I feel like I need to start off every update with an apology for how long the game is taking. Many of you have told me not to worry about the time and just focus on making the game as good as it can be. A few others have expressed frustration about how long things are taking. As I’ve mentioned probably a million times before, this project turned out to be way more ambitious than what I expected when I started down this path. Thanks to the team's perseverance and everyone's patience though, we've been able to overcome every obstacle before us and create something we're all very proud of.
The exclusive Blue Canary familiar for $50+ backers will attack foes and retrieve dropped items.
So where are we now? The game has been fully playable for a couple months. It is a game with a beginning, middle, and end. There’s a ton of polish we’re working on now to take it from being a functional game to a great game. Maybe one analogy is that we’ve just built a skyscraper, including all of the electrical, plumbing, elevators, etc., and now we’re going through floor by floor adding the furnishings.
Some old enemies have gotten bigger, more detailed designs.
One must-have bit of furnishing is the Kickstarter rewards! We've been working hard on them for the past few weeks, but here’s where they stand right now:
- Exclusive items for $15/30/50 backers - Done
- Backer’s Tome (name in the game) for $50+ backers - Done
- Backer's Tavern (Hidden room) for $1000+ backers - Done
- Special gameplay feature for $2500+ backer - In Progress
- Stretch goal: Achievements for all versions - Done
- Stretch goal: Extended Soundtrack Album - Done
- Stretch goal: Alternate Chiptune Soundtrack - In Progress
- Stretch goal: Arena - In Progress
- Stretch goal: Crafting - In Progress
The travel scene has gotten some polish like twinkling and shooting stars.
[ 2017-06-27 07:14:13 CET ] [ Original post ]
🎮 Full Controller Support
- Chasm Linux [765.32 M]
Six huge procedurally-generated areas await, each lovingly crafted in a retro pixel art style. Help Daltyn gain new abilities and equipment, evade dangerous traps, and defeat hordes of deadly enemies in order to save Karthas - and possibly the world!
Key Features
- Explore six massive procedurally-assembled areas from hand-crafted rooms
- Enjoy challenging retro gameplay and authentic pixel art (384x216 native res.) in 1080P
- Battle massive bosses and discover new abilities to reach previously inaccessible areas
- Customize your character by equipping armor to your body and weapons, shields, or spells to either hand
- Includes Normal, Arena, Time Trial & Hardcore Modes
- Leaderboards for Hardcore playthroughs featuring quickest time and more
- Windows, Mac, & Linux versions with Gamepad support
- OS: glibc 2.28+. 64-bit. S3TC support is NOT required.
- Processor: Dual Core CPUMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
- Storage: 1 GB available space
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