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New team members, new maps, and more fun!

A fresh new public demo! This is to welcome people coming over from the Indie Live Expo 2022 that Regulator City is participating in. Check out the demo, its still a heavy work in progress, but it does show you where this game is moving towards and its only getting better from here ! For existing demo players, this version comes with such a long list of changes, I dont expect anybody to read through it, but trust me, its a good list from a development point of view. A lot of changes, fixes, improvements and new content all over the place. I also changed some of the level maps, giving them a better flow and more interesting tactical wise. Ill continue tweaking these things and of course Ill be adding new maps to play on (there are already one or two new ones in this version). Make sure to wishlist the game, and also come hang out on the Discord: discord.gg/orangepixel where eventually we will be moving to private betas/demos closer to release! https://store.steampowered.com/app/1892750/Regulator_City/
One or two of the bigger changes are featured in my latest devlog video, so if you want to hear me explain some thought process on these things AND show the creation of a couple of NPC avatar pictures, then this is the video to watch: [previewyoutube=tuBdlVRjvdE;full][/previewyoutube] Full changes list:

  • added: Time-limit variations on missions
  • added: better HUD design for timelimit (also on detonations)
  • added: one-time missions will be striked-through on failure
  • added: Park areas are now darker, with light coming through trees
  • added: More grunts to enemies which are attacking
  • added:fallen squad members now dont move in/out buildings anymore
  • added: single-floor-tile editing to level editor
  • added: mission-type icon to interface (top right corner)
  • added: grass floors
  • added: vending machine should only give X amount of cans and these should restore HP
  • added: halved-HP missions should restore that taken hp after a mission
  • added: extra triggers for squad members to respond to and behave on
  • added: statusbar for fallen squad members now blink
  • added: a marker floor area to be used infront of operational computers like in HQ
  • added: NPC avatars to dialogs
  • added: ammo-handling now done per-weapon type
  • added: Disabled power will be automatically reset after X amount of seconds
  • added: Nightvision goggles for power-less mode
  • added: escorting hostage will now have more enemy spawns
  • changed: mission-variations now more random (better randomness)
  • changed: keycards only picked up by player (less confusion to the player)
  • changed: improved first park area
  • changed: updated first Park area to look much better now
  • changed: after completed mission you first go back to HQ instead of citymap
  • changed: your squad team now build out of non-main characters (clones)
  • changed: only show human-player HUD
  • changed: Only human players appear in HQ
  • changed: disabled using HP on squad members (they are now fragmeat)
  • changed: slowed down bouncy arrow in city view
  • changed: small fixes to HUD
  • changed: new interface designs
  • changed: some weapons wont be dropped by enemies
  • changed: improved feeling on melee-hits and punches
  • changed: disabled auto-snap on gamepad aiming
  • changed: melee weapons now have a limited-use (except Knife)
  • changed: weapon Knife is always restored as alt-weapon if no alt-weapon is there
  • changed: item-drops on enemies now random (not ammo/dna only)
  • changed: hostage cant be killed (we had no control over the outcome)
  • changed: mission progress info rendered smaller, and added sound
  • fixed: failing mission with 2 soldiers doesnt reset 4 team members on retry
  • fixed: bullets colliding seem blocked by furniture
  • fixed: gamepad aiming was a bit off
  • fixed: melee-enemies can still swing when Morphed
  • fixed: security-camera danger-zones arent stopping the squad from moving
  • fixed: shade of squad members who fell turn green
  • fixed: npc dialog text not properly centered (more room on left side)
  • fixed: extreme pathfinding slow down bug
  • fixed: returning to street doesnt reset No-Dodge modification
  • fixed: Dodge move delay/duration overlapping issues
  • fixed: bullets moving slowpaced and only horizontally (when hit a wall vertically)
  • fixed: safe-cracking task arrow rendering bug
  • fixed: issues with blasting walls
  • fixed: trees block bullets on their visual-properties, not their collision box
  • fixed: some items are placed inside walls
  • fixed: hostage can run through closed keycard door
  • fixed: tasks sometimes dont get activated
  • fixed: circle for HQ computer is wrongly positioned when flipped
  • fixed: enemies still spot players in dark (no power mode)
  • fixed: energy not increased from dispensor drinks
  • fixed: modifier with 1DNA for abilities doesnt work
  • fixed: improved mission modifiers randomness
  • fixed: inventory items (keycard) sometimes gets added 30+ times
  • fixed: exit-hotspot on vertical door on right is a bit off
  • fixed: possibly close garage-door when mission is done
  • fixed: picking up ammo should go to weapon-slot if walking with melee weapon
  • fixed: entry door should be disabled and not function as exit-door when proper-exit is there


[ 2022-12-02 12:59:01 CET ] [ Original post ]



Regulator City
Orangepixel
  • Developer

  • Orangepixel
  • Publisher

  • 2024
  • Release

  • Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 22  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
    🎮 Full Controller Support
  • Controls

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  • https://www.orangepixel.net/regulatorcity
  • Website

  • https://store.steampowered.com/app/1892750 
  • Steam Store

  • REGULATOR CITY is a top-down roguelike where you are never going solo: you have an AI controlled team supporting your every move. You can decide to lead the way or perhaps hang back as your team takes out the various bad-elements in the city and level-up their own skills becoming even more useful for future missions.

    THE SITUATION

    An Asteroid crashed in the city, and an Alien substance called the Ooze started seeping out of it. It was quickly discovered that the Ooze had great drug potential, and it had mutating powers to who-ever Oozes up on it.

    Gangs around the city have been using it to become stronger and more dangerous..

    YOUR TEAM IS YOUR WEAPON


    Besides a host of gadgets, weapon upgrades and handy tools to increase your chances of survival, you also lead a team of AI controlled trigger happy soldiers. Move as a single entity through various environments performing missions. They will help you take out enemies, and as they level-up learn abilities to breach doors, place C4, collect intelligence data, and become better at what they do: kill the mutated enemies.

    Lead the pack from the front, or lay back a bit as they take out enemies, the most important thing: operate as a team and make sure you stay a live .. at all costs!


    SUPER POWERS


    The alien substance that crashed in the city doesn't just mutate gang members and various other city dwellers. It has also given you super abilities! Each playable character has a different set of Abilities and dodge moves to learn and use during your missions.

    REGULATE THE CITY


    Complete missions all over the city, from apartments to industrial area's, hospitals, banks, airfields and scrapyards! The city layout and missions are procedurally generated, within pre-designed interior maps. Giving the best of both rogue-likes and custom level-design gameplay.

    Can you lead this squad to victory?

    https://store.steampowered.com/app/1892750/Regulator_City/

    MINIMAL SETUP
    • OS: Ubuntu 12 or newer
    • Processor: 2.0 ghz Dual CoreMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: Intel HD3000 or higher with OpenGL 2.1 support
    • Storage: 200 MB available space
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