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This latest update adds all-round better VR Headset support. Window Mixed Reality headsets should work correctly, along with other OpenVR headsets.
You can now also play with the Oculus Touch controllers. More VR controller support coming in the next update.
We've added 2 new Weldon skins for our PlayStation 4 launch contest winners ːWeldonRocketː
Say hello to Arctix and Valo23MO
Thank you for rocket jumping your way to the top of the PS4 leaderboards.
Launch event winners, your Cursors are here! Big congrats to:
Launch event winners, your Cursors are here! Big congrats to:
With this update you can put on your VIVE ( or Oculus ) headset and immerse yourself in the world of Tinertia!
VR players will enjoy all the features that Tinertia has to offer, including global leaderboards. We hope you enjoy this truly one of a kind, competitive VR experience.
With this update you can put on your VIVE ( or Oculus ) headset and immerse yourself in the world of Tinertia!
VR players will enjoy all the features that Tinertia has to offer, including global leaderboards. We hope you enjoy this truly one of a kind, competitive VR experience.
Tinertia fans, SteamVR ( & Oculus ) support will drop June 20th. We're also launching Tinertia PlayStation®4 on the same day!
To celebrate we're holding a PS4 streamer event June 14th - 20th where you can win cool prizes. Think you've got the skills to log the best times? Sign-up to participate HERE
Tinertia fans, SteamVR ( & Oculus ) support will drop June 20th. We're also launching Tinertia PlayStation4 on the same day!
To celebrate we're holding a PS4 streamer event June 14th - 20th where you can win cool prizes. Think you've got the skills to log the best times? Sign-up to participate HERE
On June 20th we will launch the Tinertia VR Update! With this update you'll be able to boot up Tinertia with your favorite VR headset & controller, and enjoy a truly immersive rocket jumping experience!
Both VR and non-VR players will share the same leaderboards. We've also added fixes for gauntlet level collision bugs and NEW leaderboards for select Gauntlet level seeds!
On June 20th we will launch the Tinertia VR Update! With this update you'll be able to boot up Tinertia with your favorite VR headset & controller, and enjoy a truly immersive rocket jumping experience!
Both VR and non-VR players will share the same leaderboards. We've also added fixes for gauntlet level collision bugs and NEW leaderboards for select Gauntlet level seeds!
Tinertia's next update will add VR! Get your Vive ( or Oculus ) ready for an incredibly immersive platforming experience. We'll announce the date shortly but here's a GIF to tide you over.
This update will also contain fixes and improvements to Gauntlet mode, as well as the ability for us to add Leaderboards to certain Gauntlet Levels. Stay tuned!
Tinertia's next update will add VR! Get your Vive ( or Oculus ) ready for an incredibly immersive platforming experience. We'll announce the date shortly but here's a GIF to tide you over.
This update will also contain fixes and improvements to Gauntlet mode, as well as the ability for us to add Leaderboards to certain Gauntlet Levels. Stay tuned!
Today we launch a brand new game mode; Gauntlet Mode is all about seed-value based generated levels.
You can randomize the seed to play different levels. Returning to a level is simply a matter of typing in the same seed value! Seeds are simple text strings that look like this 24-LOL
We hope to get your feedback on Gauntlet Mode so we can tune the system to generate a large variety of levels. Let us know what you think on the Discussion Boards.
This update also adds unlockable skins for Weldon. Our next big feature update will be someone special, have your headsets ready :) Enjoy!
Today we launch a brand new game mode; Gauntlet Mode is all about seed-value based generated levels.
You can randomize the seed to play different levels. Returning to a level is simply a matter of typing in the same seed value! Seeds are simple text strings that look like this 24-LOL
We hope to get your feedback on Gauntlet Mode so we can tune the system to generate a large variety of levels. Let us know what you think on the Discussion Boards.
This update also adds unlockable skins for Weldon. Our next big feature update will be something special, have your headsets ready ;) Enjoy!
This update was originally planned for last week, however I did not want to update amongst all the major AAA launches.
Therefore Unlockable Skins and the v1 of Gauntlet Mode will go live this week!
Once Gauntlet Mode is live, we'd love to get your feedback on the discussion boards so we can tune it to be something special.
This update was originally planned for last week, however I did not want to update amongst all the major AAA launches.
Therefore Unlockable Skins and the v1 of Gauntlet Mode will go live this week!
Once Gauntlet Mode is live, we'd love to get your feedback on the discussion boards so we can tune it to be something special.
Character Skins will drop with a brand new Game Mode. Here's a sneak peak!
Character Skins will drop with a brand new Game Mode. Here's a sneak peak!
Fellow Tinertia fans. Unlockable skins for Weldon are ready to go!
We plan to push an update this month. You can also expect some new levels to show off your skin unlocks :)
Let's start 2017 with some rocket jumping bliss ːWeldonRocketː
Here it is, Tinertia v2! Better graphics, smoother physics, and more indie polish :D This upgrade gives us a great foundation to add new features; Our next update will be unlockable skins.
Enjoy! and as always, let us know what you think on the discussion boards.
Coming Next...
Tinertia update v2.0.0 will drop tomorrow ːTheARCː
Just a reminder that we will be resetting the leaderboards with the update. This will provide a clean slate for v2.0 which has better tuned levels, improved physics, and has resolved many replay bugs.
For more details checkout our previous Update Roadmap announcement.
