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I was gonna script the first spells into Chapter 2, but it's gonna have to wait until next week. I fixed a shitty bug that popped up instead. I did import the hangman minigame from Brigand for unlocking the gemcracks, but none of the actual spells are scripted yet. Also, using items and abilities now has a cooldown, so you can't throw 10 fire bombs and chug 10 potions in 0.1 seconds using the space bar to pause. Default cooldown for usable items and abilities is 1 second, bombs have a 2-second cooldown ("objCooldown" command in the script). Other minor fixes. [previewyoutube=e_VbE8F1D7Y;leftthumb][/previewyoutube] Complete list of changes: -Tapping a character in touchscreen mode that is already selected will now deselect. -New hangman minigame to unlock Gemcracks for magic ("if_minigame" boolean, not yet implemented). -Using inventory items or abilities now has a cooldown before you can use another (60 ticks by default, or 1 second). -New script command: "objCooldown" to set object's attack and item use delay (bombs take 120 ticks, or 2 seconds). -Fixed sound file paths in some ability scripts (hud\bonus.wav, special\feather.wav). -Fixed death scripts for most human baddies (dropping wealth). -Fixed Durolo AI destination in map2Docks script. -New background screen for reading books. -Updated manuals and encyclopedia.
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