TUXDB - LINUX GAMING AGGREGATE
by NuSuey
NEWSFEED
▪️ GAMES
▪️ STEAM DECK ▪️ DEALS ▪️ CROWDFUNDING ▪️ COMMUNITY
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 8 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]


Return of the DEMO!

We are moving in the right direction gameplay wise! Based on demo feedback, and also knowing that certain things needed work, Ive been tinkering with the game in recent weeks and have been slowly making big changes and decisions to the whole map-view and progression system.
The game now takes a more traditional approach to the city-view, which honestly fixes a lot of situations and design problems that I was running into with the more fancy stuff I was trying to do! Also I cant keep wasting time on that mission screen because after all.. its just a mission screen! With the new mission structure in place, it also became easier and clearer to balance the whole difficulty regarding your opponents and the missions. Early missions will pose an easier challenge, with less enemies, weaker enemies and it allows you to learn the game more and get into the groove of leading your team!
I also decided to put all dialogs on a pause mode, where originally the dialogs would just turn the game into a slow-motion mode.. which is cool and all, but for most players, its just going to be annoying! So lessons learned from previous games should not be discarded in future games! A few new maps added to the game, and the game will also flip/mirror levels at random.. and even if you know a building very well, playing it in a mirrored version will surely keep you on your toes! With so many changes to the game, I decided to also push out a new version of the demo to Steam, and have it up for a few weeks longer.. so if you want to try out all these changes, grab the latest version of the demo and have a play! I also made a fun video talking about these changes, while at the same time trying to see if it would run on an iiRcade cabinet.. Check it here: [previewyoutube=Pv43m5l_oBQ;full][/previewyoutube] Full changes list:

  • added: Error need codes dialog to keypad task
  • added: bomb-throwing enemies
  • added: maps will now be randomly mirrored
  • added: player can now pickup+use dropped bombs+mtovcocktaisl
  • added: citymap structure and level progression system
  • added: enemy spawns are easier/less based on level progression
  • added:water-stream now also pushes enemies around
  • added: weapon-pickups show item-name
  • added: security-code post-it added to security panel (once found)
  • added: wall-switch to turn power-off/on on floor electricity areas
  • tweak: complete overhaul of city-map and its workings (more progres/mission based)
  • tweak: improved visuals on enemies
  • tweak: molotov throwing enemies now also in-doors
  • tweak: roof-entrance was barely used
  • tweak: Hostages now use proper pathfinding (not just player-shadow)
  • tweak: electronic door opening should be faster (or lock camera shorter delay is too long to remain fun)
  • tweak: level-flipped state tied to citymap building
  • tweak: citymap visability improvements
  • tweak: weapon-pickups shouldnt be automatic
  • tweak: chapter-name is gone (became useless)
  • tweak: all dialogs have a user-prompt to replace automatic-vanishing
  • tweak: improved safe-crack task gameplay
  • tweak: redesign maps for HQ split up into different levels for different functionality
  • tweak: regroup command always goes first (including activated tasks/operations)
  • tweak: keycards are now more randomly spread (not top-left corner furniture)
  • fixed: player-shade sometimes stays in blood-shape
  • fixed: floor-bug in industrial level
  • fixed: items found in furniture dont count as pick-up
  • fixed: vault-missions not happening
  • fixed: intel guy is waiting for all (AI) players to stop-moving only check human players
  • fixed: floor-electricity should block AI more
  • fixed: flipped levels lose their left-most wall
  • fixed: take down mission on empty buildings
  • fixed: floor-electricity should not be placed near doors
  • fixed: exitX and exitY sometimes set to 0 (causes issues even tho there is an exit door)
  • fixed: mapview path, should keep track of previous mission (and only split up from MAIN missions, not sub missions)
  • fixed: cityview should start on sub-mission or HQ.. now starts on thin air
  • fixed: various annoyances with researching-items/furniture
  • fixed: cracked safe 0/1 should be 1/1
  • fixed: wall-switch can be used from backside of the wall
  • fixed: hostage makes more logic choices, stays closer to player, and moves to exit when possible


[ 2022-07-21 19:53:40 CET ] [ Original post ]



Regulator City
Orangepixel
  • Developer

  • Orangepixel
  • Publisher

  • 2024
  • Release

  • Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 22  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
    🎮 Full Controller Support
  • Controls

  • No user reviews

    (0 reviews)


  • Review Score

  • https://www.orangepixel.net/regulatorcity
  • Website

  • https://store.steampowered.com/app/1892750 
  • Steam Store

  • REGULATOR CITY is a top-down roguelike where you are never going solo: you have an AI controlled team supporting your every move. You can decide to lead the way or perhaps hang back as your team takes out the various bad-elements in the city and level-up their own skills becoming even more useful for future missions.

