Development update
Two major changes this week: we now have proper character art (both in-game but also for banner and capsule creation and all that). The in-game characters pretty much got upgraded bodies, and more distinct bodies for each character based on the high-resolution character designs. This will make them really stand out as their own personalities, and next step will be to start adding those special super abilities for each one of them! The second major change is that the city-map and city-building aspects of the game have gotten huge improvements and finally are feeling like they belong in the game (instead of just "being" there, if you get what I mean). Of course the highlights are all talked about and shown in this weeks devlog: [previewyoutube=QLUlc9uN4hg;full][/previewyoutube]
Even tho the game is not yet live and ready, I do keep track of all the changes and development, if you are like me and love reading such updates, then this list is for you! (and me)
You can follow and get more involved in the development of this game at the following places:
A growing community for all my games, including Regulator City. You can join in on discussions, chat with me (always there when I'm working) and participate in the discord XP game! Join here: https://discord.gg/orangepixel
I upload new videos every Thursday, documenting the games progress and talking about game design, development and business. Subscribe here: https://www.youtube.com/orangepixelmobileTwitter
Besides the official Orangepixel twitter feed, you can also follow my personal twitter feed, as I usually post more behind the scenes stuff on that one. Silly bugs, GIF's and pretty much anything that pops up in my head! @orangepascal
[ 2022-03-29 11:50:43 CET ] [ Original post ]
Character improvements
Two major changes this week: we now have proper character art (both in-game but also for banner and capsule creation and all that). The in-game characters pretty much got upgraded bodies, and more distinct bodies for each character based on the high-resolution character designs. This will make them really stand out as their own personalities, and next step will be to start adding those special super abilities for each one of them! The second major change is that the city-map and city-building aspects of the game have gotten huge improvements and finally are feeling like they belong in the game (instead of just "being" there, if you get what I mean). Of course the highlights are all talked about and shown in this weeks devlog: [previewyoutube=QLUlc9uN4hg;full][/previewyoutube]
This weeks changes-list:
Even tho the game is not yet live and ready, I do keep track of all the changes and development, if you are like me and love reading such updates, then this list is for you! (and me)
- added: character heads turn in direction they aim
- added: functionality and redesign of city-view screen (it now has purpose!)
- fixed: close-encounter zooming should only happen indoors (not on streets)
- fixed: positioning/visibility of pickup items on top of furniture
- change: created proper (distinct) bodies for main characters (based on marketing art)
- tweak: bullet speed of enemies
- tweak: more prominent hit-flash on enemies
Join the community
You can follow and get more involved in the development of this game at the following places:
Discord
A growing community for all my games, including Regulator City. You can join in on discussions, chat with me (always there when I'm working) and participate in the discord XP game! Join here: https://discord.gg/orangepixel
YouTube
I upload new videos every Thursday, documenting the games progress and talking about game design, development and business. Subscribe here: https://www.youtube.com/orangepixelmobile
Besides the official Orangepixel twitter feed, you can also follow my personal twitter feed, as I usually post more behind the scenes stuff on that one. Silly bugs, GIF's and pretty much anything that pops up in my head! @orangepascal
Regulator City
Orangepixel
Orangepixel
2024
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 22
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews
(0 reviews)
https://www.orangepixel.net/regulatorcity
https://store.steampowered.com/app/1892750 
REGULATOR CITY is a top-down roguelike where you are never going solo: you have an AI controlled team supporting your every move. You can decide to lead the way or perhaps hang back as your team takes out the various bad-elements in the city and level-up their own skills becoming even more useful for future missions.
Gangs around the city have been using it to become stronger and more dangerous..
Besides a host of gadgets, weapon upgrades and handy tools to increase your chances of survival, you also lead a team of AI controlled trigger happy soldiers. Move as a single entity through various environments performing missions. They will help you take out enemies, and as they level-up learn abilities to breach doors, place C4, collect intelligence data, and become better at what they do: kill the mutated enemies.
Lead the pack from the front, or lay back a bit as they take out enemies, the most important thing: operate as a team and make sure you stay a live .. at all costs!
The alien substance that crashed in the city doesn't just mutate gang members and various other city dwellers. It has also given you super abilities! Each playable character has a different set of Abilities and dodge moves to learn and use during your missions.
Complete missions all over the city, from apartments to industrial area's, hospitals, banks, airfields and scrapyards! The city layout and missions are procedurally generated, within pre-designed interior maps. Giving the best of both rogue-likes and custom level-design gameplay.
Can you lead this squad to victory?
https://store.steampowered.com/app/1892750/Regulator_City/
THE SITUATION
An Asteroid crashed in the city, and an Alien substance called the Ooze started seeping out of it. It was quickly discovered that the Ooze had great drug potential, and it had mutating powers to who-ever Oozes up on it.Gangs around the city have been using it to become stronger and more dangerous..
YOUR TEAM IS YOUR WEAPON
Besides a host of gadgets, weapon upgrades and handy tools to increase your chances of survival, you also lead a team of AI controlled trigger happy soldiers. Move as a single entity through various environments performing missions. They will help you take out enemies, and as they level-up learn abilities to breach doors, place C4, collect intelligence data, and become better at what they do: kill the mutated enemies.
Lead the pack from the front, or lay back a bit as they take out enemies, the most important thing: operate as a team and make sure you stay a live .. at all costs!
SUPER POWERS
The alien substance that crashed in the city doesn't just mutate gang members and various other city dwellers. It has also given you super abilities! Each playable character has a different set of Abilities and dodge moves to learn and use during your missions.
REGULATE THE CITY
Complete missions all over the city, from apartments to industrial area's, hospitals, banks, airfields and scrapyards! The city layout and missions are procedurally generated, within pre-designed interior maps. Giving the best of both rogue-likes and custom level-design gameplay.
Can you lead this squad to victory?
https://store.steampowered.com/app/1892750/Regulator_City/
MINIMAL SETUP
- OS: Ubuntu 12 or newer
- Processor: 2.0 ghz Dual CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD3000 or higher with OpenGL 2.1 support
- Storage: 200 MB available space
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