvements to the lighting to compensate the changes for the volumetric lights, should the feature be disabled or otherwise unsupported.
- Slightly improved shadows using PCF5x5 filtering. Possible performance hit, couldn't detect one on my machine but your mileage may vary.
- Updated the material shaders for a few objects still using outdated legacy shaders.
- Some performance optimizations, which may not be noticable due to the upgraded shadows, lighting, and post-fx. However, turning off the more intensive options there should be a definite performance increase- at the cost of visual fidelity. Those options being resolution, shadows, ssao, volumetric lights, and bloom; the others have a relatively minimal impact but can also be disabled based on personal preference or to squeeze every last drop of peformance you can.
- Re-enabled enemy respawning (broken in the previous patch), and adjusted some of the spawning parameters.
- Adjusted the AI in various places. The flybot has slightly more health, and the pillbot will give up after chasing you for too long.
- The recreational droid has less health but explodes slightly earlier than before.
- Removed an exploit that let you attack flybots from vents with them completely ignoring you.
- In-game progress is erased after you achieve any of the game's endings (your settings/achievements/unlocks are unaffected).
- Disabled the speed run and balls of steel achievements when playing on Peaceful mode. Sorry speed-runners :(
- Shower achievement less likely to be triggered accidentally by a wandering cleaner bot or droid.
- Added separate sensitivity option for the Y Axis. If you have changed the sensitivity previously you will have to adjust the y-axis to match or it will feel off. (Thanks for the heads up raven989.)
- Lowered the position of the pistol, it was much higher than the other weapons and took up too much screen space.
- Adjusted the movement of every weapon to be less "floaty", and instead to be more responsive. Less bob/sway/strafe movement and quicker transitions between states.
- Player run acceleration increased, and the move speed reduction for walking backwards and while using iron sights is removed. Crouch movement speed increased as well.
- Increased the hit-box size of computer/terminal buttons and other small items (fuse, screwdriver, etc) so they're easier to interact with, especially beneficial for gamepad users but also for keyboard/mouse as well.
- And finally a handful of minor misc small things were also fixed or altered. I don't remember them all and you probably won't notice, so who knows if I even did anything else (I did).
[ 2016-07-21 02:26:42 CET ] [ Original post ]
Been awhile since the last update, but we haven't been idle. Working on concepts and prototypes for the next game, as well as other side projects has kept us busy. Meanwhile I've been taking down notes while reading reviews and the forums, and watching streams and YouTube videos, and compiled a list of bugs, exploits, and improvements that could be made. And some of them made this update, which I think is the largest one so far. Technical and Visual:
- Updated the game to the latest stable version of Unity.
- Updated/improved some of the post-processing effects. Ambient occlusion (SSAO) in particular should look and perform much better now.
- Added SMAA as an alternative form of anti-aliasing, looks better than FXAA and doesn't cost a whole lot more in terms of performance.
- Added volumetric lighting, enabled by default. It's a decently optimized effect and only incurs a small performance hit, largely on the CPU. If you experience a notable FPS loss this might be the likely culprit.
- Other minor adjustments/improvements to the lighting to compensate the changes for the volumetric lights, should the feature be disabled or otherwise unsupported.
- Slightly improved shadows using PCF5x5 filtering. Possible performance hit, couldn't detect one on my machine but your mileage may vary.
- Updated the material shaders for a few objects still using outdated legacy shaders.
- Some performance optimizations, which may not be noticable due to the upgraded shadows, lighting, and post-fx. However, turning off the more intensive options there should be a definite performance increase- at the cost of visual fidelity. Those options being resolution, shadows, ssao, volumetric lights, and bloom; the others have a relatively minimal impact but can also be disabled based on personal preference or to squeeze every last drop of peformance you can.
- Re-enabled enemy respawning (broken in the previous patch), and adjusted some of the spawning parameters.
- Adjusted the AI in various places. The flybot has slightly more health, and the pillbot will give up after chasing you for too long.
- The recreational droid has less health but explodes slightly earlier than before.
- Removed an exploit that let you attack flybots from vents with them completely ignoring you.
- In-game progress is erased after you achieve any of the game's endings (your settings/achievements/unlocks are unaffected).
- Disabled the speed run and balls of steel achievements when playing on Peaceful mode. Sorry speed-runners :(
- Shower achievement less likely to be triggered accidentally by a wandering cleaner bot or droid.
- Added separate sensitivity option for the Y Axis. If you have changed the sensitivity previously you will have to adjust the y-axis to match or it will feel off. (Thanks for the heads up raven989.)
- Lowered the position of the pistol, it was much higher than the other weapons and took up too much screen space.
- Adjusted the movement of every weapon to be less "floaty", and instead to be more responsive. Less bob/sway/strafe movement and quicker transitions between states.
- Player run acceleration increased, and the move speed reduction for walking backwards and while using iron sights is removed. Crouch movement speed increased as well.
- Increased the hit-box size of computer/terminal buttons and other small items (fuse, screwdriver, etc) so they're easier to interact with, especially beneficial for gamepad users but also for keyboard/mouse as well.
- And finally a handful of minor misc small things were also fixed or altered. I don't remember them all and you probably won't notice, so who knows if I even did anything else (I did).
[ 2016-07-21 02:26:42 CET ] [ Original post ]
🎮 Full Controller Support
- Spirits of Xanadu Linux Depot [765.91 M]
- Spirits of Xanadu - Soundtrack
Spirits of Xanadu is an atmospheric exploration game set aboard a deserted starship in an alternate 1980s. It draws inspiration from classic sci-fi films, novels, and games to create an immersive and highly interactive environment, featuring puzzles and FPS elements in the service of a unique and layered plot.
Key Features:
- Discover the truth
Get to know the crew and piece together what happened through fully voiced audiologs in addition to various types of documents and e-mails. - Three distinct endings
Make a decision based on what you have discovered, and decide the fate of the Xanadu. - No hand holding
You have one primary objective: Return the Xanadu back to Earth. There are no objective markers, you have no map, and the ship has been sabotaged. You begin your mission with only a flashlight and a message from your superiors back on Earth, the rest you'll have to figure out on your own. - Hot robot action with first person shooter combat
Evade the ship's security system while battling hostile robots. - Fully interactive environment
Inspired by the immersive environments of games such as Deus Ex and System Shock 2: Open every drawer, use every computer, and read every document you find. More importantly, you can flush every toilet. - Optional 'Peaceful' mode
Not a fan of violence against robots? Switch to the Peaceful difficulty setting in the options menu to make the robots passive, allowing you to explore the ship, experience the story, and solve puzzles at your own pace.
- OS: Ubuntu/Mint
- Processor: 2.4 GHz dual-coreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Dedicated graphics card with 512MB of VRAM and shader model 3.0
- Storage: 1 GB available spaceAdditional Notes: Nvidia GPU recommended
- OS: Ubuntu/Mint
- Processor: 3 GHz dual-core or betterMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Dedicated graphics card with 512MB of VRAM and shader model 3.0
- Storage: 1 GB available spaceAdditional Notes: Nvidia GPU recommended
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