The development is going exceptionally well. I implemented all texts and visuals into the game, and Ive already started to make connections between the scenes. The first event, including Rosie, our new character, is already fully playable (but not balanced yet the fight with the spiders in the cave was insane, even on a very high difficulty level). Also, I was able to convert all older animations into a new format thanks to that, well save disc space and browser memory, solve some preloading issues, and provide much better image quality and fluidity of the animation itself.
The plans are ambitious were adding new scenes and new enemies to fight. This time, Horos will have to face a lot of spiders, minotaurs, the goblin king, thieves, and bandits, and Steve the Unstoppable, the powerful necromancer, surrounded by a gang of rotting corpses. But thats not all. We plan to introduce legendary creatures youre going to hunt. Those creatures are potent enemies that must be tracked first and then killed in a challenging and violent battle.
With the WEB OF SHADOWS update, I plan to introduce some kind of bestiary an encyclopedia of all enemies in the game, with some stats, short descriptions and images.
I also want to reserve some time to redesign the interface and add new skills, weapons and unique abilities your special enemies could have. Moreover, we plan to introduce skills that allow faster travel around the map, even in the EXPERIENCE EVERYTHING mode.
Get ready for a wild ride, because theres gonna be a massive update with tons of drool-worthy new content. Not only will you have the chance to get it on with some fresh faces, but youll also have the opportunity to do battle with some badass beasts. Time to level up and unleash your inner monster slayer!
And one more thing the new animations, used in the HOROS game for the first time, are so badass! All new animations we gonna present in the WEB OF SHADOWS expansion have 40 frames and a very high dose of awesomeness.
[ 2024-02-16 14:02:52 CET ] [ Original post ]
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FREE GAME EXPANSION RELEASED
STORY
“People say it was a miracle I survived. My wounds… they were too deep; I should’ve been dead three times over. I was lying in a pool of my blood when they found me, babbling like a madman. The farmers were inclined to end my misery and spare me needless suffering, but they couldn’t bring themselves to kill someone in cold blood, so they dragged my not quiet corpse to the stables to let me die in warmth, at least a bit of comfort. Except… I didn’t.
When they saw I was alive and recovering, improving… they took me to Swingmore. There’s an innkeeper here, a good woman who wants to take care of me and let me… I don’t know. I don’t know nearly anything. But here I can rest till I’m ready to decide. To decide who I am, and maybe discover who I was.”
This is how you got your new name, Horos, and the man you became. The monster-slayer, the lover of many. The seeker of what you lost.
CHARACTERS
During his quest, Horos meets many people – from cutthroat merchants to literal cutthroats to people more interested in… other parts of his anatomy. While designing the characters, we’ve tried to adhere to the fantasy spirit by adding unique, distinctive features to each of them. Lithe, nymph-like women will stand aside ones with more rotund curves, and you will also find those that are not so easily described.The innkeeper Lucretia will try to nurture you with her motherly side, Kara, the blacksmith’s daughter, is quite ready to be nurtured herself, and Fabiana, the leader of the Majestic Owl cult… well, you’ll have to find that out by yourself. Mandy is ready to work some magic (the witchcraft kind), Teriani will do as elves do (repeatedly), and Lady Aleneitte will show you what nobles do with their husband’s permission. This is by no means exhausting, but Horos will undoubtedly be exhausted by the end.
SEX SCENES
Let’s put it this way: in what other games have you gone from helping a recently resurrected necromancer celebrate her return to the land of the living only to take a friendly vampire in a threesome with the shopkeeper girl? Of course, this is just the tip (heh) of the proverbial iceberg, but we wouldn’t want to spoil everything for you yet.And the story part won’t be the only one where we get innovative. The animations will be rendered in 40 frames, the best-looking, most fluid we’ve ever made, and they won’t be just a slideshow. We’ll add some random elements to them, but we’ll also work to make them more interactive than ever – just as a small preview: every position will have its associated cumshot, so look forward to painting the ladies white any way you like. Again and again.
DIVERSIFIED SCENERY
We’ve spent a long time getting each location right, from inception to design to final render. But the work put into each individual background doesn’t mean we’ve limited ourselves to a few key scenes. No: this project doubles, or maybe even triples, the number of locations of our most expansive projects to date.You will begin your story in Swingmore, a small town in the middle of nowhere, and from there, you’ll travel through swamps, deserts, diverse forests, deadlands, and much more. Every environment will throw new enemies at you – from the desert-dwelling, scimitar-wielding goblins to acolytes with their magics and swordmasters… and that’s just in one place!
In the three available towns and in many hidden places throughout the game (a hut in the swamp, a tent in the desert,…), you’ll find characters to interact with, be it through trade or sprawling dialogs, intriguing quests, or…. Well, you remember what the game is about, don’t you? Yes, there’ll be plenty of that.
A SIMPLE RPG GAME
Simple doesn’t mean incomplete: looting defeated enemies and abandoned treasure, equipping yourself with armor, weapons, and assorted items to increase both your stats and chances, and, of course, combat. Don’t worry. The story's focus will still be the erotic encounters, and we won’t bog you down with a cumbersome system, but you’ll still face many enemies, some of which you will overpower and some that will require a bit of cunning from you.Goblins, skeletons, zombies, and the like won’t stop you for long, but when you get to the trolls, wyverns, or other scaly threats… Well, that’s where the fun starts. Dragons, after all, think armor makes you crunchier.
- OS: Latest versionMemory: 4 GB RAMStorage: 3 GB available space
- Memory: 4 GB RAMStorage: 3 GB available space
- Storage: 3 GB available space
- Memory: 4 GB RAMStorage: 3 GB available space
- Storage: 3 GB available space
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