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This is just a small update to address some things I forgot in the previous one, and a few other things I felt like doing. -Updated to Unity 5.4 which was just released, its changelog indicates audio and GI improvements, as well as multi-threading performance improvements (I can't tell any difference). -Hard Mode no longer resets you to your last save point when you die. -You can now disable the key prompt display, in addition to the hint text, when hovering your cursor over something you can interact with. -If your "Interact" key is longer than one character it will display a hand icon instead of the key's name (e.g. when assigning the third mouse button to "Interact", the on screen text would previously display obtrusive "Mouse3" text). -Pressing the Escape key will cancel a key assignment in progress, and is no longer allowed to be changed from "Pause". -Fixed the first pillbot being invulnerable. -Fixed a rare bug that wouldn't allow you to unpause the game when leaving the controls screen. -Stubborn shuttle ramp straightened out. -Hopefully fixed the bug that prevents doors from opening (still can't reproduce it on my end, not 100% sure if fixed). -Pistol fire-rate increased, shotgun fire-rate decreased and spread increased but deals much more damage, the SMG's fire-rate is the same but its damage is reduced. -AI Balancing. Pillbots shoot faster, flybots move slightly slower, recreational droid exploding behavior modified a bit. -More improvements made to improve the gamepad controls. -Toned down the volumetric lighting a bit. -Other misc stuff I can't remember because I didn't write them down.
This is just a small update to address some things I forgot in the previous one, and a few other things I felt like doing. -Updated to Unity 5.4 which was just released, its changelog indicates audio and GI improvements, as well as multi-threading performance improvements (I can't tell any difference). -Hard Mode no longer resets you to your last save point when you die. -You can now disable the key prompt display, in addition to the hint text, when hovering your cursor over something you can interact with. -If your "Interact" key is longer than one character it will display a hand icon instead of the key's name (e.g. when assigning the third mouse button to "Interact", the on screen text would previously display obtrusive "Mouse3" text). -Pressing the Escape key will cancel a key assignment in progress, and is no longer allowed to be changed from "Pause". -Fixed the first pillbot being invulnerable. -Fixed a rare bug that wouldn't allow you to unpause the game when leaving the controls screen. -Stubborn shuttle ramp straightened out. -Hopefully fixed the bug that prevents doors from opening (still can't reproduce it on my end, not 100% sure if fixed). -Pistol fire-rate increased, shotgun fire-rate decreased and spread increased but deals much more damage, the SMG's fire-rate is the same but its damage is reduced. -AI Balancing. Pillbots shoot faster, flybots move slightly slower, recreational droid exploding behavior modified a bit. -More improvements made to improve the gamepad controls. -Toned down the volumetric lighting a bit. -Other misc stuff I can't remember because I didn't write them down. edit: You might have seen another update after this one, it was to fix a bug introduced in this patch as well as add the ability to scroll through options by holding down the mouse button or the analog stick. Makes it faster to go through the sensitivity options especially. Thanks Bigsybee for mentioning that in your Let's Play, it's something I've been meaning to do but kept forgetting.
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