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A short intro level has been added, and a healthbar in Classic mode - Thanks for the feedback! A new demo is live - intro level Small performance improvements and bug fixes
First, thank you all for your awesome feedback! As some of you know, this is my dream project for a couple of years now, and also my first released game. So I appreciate all the feedback I can get from you all, to make this game as good as possible. I've heard your feedback, did the work and now I have a lot of new improvements for you all to enjoy! A lot now, and more to come later! So let's get into it - what's new?
The root of the performance issue has been identified. This is a quick update addressing the issue. More improvements are planned in the future. Also a few minor bugs had been fixed The character control for Dracula (Red skin / Ottoman Kilij sword) had been updated after the player feedback. More adjustments are planned in the future.
Some players experienced unjustified performance issues or malfunction of the app, that might be caused by the antivirus or Windows firewall blocking the app from functioning properly. If you experience such issues, please make sure you add an exception for the game to the firewall, and maybe disable the antivirus while you play the game. The game engine uses chrome, and that might cause some issues and suspicions with the antivirus.
Quite a few players were having too much difficulty controlling the characters, they didn't like the sliding, so it was addressed in this quick fix. More polish will come later (feel free to send me your feedback, for future adjustments). Players also reported some other bugs - thank you for reporting, I will address them in future updates. Thank you!
The wonderful moment has finally arrived, on this beautiful day of October 2nd, 2023! After years of hard work, long hours, tears and sacrifices, this new game is finally born into the world, ready to bring joy and beauty into many lives for decades to come. A small dent has been put out in the universe, something dark and beautiful, a little spark of (de)light, ready to be enjoyedfor generations to come. And we get to be part of its journey, we were there the moment it was born. It was neither huge, nor perfect, but it was beautiful in its own dark and twisted way. Thank you all for following its journey, thank you for testing the multiple unfinished and painful iterations, thank you for sharing your feedback in these last three years, to make the game better. I managed to implement a lot from your feedback, but there is a lot more that I would like to do in future updates. So feel free to speak your mind about the game, let me know what you think about, share your impressions and feedback - those are very valuable to me because I want to improve this game, and all my future games after this. So feel free to speak your mind and let me know what you think about the game! For those who stood by and waited for the game for such a long time, and were always ready to support the project, I decide to offer the biggest launch discount that Steam allows: 40%. After this, during sale events, the game will be sold with a 25-35% discount for about a year or two. So Im glad to say that the best deal is offered to those who supported the game from the beginning. Thank you for your support during these years!
After three years of working on the game, refining the concept over and over after player feedback, rebuilding everything from scratch (three times over), we finally have a game ready to be shipped and enjoyed by fans of the Classicvania genre! It's obviously not perfect, a lot of things can be improved, and are planned to be improved in future updates, but we have an awesome game for you! The full price is $8 (or $7.99 to be precise), to make it more affordable for most people, but it will launch with a 30% discount (so around $5.6) to reward the early adopters. I plan to offer the same 30% discount (+/- 5%) during Steam sales, and I plan to keep the same price for about 1-2 years. So if you're interested in the game, I encourage you to get it at launch, or during Sales events with this 30% discount, if you don't want to wait 1-2 years or more for a more significant occasional discount. (It's already affordable, don't wait 3 more years to save and extra $0.8, when you can play it now!) I would like to know what you think about it, so I encourage you to write a review, and let me know what you like / dislike about the game, so I can improve it in future updates, and make better games next time! If you enjoy these types of games, please buy the game and spread the news! I wish you all the best! Tiberius
- Faster character movement
- Faster attack speed
- Better jumps
- Less repetitive music
- Better enemy and weapon placement
- More ammo
(Also the cave level has been deleted. It came from the prototype where it was used for testing bats and cave graphics, so the level design was not representative for the game, it was just a draft, and people found it very frustrating. So the red spearman level ends the demo).
The feedback was consistent about those issues, so here they are. Try them out if you want, and leave feedback for further improvements, if you choose. I would appreciate it. (Not everything is going to be implemented in the demo, some will come in the full game only).
Have fun, and have a great day!
First of all, I would like to thank you all for the feedback, I greatly appreciate you took the time to test the demo and share your impressions, feedback and suggestions with me. It's important for me to improve this game, and also to make sure that I clearly communicate to you what this game is and what it's not, so I don't set the wrong expectation.
It's been brought to my attention that some players spend more time playing the demo than I was initially expecting, and because of this, the song used as soundtrack (about 3 min long) was becoming too repetitive. (Thank you Sergiu for the feedback!). This update adds 2 more songs, and reorganizes the whole soundtrack.
The song that used to play in the main menu (Enter Dracula / Dracula's Theme) becomes the chorus, and the other 3 songs (The craving,Restless andUnreachable) become "stanzas" in the new compilation of songs (Dracula: Rise of the Impaler) which is about 17 min long, and it loops. (Also, a couple of small bugs, just discovered, had been fixed).
Now,with the new soundtrack,I hope you enjoy the demo more.
All the best!
The demo just release is a proof of concept that allows you, the player, to experience the core gameplay, and it allows me, the developer, to get valuable feedback, so I can make the proper adjustments to the foundation of the game, before adding more and more content.
So, if you enjoyed playing Castlevania 1/3, I would really like to hear your first impressions or feedback for this game. If you want to share what you like or dont like about it, feel free to write here about your experience and impression, or, if you prefer, you can use email me at dev.vvdracula@gmail.com - the email is great for more detailed feedback and conversations.
If youre not a Castlevania fan, your first impressions and feedback are also valuable, but know that the game direction is already set, and Im looking for fine-tuning, not radical departures.
Thanks in advance for sharing your first impressions and feedback, if you like the game please add it to your wishlist (it helps a lot), and please share it with whoever might be interested, the more interested people, the more Im going to invest in the game.
Thanks for your help, I cant wait to hear your impressions.
All the best!
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