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February Update
It used to be that the conference circuit started up in March at GDC (Game Developers Conference) and continued more or less non-stop until the final show in September at PAX Prime in Seattle. Sony took advantage of the vacuum in the schedule to put together the big finale of the year: PlayStation Experience. We weren’t able to make the 2014 show in Las Vegas, so we were really excited to participate in the 2015 event in San Francisco. Our two Dans – Fessler and Adelman (environment art and biz dev/marketing, respectively) – set up and ran the booth for the two-day event.
Before the show floor opened
We've been hard at work wrapping up the new intro area, and we're just about there! The tileset has been completed and Glauber and Dan are putting the finishing touches on the art while Jimi records some new sound effects. Say hello to the Master at Arms who forges the weapons and armor for the Guildean Outpost's soldiers, on top of training them and giving advice. Listen closely, you might learn something important from her!
We've also been chipping away at the huge list of enemies and bosses we have planned for the game, and I'm happy to report that we're nearing completion on them! Here's a first look at one of the enemies from the Keep - the Executioner. His spinning ax chain has quite the reach, so keep your distance from his flying guillotine and watch your timing!
In addition to all the core content of the game, we've also been knocking out some of the additional features we promised for backers of the game. For $50+ tier backers, you have now been immortalized in the ancient Backer's Tome. With it, you will be able to easily find and display your name to all your friends and family, reminding them that you helped make Chasm possible! We'll have more content to reveal next month, so stay tuned!
[ 2016-02-03 02:18:34 CET ] [ Original post ]
Environment Artist Dan Fessler explaining the game to some new fans at PSX
PlayStation Experience
It used to be that the conference circuit started up in March at GDC (Game Developers Conference) and continued more or less non-stop until the final show in September at PAX Prime in Seattle. Sony took advantage of the vacuum in the schedule to put together the big finale of the year: PlayStation Experience. We weren’t able to make the 2014 show in Las Vegas, so we were really excited to participate in the 2015 event in San Francisco. Our two Dans – Fessler and Adelman (environment art and biz dev/marketing, respectively) – set up and ran the booth for the two-day event.
Before the show floor opened
Outpost Armory
We've been hard at work wrapping up the new intro area, and we're just about there! The tileset has been completed and Glauber and Dan are putting the finishing touches on the art while Jimi records some new sound effects. Say hello to the Master at Arms who forges the weapons and armor for the Guildean Outpost's soldiers, on top of training them and giving advice. Listen closely, you might learn something important from her!
New Enemy Reveal
We've also been chipping away at the huge list of enemies and bosses we have planned for the game, and I'm happy to report that we're nearing completion on them! Here's a first look at one of the enemies from the Keep - the Executioner. His spinning ax chain has quite the reach, so keep your distance from his flying guillotine and watch your timing!
Backer's Tome
In addition to all the core content of the game, we've also been knocking out some of the additional features we promised for backers of the game. For $50+ tier backers, you have now been immortalized in the ancient Backer's Tome. With it, you will be able to easily find and display your name to all your friends and family, reminding them that you helped make Chasm possible! We'll have more content to reveal next month, so stay tuned!
[ 2016-02-03 02:18:34 CET ] [ Original post ]
Chasm
Bit Kid, Inc.
Developer
Bit Kid, Inc.
Publisher
2018-07-30
Release
Game News Posts:
68
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mostly Positive
(1221 reviews)
The Game includes VR Support
Public Linux Depots:
- Chasm Linux [765.32 M]
When a small mining community falls silent, a young soldier named Daltyn is sent to investigate. Upon arriving in the remote mountain town of Karthas, he discovers that paranormal forces have sealed the town off from the outside world. Now trapped, he's left with no option but to explore the mines below the town and uncover the source of the disturbances.
Six huge procedurally-generated areas await, each lovingly crafted in a retro pixel art style. Help Daltyn gain new abilities and equipment, evade dangerous traps, and defeat hordes of deadly enemies in order to save Karthas - and possibly the world!
Six huge procedurally-generated areas await, each lovingly crafted in a retro pixel art style. Help Daltyn gain new abilities and equipment, evade dangerous traps, and defeat hordes of deadly enemies in order to save Karthas - and possibly the world!
Key Features
- Explore six massive procedurally-assembled areas from hand-crafted rooms
- Enjoy challenging retro gameplay and authentic pixel art (384x216 native res.) in 1080P
- Battle massive bosses and discover new abilities to reach previously inaccessible areas
- Customize your character by equipping armor to your body and weapons, shields, or spells to either hand
- Includes Normal, Arena, Time Trial & Hardcore Modes
- Leaderboards for Hardcore playthroughs featuring quickest time and more
- Windows, Mac, & Linux versions with Gamepad support
MINIMAL SETUP
- OS: glibc 2.28+. 64-bit. S3TC support is NOT required.
- Processor: Dual Core CPUMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
- Storage: 1 GB available space
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[ 3458 ]
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