




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Did you enjoy the eerie atmosphere of Monolith?
You loved the music and themes which accompanied you on the journey?
You want to support the project, the composer and us further?
Consider purchasing the official soundtrack right here and take it with you on your own adventures!
Thank you,
Your Animation Arts Team
[url=https://store.steampowered.com/app/2883060/Monolith_Soundtrack/]
- Fixes graphics bug with missing body in Holo Record - Improvements in graphics of console close up - Fixes minor text and walkthrough issues
- Steamdeck support with game pad controls for various parts of the game and official Steamdeck Layout - Native Linux Build - Repairs connection between Demo and Main Game, which suffered from a bug at the end of the demo on the plateau
The AGGIE AWARDS are here!
Your vote is needed to award the best adventure games of 2023 on "Adventure Gamers".
Votes can be cast up until February 2nd!
Follow the link below and vote in up to 13 categories without having to register.
Of course, we'd be most excited if you send 'Monolith' a few of those votes, but every vote cast is good for the genre!
A little hint: If you don't want to search long for a game, open the drop down menu and quickly type the first letters of the game you are looking for.
M-O-N ... and you've found Monolith
AGGIE AWARDS - Readers Choice Poll
[url=https://adventuregamers.com/articles/view/2023-aggie-awards-readers-choice-poll]
-Adds buttons to the walkthrough in order to select sub tasks in more complicated puzzle situations -Adds multiple subtle graphics, vfx and sound improvements through out the game -Fixes multiple text, scripting and graphic bugs and errors throughout the game -Implements various optimizations
Hello adventurers,
We need your help to enter Monolith in this year's Steam Awards!
Since we have received so many kind and beautiful messages about the game's story, we are hoping for your vote in the category "Outstanding story-rich game"!
Thank you very much!
Hello adventurers, today we would like to thank you for your continued great feedback on Monolith as well as for the reports of bugs and problems! The overwhelming response makes us very happy, of course, even if opinions about the end of the game differ here and there. We had expected a certain polarization in this regard . For the first bigger update, which has now been released, we have taken some time to fix several problems at once and improve the game's graphics in a subtle way. A number of minor bugs have been fixed, functions improved and "cosmetic repairs" carried out. Below you will find an overview of all the changes: Features - "Start from the end of the demo version": Players of the new demo version can now load their demo saves in the main game, or use "Continue" in the main menu to load the last autosave directly and continue playing straight away. Text - Fixed various incorrect and imprecise texts - Improved player guidance and puzzle help - Adaptation of the enclosed walkthrough Graphics - Slight improvements to facial expressions and animation transitions - Dynamic cables hanging from the ceiling and moving with two of the machines - Additional background animations - Correction of some animation points to fix imperfections in the presentation scripting - Various fixes to minor issues, bugs and imperfections throughout the game - Replacing one of the acids to avoid ambiguities - Added some texts for CORE in the swamp - Machines can be controlled with W,A,S,D Thank you very much, your Animation Arts team.
- Implements 12 save slots instead of the previous 5. - Fixes a bug that appeared if you saved inside the wreck shortly after getting CORE. - Improves the usability of the exits and holo records inside the courtyard - Minor adjustments to the walkthrough
- Fixes all unattainable achievements.
Hello everyone! Finally we have a short ingame preview video for you, including voice-acting, music and a bit of game play available in the previews and on Youtube. Next we are preparing the trailer and a playable demo, before the game will be released later this year. Stay tuned and follow us on Twitter and Instagram for more (smaller) development updates. [previewyoutube=0tzkQ-eVdVE;full][/previewyoutube]
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