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Animals now eat nearby food (both carnivores and herbivores). Replaced ratfolk faction with Izar Empire because it's much more influential (sorry, ratfolk). Rest assured there will still be a recruit-able ratfolk party member. Added some new units for future chapters, including City Champion, Izari Officer, and Horned Trog.
Also improved lots of Chapter 2 dialogue: Ireyna sells leather armor, you can flirt with Stormeye, you can use social abilities on Troimus and Iole, more.
Also, redesigned the Chapter 3 world map of Moonshade Isle a little. Gonna start working on the alpha soon.
New Chapter 3 world map:
Kitty eating meat:
https://www.youtube.com/watch?v=isBlV9AS3eQ
Complete list of changes:
-Now only mobiles of "human" species are diseased by eating raw meat.
-Using "objMobTarget" commands on items now has mobile go and pick up the item.
-Animals now eat food in AI scripts, both carnivores and herbivores, set max load to 0.
-Mobile AI now stops on collision if not in party and main destination is blocked.
-Izari Empire is now a faction, and Izari units have their own folder (replaced ratfolk faction).
-Updated map of Moonshade in Atlas and in-game map (updated names, moved Humming Vault north of swamp).
-Fixed bug where mobile targets wouldn't get reset when changing maps in world editor.
-New Noble unit (for later): City Champion (high Vitality and Physique, heavy armor).
-New Izari unit (for later): Izari Officer (high Vitality and Physique, Leadership).
-New Trog unit (for later): Horned Trog (high Vitality and Physique, Whirlwind).
-Updated trog sprites (including scouts, mechs, females, added horned trogs).
-Improved lots of Ch.2 dialogue (Stormeye, Troimus, Clovia, Iole).
-Ireyna now sells leather armor in Western Market (Ch.2).
-Added inventory to merchant in Western Docks (Ch.2).
-Fog and haze weather effects now move again.
-Added some encyclopedia locations.
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