





Six huge procedurally-generated areas await, each lovingly crafted in a retro pixel art style. Help Daltyn gain new abilities and equipment, evade dangerous traps, and defeat hordes of deadly enemies in order to save Karthas - and possibly the world!
Key Features
- Explore six massive procedurally-assembled areas from hand-crafted rooms
- Enjoy challenging retro gameplay and authentic pixel art (384x216 native res.) in 1080P
- Battle massive bosses and discover new abilities to reach previously inaccessible areas
- Customize your character by equipping armor to your body and weapons, shields, or spells to either hand
- Includes Normal, Arena, Time Trial & Hardcore Modes
- Leaderboards for Hardcore playthroughs featuring quickest time and more
- Windows, Mac, & Linux versions with Gamepad support
After a few boring releases with framework and compatibility updates, I'm happy to finally share something a bit more exciting! One of the effects I've always wanted was a handheld LCD style, and after checking out a bunch of different options, I ultimately decided to port Authentic GBC by fishku. Handheld effects have a similar problem to CRT effects where the grid lines decrease the overall brightness of the scene, so I tried to push it as much as possible to minimize the grid and retain brightness. I also gave the CRT and Smooth effects a fresh look, and did some tweaks and improvements to them.
The Handhled effect in WOLFHOUND.
Believe it or not, this month also marks the 7th anniversary of Chasm's release! I just wanted to quickly thank everyone once again for the continued support over the years. I'm still busy trying to get https://store.steampowered.com/app/1205660/WOLFHOUND/"" style="color:#bb86fc;text-decoration:none;">WOLFHOUND to the finish line, but I've been backporting the improvements from its engine (including this Handheld effect) to Chasm as I go. Please lend a hand and make sure it's on your https://store.steampowered.com/app/1205660/WOLFHOUND/"" style="color:#bb86fc;text-decoration:none;">Wishlist , as it will really help out!
Also, please be sure to let me know if you encounter any issues. The "default_previous" beta branch is still running the old SDL 2.0 version, so you can still give that a shot if you are having issues with these newer SDL 3 releases.
1.096
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- added Handheld display effect
- tweaked and improved CRT & Smooth effects
- fixed Fullscreen on Macs not using the highest resolution possible
- fixed Window Scale slider possibly having lower max than current value
- updated game controller database (Switch 2 Pro Controller now supported!)
- updated to FNA 25.07
Minimum Setup
- OS: glibc 2.28+. 64-bit. S3TC support is NOT required.
- Processor: Dual Core CPUMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
- Storage: 1 GB available space
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