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The development is going exceptionally well. I implemented all texts and visuals into the game, and Ive already started to make connections between the scenes. The first event, including Rosie, our new character, is already fully playable (but not balanced yet the fight with the spiders in the cave was insane, even on a very high difficulty level). Also, I was able to convert all older animations into a new format thanks to that, well save disc space and browser memory, solve some preloading issues, and provide much better image quality and fluidity of the animation itself.
The plans are ambitious were adding new scenes and new enemies to fight. This time, Horos will have to face a lot of spiders, minotaurs, the goblin king, thieves, and bandits, and Steve the Unstoppable, the powerful necromancer, surrounded by a gang of rotting corpses. But thats not all. We plan to introduce legendary creatures youre going to hunt. Those creatures are potent enemies that must be tracked first and then killed in a challenging and violent battle.
With the WEB OF SHADOWS update, I plan to introduce some kind of bestiary an encyclopedia of all enemies in the game, with some stats, short descriptions and images.
I also want to reserve some time to redesign the interface and add new skills, weapons and unique abilities your special enemies could have. Moreover, we plan to introduce skills that allow faster travel around the map, even in the EXPERIENCE EVERYTHING mode.
Get ready for a wild ride, because theres gonna be a massive update with tons of drool-worthy new content. Not only will you have the chance to get it on with some fresh faces, but youll also have the opportunity to do battle with some badass beasts. Time to level up and unleash your inner monster slayer!
And one more thing the new animations, used in the HOROS game for the first time, are so badass! All new animations we gonna present in the WEB OF SHADOWS expansion have 40 frames and a very high dose of awesomeness.
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