    THE SITUATION

    An Asteroid crashed in the city, and an Alien substance called the Ooze started seeping out of it. It was quickly discovered that the Ooze had great drug potential, and it had mutating powers to who-ever Oozes up on it.

    Gangs around the city have been using it to become stronger and more dangerous..

    YOUR TEAM IS YOUR WEAPON


    Besides a host of gadgets, weapon upgrades and handy tools to increase your chances of survival, you also lead a team of AI controlled trigger happy soldiers. Move as a single entity through various environments performing missions. They will help you take out enemies, and as they level-up learn abilities to breach doors, place C4, collect intelligence data, and become better at what they do: kill the mutated enemies.

    Lead the pack from the front, or lay back a bit as they take out enemies, the most important thing: operate as a team and make sure you stay a live .. at all costs!


    SUPER POWERS


    The alien substance that crashed in the city doesn't just mutate gang members and various other city dwellers. It has also given you super abilities! Each playable character has a different set of Abilities and dodge moves to learn and use during your missions.

    REGULATE THE CITY


    Complete missions all over the city, from apartments to industrial area's, hospitals, banks, airfields and scrapyards! The city layout and missions are procedurally generated, within pre-designed interior maps. Giving the best of both rogue-likes and custom level-design gameplay.

    Can you lead this squad to victory?

    https://store.steampowered.com/app/1892750/Regulator_City/

    MINIMAL SETUP
    • OS: Ubuntu 12 or newer
    • Processor: 2.0 ghz Dual CoreMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: Intel HD3000 or higher with OpenGL 2.1 support
    • Storage: 200 MB available space
    GAMEBILLET

    [ 5951 ]

    13.79$ (8%)
    16.97$ (15%)
    1.48$ (81%)
    2.59$ (85%)
    4.44$ (56%)
    12.89$ (14%)
    0.60$ (90%)
    6.43$ (8%)
    1.00$ (90%)
    7.99$ (20%)
    1.36$ (86%)
    16.97$ (15%)
    10.00$ (50%)
    5.98$ (80%)
    16.97$ (15%)
    2.04$ (86%)
    7.98$ (80%)
    31.59$ (21%)
    61.39$ (12%)
    11.99$ (20%)
    11.34$ (62%)
    1.26$ (79%)
    20.00$ (50%)
    1.50$ (90%)
    12.59$ (16%)
    6.37$ (79%)
    1.83$ (8%)
    10.19$ (15%)
    13.59$ (15%)
    4.09$ (18%)
    GAMERSGATE

    [ 3198 ]

    2.75$ (45%)
    1.58$ (77%)
    14.99$ (50%)
    7.5$ (50%)
    0.56$ (81%)
    1.05$ (85%)
    9.99$ (50%)
    10.0$ (75%)
    19.59$ (30%)
    12.59$ (37%)
    5.78$ (71%)
    3.3$ (78%)
    1.6$ (80%)
    13.59$ (20%)
    0.68$ (89%)
    0.6$ (92%)
    0.49$ (51%)
    20.99$ (48%)
    18.74$ (25%)
    9.0$ (70%)
    0.75$ (75%)
    2.7$ (77%)
    1.84$ (74%)
    9.71$ (46%)
    0.94$ (81%)
    9.0$ (77%)
    1.69$ (89%)
    3.67$ (47%)
    15.74$ (37%)
    5.25$ (74%)

    FANATICAL BUNDLES

    Time left:

    1 days, 0 hours, 15 minutes


    Time left:

    24 days, 0 hours, 15 minutes


    Time left:

    6 days, 0 hours, 15 minutes


    Time left:

    37 days, 0 hours, 15 minutes


    Time left:

    43 days, 0 hours, 15 minutes


    HUMBLE BUNDLES

    Time left:

    3 days, 18 hours, 15 minutes


    Time left:

    3 days, 18 hours, 15 minutes


    Time left:

    12 days, 18 hours, 15 minutes


    Time left:

    19 days, 18 hours, 15 minutes

    by buying games/dlcs from affiliate links you are supporting tuxDB
    🔴 LIVE