This is just a small update to address some things I forgot in the previous one, and a few other things I felt like doing. -Updated to Unity 5.4 which was just released, its changelog indicates audio and GI improvements, as well as multi-threading performance improvements (I can't tell any difference). -Hard Mode no longer resets you to your last save point when you die. -You can now disable the key prompt display, in addition to the hint text, when hovering your cursor over something you can interact with. -If your "Interact" key is longer than one character it will display a hand icon instead of the key's name (e.g. when assigning the third mouse button to "Interact", the on screen text would previously display obtrusive "Mouse3" text). -Pressing the Escape key will cancel a key assignment in progress, and is no longer allowed to be changed from "Pause". -Fixed the first pillbot being invulnerable. -Fixed a rare bug that wouldn't allow you to unpause the game when leaving the controls screen. -Stubborn shuttle ramp straightened out. -Hopefully fixed the bug that prevents doors from opening (still can't reproduce it on my end, not 100% sure if fixed). -Pistol fire-rate increased, shotgun fire-rate decreased and spread increased but deals much more damage, the SMG's fire-rate is the same but its damage is reduced. -AI Balancing. Pillbots shoot faster, flybots move slightly slower, recreational droid exploding behavior modified a bit. -More improvements made to improve the gamepad controls. -Toned down the volumetric lighting a bit. -Other misc stuff I can't remember because I didn't write them down.
[ 2016-07-28 23:34:57 CET ] [ Original post ]
This is just a small update to address some things I forgot in the previous one, and a few other things I felt like doing. -Updated to Unity 5.4 which was just released, its changelog indicates audio and GI improvements, as well as multi-threading performance improvements (I can't tell any difference). -Hard Mode no longer resets you to your last save point when you die. -You can now disable the key prompt display, in addition to the hint text, when hovering your cursor over something you can interact with. -If your "Interact" key is longer than one character it will display a hand icon instead of the key's name (e.g. when assigning the third mouse button to "Interact", the on screen text would previously display obtrusive "Mouse3" text). -Pressing the Escape key will cancel a key assignment in progress, and is no longer allowed to be changed from "Pause". -Fixed the first pillbot being invulnerable. -Fixed a rare bug that wouldn't allow you to unpause the game when leaving the controls screen. -Stubborn shuttle ramp straightened out. -Hopefully fixed the bug that prevents doors from opening (still can't reproduce it on my end, not 100% sure if fixed). -Pistol fire-rate increased, shotgun fire-rate decreased and spread increased but deals much more damage, the SMG's fire-rate is the same but its damage is reduced. -AI Balancing. Pillbots shoot faster, flybots move slightly slower, recreational droid exploding behavior modified a bit. -More improvements made to improve the gamepad controls. -Toned down the volumetric lighting a bit. -Other misc stuff I can't remember because I didn't write them down. edit: You might have seen another update after this one, it was to fix a bug introduced in this patch as well as add the ability to scroll through options by holding down the mouse button or the analog stick. Makes it faster to go through the sensitivity options especially. Thanks Bigsybee for mentioning that in your Let's Play, it's something I've been meaning to do but kept forgetting.
[ 2016-07-28 23:34:57 CET ] [ Original post ]
🎮 Full Controller Support
- Spirits of Xanadu Linux Depot [765.91 M]
- Spirits of Xanadu - Soundtrack
Spirits of Xanadu is an atmospheric exploration game set aboard a deserted starship in an alternate 1980s. It draws inspiration from classic sci-fi films, novels, and games to create an immersive and highly interactive environment, featuring puzzles and FPS elements in the service of a unique and layered plot.
Key Features:
- Discover the truth
Get to know the crew and piece together what happened through fully voiced audiologs in addition to various types of documents and e-mails. - Three distinct endings
Make a decision based on what you have discovered, and decide the fate of the Xanadu. - No hand holding
You have one primary objective: Return the Xanadu back to Earth. There are no objective markers, you have no map, and the ship has been sabotaged. You begin your mission with only a flashlight and a message from your superiors back on Earth, the rest you'll have to figure out on your own. - Hot robot action with first person shooter combat
Evade the ship's security system while battling hostile robots. - Fully interactive environment
Inspired by the immersive environments of games such as Deus Ex and System Shock 2: Open every drawer, use every computer, and read every document you find. More importantly, you can flush every toilet. - Optional 'Peaceful' mode
Not a fan of violence against robots? Switch to the Peaceful difficulty setting in the options menu to make the robots passive, allowing you to explore the ship, experience the story, and solve puzzles at your own pace.
- OS: Ubuntu/Mint
- Processor: 2.4 GHz dual-coreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Dedicated graphics card with 512MB of VRAM and shader model 3.0
- Storage: 1 GB available spaceAdditional Notes: Nvidia GPU recommended
- OS: Ubuntu/Mint
- Processor: 3 GHz dual-core or betterMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Dedicated graphics card with 512MB of VRAM and shader model 3.0
- Storage: 1 GB available spaceAdditional Notes: Nvidia GPU recommended
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