Here's a wallpaper created from a screenshot of Version 2.0.0, enjoy! Wallpaper 2560x1440px
Fellow Tinertia Fans, We've been working hard on upgrading your rocket jumping experience and here's what to expect in the Version 2.0.0 Update dropping this month:
I just wanted to update the community on some recent happenings. I had to stop all development on Tinertia for a few months due to a conflict with our previous publisher. Suffice to say that's all behind us now. We're now working on a major update ( upgrading the game engine ) that will bring visual and performance improvements. We're also working on goodies that you can unlock with Time and Par medals. As always we love to hear from the community about anything Tinertia. Feels great to be back, stay tuned :D - vkidd
This update brings new tuning on the Time and Par medals, along with some minor bug fixes and optimizations:
After many questions & requests for Win10 native Xbox One controller support, it's finally here! With this update we ripped out our old Input system in favor of a new one. Tinertia now has native support for more controllers, allows plugging-in controllers at runtime and Rumble for XInput controllers! Here's the new list of supported Controllers:
New Stuff
This new build comes with changes to a few of our achievements. Based on completition percentages we found the "Complete speed run without dying" style achievements weren't compelling users to complete them. Here is the list of changes:
This update adds a variety of UI enhancements:
Just wanted to update the community on an issue with Xbox One controllers on Windows 10. If you're noticing strange input behavior ( eg. left stick and DPads constantly pushing left ) the issue is caused by the new Windows 10 driver for the controller. Tinertia is not the only game affected by this and we're working to get a fix asap. The interim solution to get this working is to revert the controller driver to the Windows 8.1 version. You can find it here Optionally you can also use Xbox360, DS4, DS3 or Logitech controllers. Check out the Controller Discussion for more details.
66 levels. 7 bosses. Lots of fist pumping victories. Check out the launch trailer here. After a year in early access Tinertia is finally ready for prime time! We'd like to thank all the players who helped us build this explosive platformer. All the feedback on forums, playtests on twitch, and leaderboard rumbles have helped Tinertia become what it is today. The game is launched, but we're not finished yet. Expect a few more features to keep Tinertia fresh and better than ever. For now get out there, show the ARC who's boss, and save Weldon! -Candescent Games
We are extremely excited to transistion out of Early Acces and letting people get their hands on the full Tinertia expirience which now has all 7 worlds to conquer. For the first week it will be 20% off in celebration so be sure to tell your friends! Happy Rocket Jumping! #NoJumpButton
This update brings you the new Factory World, a revised #YOLO mode that features Bosses, a leaderboard wipe, and alterations to Core and Mines worlds. Check out our dev blog for more info.
With this build we bring you iteration 1 of leaderboard Replays! You can now watch a replay of a Leaderboard entry. NOTE: We have not reset the leaderboards yet; Our goal is to test this feature before pulling the trigger on reset. Only scores posted after this update will have replay data. Fixes EA1.4.2 also contains many requested fixes and improvements, including some difficulty curve adjustments. Next Update Factory World and Boss are headed your way in the next update ( next week ). As always, let us know what you think of the Replay system and fixes!
We have 2 features coming to Early Access in the following weeks:
Fixes
Fixes for controller support issues on Win, Mac, & Linux.
PlayStation DualShock 4
Win / Mac / Linux - Connect with USB Cable.
PlayStation DualShock 3
Win - Using MotionInJoy Drivers.
Xbox ONE
Win - Connect with USB Cable.
Xbox 360
Win / Mac / Linux - Wired or with Wireless Dongle.
Logitech F310
Win / Mac - Direct Input Mode.
Linux - XInput Mode with xboxdrv Driver.
Logitech F710
Win / Mac - Direct Input Mode
Linux - XInput Mode with xboxdrv Driver.
This iteration adds 2 new Features
Tomorrow we launch Ver EA1.3.3 with the first iteration of In-Game leaderboards and the shiny new Replay Camera!
Replay cam TENDRILL
Replay cam Slums 07
[img=http://www.canplay.com/wp-content/uploads/2015/03/Mines_World_02_Screen.jpg] This release focuses on optimization and difficulty tuning for the first 4 Worlds. We're getting great feedback from the Steam community, watching Tinertia streams, & demoing the game at expos. With that feedback we've made some tweaks to World 1 & 2 to smooth out the difficulty curve. Let us know what you think! Fixes - Minor Replay bug in ReCyclops. - Minor Replay bug in RamRod. Improvements - Optimizations in Core, Mines, Sewers that improve performance and framerate stability. Coming Soon - In-game leaderboards - Factory World
Tinertia will be part of the Indie MEGABOOTH at GDC along with 14 other awesome Indie Games! https://www.youtube.com/watch?v=fHrxPwxo9ko
[img=http://www.canplay.com/wp-content/uploads/2014/10/Slums-Boss-Screenshot-1024x576.jpg] The Tinertia team is stoked to release the next chapter in Weldon's journey, Slums World!. This is a brand new World with 9 levels and a fearsome Boss battle. This update also includes the first iteration of the Replay System. Read more about the update on our blog. Features - Slums World - Replay System Fixes - Minor bug fixes and tweaks. Coming Soon - In-game leaderboards - Factory World As always, be sure to send us your feedback.
Fixes - Art fixes in Sewers World - Minor camera fixes in Mines - Yolo leaderboards are now working Features - Cloud Saves are in! To migrate your existing save data just boot up the game. **NOTE: If you play on multiple computers, Update and Run the game on the computer who's save data you want to use. After that your data will transfer to all other computers. Coming Soon - Slums World As always, keep sending us feedback :D
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