We released an update today with a new feature request from the community, as well as a few bug fixes and tweaks. It can be tricky figuring out where that last few percent is when trying to 100% the game so we've added a checkmark next to the names of areas that are fully explored. I also made button presses a little more lenient while your character is attacking. Each weapon has a certain amount of frames you are locked into the attack, so if you push Backdash or Jump too soon it might not register. I extended the window a few more frames, so it should feel a little more responsive now if you press too early.
Change-list:
added checkmark for fully explored areas on map screen
fixed hit stun on crawlers
fixed necromancer teleport logic
fixed player not cancelling out of attacks when crouched
extended buffer for button presses during attacks for more responsiveness
When a small mining community falls silent, a young soldier named Daltyn is sent to investigate. Upon arriving in the remote mountain town of Karthas, he discovers that paranormal forces have sealed the town off from the outside world. Now trapped, he's left with no option but to explore the mines below the town and uncover the source of the disturbances.
Six huge procedurally-generated areas await, each lovingly crafted in a retro pixel art style. Help Daltyn gain new abilities and equipment, evade dangerous traps, and defeat hordes of deadly enemies in order to save Karthas - and possibly the world!
Key Features
Explore six massive procedurally-assembled areas from hand-crafted rooms
Enjoy challenging retro gameplay and authentic pixel art (384x216 native res.) in 1080P
Battle massive bosses and discover new abilities to reach previously inaccessible areas
Customize your character by equipping armor to your body and weapons, shields, or spells to either hand
Includes Normal, Arena, Time Trial & Hardcore Modes
Leaderboards for Hardcore playthroughs featuring quickest time and more
Windows, Mac, & Linux versions with Gamepad support
MINIMAL SETUP
OS: glibc 2.28+. 64-bit. S3TC support is NOT required.
Processor: Dual Core CPUMemory: 1 GB RAM
Memory: 1 GB RAM
Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)