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Regulator City Demo v0.0.46: Onboarding Smoothness

Almost a month after the last demo, I bring you a brand new demo with the main focus of "onboarding players" and making sure things are more clear and obvious to especially newer players. I'm slowly building a roadmap towards a release, and with this demo the main focus was on creating a better experience for players which also makes the demo more usable for Streamers to showcase the game. So in the coming weeks/months I will be able to contact various streamers and see if they are interested in taking it for a spin.
Regulator City will also be part of various events and things requiring a good demo, so I'm REALLY happy I got this out the door! A large amount of work has also been put into tweaking and perfecting the interaction with your Squad mates and also the enemies. It's a big improvement over the last demo, so make sure to check it out! (And don't forget to Wishlist the game) https://store.steampowered.com/app/1892750/Regulator_City/ In this weeks video I also played the game a bit and gave some more background information on the various tweaks and changes made to improve the experience for new and returning players: [previewyoutube=CYKgufkGvjs;full][/previewyoutube] Full changes list: added: Infobubbles to "loud devices"(washingmachine, audio, etc) added: Energy drink effects now shown in speech-bubble added: "generating city" to pre-game loader (indicating it's a unique city every game) added: Noise-generating devices will have a limited "noise" time (washingmachine, music, etc) added: security alarm lights and sounds added: post-tutorial animation changed: Lime-green interface to Orange interface (removes the idea of being xbox focussed) changed: Squad AI tweaks changed: Disabled AI settings for now changed: Powered up ability promped replaced with speech bubble changed: removed empty-weapon being thrown away (creates confusion) changed: Grenade-launch replaced with grenades in inventory changed: Ammo boxes now also drop grenade/flashbangs,etc changed: secret-area walls now operate same as dataretrievel/vaults changed: added an appear-delay to the upgrade screen changed: out-screen spawns now make a "drop noise" so player can identify them fixed: show settings more prominent on start screen fixed: Made more apparent which characters are still locked fixed: Sneak-instructions in tutorial now more clear fixed: removed "distractions" from tutorial level (enemies spawning, pickups, etc) fixed: Made some dialog-action-buttons more present/connected to dialog fixed: open-door floor tiles looking like voids (blackness) fixed: enemies shooting and showing ooze when in hidden rooms fixed: oozebits spawning in level-void fixed: issues with data-recovery events and vault-cracking fixed: certain damage being done through walls fixed: improved enemy rope-spawns fixed: enemy alerted by player, just stands there if very close to player fixed: player starting with X amount of XP already collected before anything done fixed: improved enemy response to "danger" (like bombs, grenades, etc) fixed: bug with Camera not highlighting it's target areas fixed: enemies will now try to attack the team-member that shot him fixed: Camera's were still detecting morphed players fixed: City-building layouts are now better randomized per-block fixed: Enemy taunts causing frame-drops


[ 2023-04-20 16:10:38 CET ] [ Original post ]



Regulator City
Orangepixel
  • Developer

  • Orangepixel
  • Publisher

  • 2024
  • Release

  • Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 22  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
    🎮 Full Controller Support
  • Controls

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  • Review Score

  • https://www.orangepixel.net/regulatorcity
  • Website

  • https://store.steampowered.com/app/1892750 
  • Steam Store

  • REGULATOR CITY is a top-down roguelike where you are never going solo: you have an AI controlled team supporting your every move. You can decide to lead the way or perhaps hang back as your team takes out the various bad-elements in the city and level-up their own skills becoming even more useful for future missions.

    THE SITUATION

    An Asteroid crashed in the city, and an Alien substance called the Ooze started seeping out of it. It was quickly discovered that the Ooze had great drug potential, and it had mutating powers to who-ever Oozes up on it.

    Gangs around the city have been using it to become stronger and more dangerous..

    YOUR TEAM IS YOUR WEAPON


    Besides a host of gadgets, weapon upgrades and handy tools to increase your chances of survival, you also lead a team of AI controlled trigger happy soldiers. Move as a single entity through various environments performing missions. They will help you take out enemies, and as they level-up learn abilities to breach doors, place C4, collect intelligence data, and become better at what they do: kill the mutated enemies.

    Lead the pack from the front, or lay back a bit as they take out enemies, the most important thing: operate as a team and make sure you stay a live .. at all costs!


    SUPER POWERS


    The alien substance that crashed in the city doesn't just mutate gang members and various other city dwellers. It has also given you super abilities! Each playable character has a different set of Abilities and dodge moves to learn and use during your missions.

    REGULATE THE CITY


    Complete missions all over the city, from apartments to industrial area's, hospitals, banks, airfields and scrapyards! The city layout and missions are procedurally generated, within pre-designed interior maps. Giving the best of both rogue-likes and custom level-design gameplay.

    Can you lead this squad to victory?

    https://store.steampowered.com/app/1892750/Regulator_City/

    MINIMAL SETUP
    • OS: Ubuntu 12 or newer
    • Processor: 2.0 ghz Dual CoreMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: Intel HD3000 or higher with OpenGL 2.1 support
    • Storage: 200 MB available space
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