Development update
Another week, and it was a PRODUCTIVE week! Fixing a bug in the AI code that made your team-members indifferent to dangerous grenades or other dangerous things like the newly implemented C4 explosions which will be used to break down some weak walls. This weeks DEVLOG goes into how your team will now perform certain tasks for you, which is where that whole team-work stuff comes into play. One team member will be your explosive expert, another one is used to gather intelligence at various devices, and we'll be introducing a lock-pick/safe-cracker expert pretty soon. [previewyoutube=AeNDuN2r8R4;full][/previewyoutube] You might also notice new art popping up around the page! It took some time to find the right person for this, but I teamed up with a great artist and the results are amazing!
Even tho the game is not yet live and ready, I do keep track of all the changes and development, if you are like me and love reading such updates, then this list is for you! (and me)
You can follow and get more involved in the development of this game at the following places:
A growing community for all my games, including Regulator City. You can join in on discussions, chat with me (always there when I'm working) and participate in the discord XP game! Join here: https://discord.gg/orangepixel
I upload new videos every Thursday, documenting the games progress and talking about game design, development and business. Subscribe here: https://www.youtube.com/orangepixelmobileTwitter
Besides the official Orangepixel twitter feed, you can also follow my personal twitter feed, as I usually post more behind the scenes stuff on that one. Silly bugs, GIF's and pretty much anything that pops up in my head! @orangepascal
[ 2022-03-18 13:43:21 CET ] [ Original post ]
Implementing Team work
Another week, and it was a PRODUCTIVE week! Fixing a bug in the AI code that made your team-members indifferent to dangerous grenades or other dangerous things like the newly implemented C4 explosions which will be used to break down some weak walls. This weeks DEVLOG goes into how your team will now perform certain tasks for you, which is where that whole team-work stuff comes into play. One team member will be your explosive expert, another one is used to gather intelligence at various devices, and we'll be introducing a lock-pick/safe-cracker expert pretty soon. [previewyoutube=AeNDuN2r8R4;full][/previewyoutube] You might also notice new art popping up around the page! It took some time to find the right person for this, but I teamed up with a great artist and the results are amazing!
This weeks changes-list:
Even tho the game is not yet live and ready, I do keep track of all the changes and development, if you are like me and love reading such updates, then this list is for you! (and me)
- added: pushbuttons + doors responding to those buttons
- added: C4-explosives as inventory items
- added: C4 used near weak-walls
- added: One squad member has C4 as part of standard inventory
- added: intelligence mission - if no desks/pcs found.. make one during level generation!
- added: show bubble-heads near screen-edges when team maters are far outside of screen
- added: allow placing invisible walls for blocking player movement - without it's messy during gameplay
- added: enemy popups to empty barrels
- tweak: moved "intelligence gathering" to new squad-with-item system. And only on specific desks/computers
- tweak: move safe-codes to "secret ability" for safe cracking system
- tweak: cleaned up HUD / statusbar
- tweak: not all garages hide enemies
- fixed: auto-matic doors block pathfinding (shouldn't!)
- fixed: intelligence should be placed in only "bottom" furniture
- fixed: "intel" mission spawns new enemies when ever you recover a piece of intel
- fixed: rope-spawns sometimes drop outside the walls
- fixed: danger-node for AI code never worked properly!
