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When you start a project like Regulator City, there is a certain vision and idea of what you want the finished product to be like. Getting from that first idea to that vision is sometimes extremely easy and straightforward, but in the case of Regulator City it has been a massive path of many ups and downs.
So it's hard to describe the relieve and many other feelings that unleash the moment I noticed that Regulator City became that game I originally had in mind. A great mix between action, stealth, coolness of leading a team, and finally the rogue-like elements I try to put in all my games.
Before I dive into the specifics for this v0.0.50 demo update, PLEASE grab yourself a copy of the demo and make sure to wishlist the game, I can't wait for you to play it and enjoy it!
https://store.steampowered.com/app/1892750/Regulator_City/
The list of changes is LONG, so there's no way I'm going to cover all of it in detail. The key changes for this demo, and the gameplay, are most certainly the implementation of a Game Over state - if you (the Alpha) dies, it is game over in a traditional rogue-like sense. This gives you some extra things to think about on how you go into the missions.
I also restructured and streamlined the way your squad is made available and how you can revive new squad members, AND your team members can now actually level-up and learn new skills! This is a major difference in the gameplay, because you now WANT to keep your team members a live and help them out, so you don't have to replace them with a Level-1 grunt later on.
The way they learn skills will be improved in a later demo update, for now they will automatically get skills assigned as they level-up. This means that all the mission stuff is originally done by you as a player : place bombs, get intelligence, crack safe, etc. But over time your squad members will be able to take care of these things for you and much faster!
I also reworked all the interface things and cranked up the feedback to players to close to maximum! You will not miss out on important gameplay events happening!
So go check out the demo, it's a longer demo than before, you can now play 4 city blocks, so a lot more fun to be had. Come talk about it over on the Discord and don't be shy in dropping your ideas!
Here's the full list of changes and fixes, if you want to stay updated on these on a more daily and smaller version: there's now an automated update list being dropped in the Discord channel for the games I'm working on at the end of every work day! so come hang out!!
Full changes list:
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