





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
It's a never ending battle keeping PC games running comfortably on the latest hardware, but thankfully, SDL exists and makes it very easy to target a large amount of input, sound, and graphics hardware on all major platforms. In this vein, SDL 3.0 has recently been released, and now Chasm is taking the step up to it!
The biggest change by far in SDL 3.0 is the new graphics backend called SDL GPU. With it, Windows has moved up to D3D12 from D3D11, Linux has moved to Vulkan from OpenGL, and OSX still remains on its native Metal. If you are on older hardware or would like to force a particular graphics backend, you can do that as well in the Steam launch options with one of the following:
/gldevice:D3D11
/gldevice:OpenGL
/gldevice:Vulkan
If you encounter any graphical glitches or other issues with the upgrade, please let me know and we'll get it looked at ASAP. Also note that for now if you have showstopper issues you can switch to the default_previous public beta branch to continue playing the previous release using SDL 2.0.
Thanks for your continued support!
1.094
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- added quantity sort option to Inventory
- fixed the game crashing on some macs when exiting
- fixed dialogue text spacing issue introduced in 1.092
- removed some duplicate routines that already existed in libraries
- updated game controller database
- updated to SDL 3.0. Windows uses D3D12 and Linux uses Vulkan now by default
- updated to FNA 25.05
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