- fixed: grenades now properly create danger-zones around them
- fixed: transparency of furniture kicks in too early (when player is in front of it even)
- fixed: real big stuff shouldn't get destroyed (containers, machines, etc)
- fixed: item-bubble not rendered, and item rendered underneath squad member
- fixed: extreme-kills on enemies show wrong enemy heads (not a skull)
- fixed: remote doors don't animate correctly + make them open up slower
- fixed: C4 isn't always placed visibly
- fixed: tread-mill enemy spawns are pushed outside walls
- fixed: spawn-randomness is not correctly saved/loaded from editor
- fixed: switching level-templates cuts them smaller and smaller on every switch
- fixed: required-items are not placed if squad member is part of player's team (stay split up)
- fixed: electronic doors don't animate just vanish
- fixed: street-view often shows 1 squad member spawning on right side of street before getting out of car
- fixed: sometimes a room doesn't get set to visible at level-start (apartment level 3)
- fixed: bullet start position doesn't properly match up to the gun
- fixed: using a locked-door without keycard should show "need key card" dialog
Join the community
You can follow and get more involved in the development of this game at the following places:
Discord
A growing community for all my games, including Regulator City. You can join in on discussions, chat with me (always there when I'm working) and participate in the discord XP game! Join here: https://discord.gg/orangepixel
YouTube
I upload new videos every Thursday, documenting the games progress and talking about game design, development and business. Subscribe here: https://www.youtube.com/orangepixelmobile
Besides the official Orangepixel twitter feed, you can also follow my personal twitter feed, as I usually post more behind the scenes stuff on that one. Silly bugs, GIF's and pretty much anything that pops up in my head! @orangepascal
Regulator City
Orangepixel
Orangepixel
2024
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 22
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews
(0 reviews)
https://www.orangepixel.net/regulatorcity
https://store.steampowered.com/app/1892750 
REGULATOR CITY is a top-down roguelike where you are never going solo: you have an AI controlled team supporting your every move. You can decide to lead the way or perhaps hang back as your team takes out the various bad-elements in the city and level-up their own skills becoming even more useful for future missions.
Gangs around the city have been using it to become stronger and more dangerous..
Besides a host of gadgets, weapon upgrades and handy tools to increase your chances of survival, you also lead a team of AI controlled trigger happy soldiers. Move as a single entity through various environments performing missions. They will help you take out enemies, and as they level-up learn abilities to breach doors, place C4, collect intelligence data, and become better at what they do: kill the mutated enemies.
Lead the pack from the front, or lay back a bit as they take out enemies, the most important thing: operate as a team and make sure you stay a live .. at all costs!
The alien substance that crashed in the city doesn't just mutate gang members and various other city dwellers. It has also given you super abilities! Each playable character has a different set of Abilities and dodge moves to learn and use during your missions.
Complete missions all over the city, from apartments to industrial area's, hospitals, banks, airfields and scrapyards! The city layout and missions are procedurally generated, within pre-designed interior maps. Giving the best of both rogue-likes and custom level-design gameplay.
Can you lead this squad to victory?
https://store.steampowered.com/app/1892750/Regulator_City/
THE SITUATION
An Asteroid crashed in the city, and an Alien substance called the Ooze started seeping out of it. It was quickly discovered that the Ooze had great drug potential, and it had mutating powers to who-ever Oozes up on it.Gangs around the city have been using it to become stronger and more dangerous..
YOUR TEAM IS YOUR WEAPON
Besides a host of gadgets, weapon upgrades and handy tools to increase your chances of survival, you also lead a team of AI controlled trigger happy soldiers. Move as a single entity through various environments performing missions. They will help you take out enemies, and as they level-up learn abilities to breach doors, place C4, collect intelligence data, and become better at what they do: kill the mutated enemies.
Lead the pack from the front, or lay back a bit as they take out enemies, the most important thing: operate as a team and make sure you stay a live .. at all costs!
SUPER POWERS
The alien substance that crashed in the city doesn't just mutate gang members and various other city dwellers. It has also given you super abilities! Each playable character has a different set of Abilities and dodge moves to learn and use during your missions.
REGULATE THE CITY
Complete missions all over the city, from apartments to industrial area's, hospitals, banks, airfields and scrapyards! The city layout and missions are procedurally generated, within pre-designed interior maps. Giving the best of both rogue-likes and custom level-design gameplay.
Can you lead this squad to victory?
https://store.steampowered.com/app/1892750/Regulator_City/
MINIMAL SETUP
- OS: Ubuntu 12 or newer
- Processor: 2.0 ghz Dual CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD3000 or higher with OpenGL 2.1 support
- Storage: 200 MB available space
GAMEBILLET
[ 5951 ]
GAMERSGATE
[ 3198 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB