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Added a new challenge map to Brigand: Battles DLC. Defend Echo's brewery from an army of Kalfu pirates, juicers, and mambos on the Panama farms. New achievement is unlocked if you manage to save 4 of the 8 brew tanks. Also, Battles now has a completely original soundtrack thanks to Sonic Kitchen and Daniel Estay. Sonic Kitchen: soundcloud.com/sonic_kitchen Daniel Estay: estayproductions.com/music Finally, snow effects are now working for modders (not used in main stories). Just use the "snow" command in the map scripts. Snow Effects: https://www.youtube.com/watch?v=JAJUdLX7LSw New Battles Map: https://www.youtube.com/watch?v=49UoRu7xjJg Version 13.1: SOURCE CODE: -New command: "snow" (creates snow weather effect, not used in main stories). -"AITargetName" script command is now ignored if object is already targeting an object of the given name. SCRIPTS: -Master Techie ability can now fix "Sabotaged Androids" (used in BATTLES DLC). -Removed Bartender dialogue about infinite Baroque weapon recharge stations (outdated hint). -(PANAMA) Fixed use script for Cyber Demon in Ciudad del Saber, improved some Cooper dialogue. -(PANAMA) Decreased lifespan of restless loa by waterfall from 10 to 8 (Possessed status effect). -(PANAMA) Map script for farms now removed restless loa during daytime (instead of just AI scripts). -(BATTLES) Fixed script bug that prevented objectives from being set. RESOURCES: -(PANAMA) Replaced Jungle.mp3 track (Kevin MacLeod) with original music from Sonic Kitchen. -(BATTLES) Four new original tracks for BATTLES maps (thanks to Daniel Estay and Sonic Kitchen, 2 still unused). -New characters for modding: Borrador, Manik (thanks to giwake, used in new BATTLES map). -Updated credits, copyright dates, and Builder's Manual. STORY FILES: (requires starting a new game) -(BATTLES) Added new map to BATTLES DLC: Fire in the Water Hole. -(PANAMA) Updated Panama Farms map a little bit (interior collision in Osito's house, cig vendor, new blocked exits). Version 13.0: SOURCE CODE: -New command: "waterGhost" to make water level transparent. -Setting effect infravision to 2 lets player see through walls (for modders, not used in main stories). -Setting object flying to 2 disables up/down camera bobbing. SCRIPTS: -Added new status effect: Loavision (allows you to see baddies through walls, not used in main stories). -Teammates no longer open alloy doors on collision (prevents skipping Ch.2 screen by shoving team through door). RESOURCES: -Changed bean can label to Spanish ("frijoles magicos"). -Added special title screens to the 3 DLCs. -Updated Builder's Manual. STORY FILES: (requires starting a new game) -(DEMO) Updated Demo story file (you can now safely copy demo characters to the full game, I think). Version 12.9: SOURCE CODE: -"Damage" command now cancels source object if source and target are both player faction (fixes starvation damage bug). SCRIPTS: -Fixed Acidic Corrosion causing Ricardo's dialogue to reset. -Fixed bug where Ramirez would crap out when you try to buy radiation pills. -(NIGHTMARE) Fixed fishing rod script in NIGHTMARE story that caused Ricardo's dialogue to reset. RESOURCES: -Improved 2D bubbles.bmp animation (holding breath). Version 12.8: SOURCE CODE: -New script command: "copyMapFrom" (to copy map from a different story file). -Fixed bug where rocket launchers would make a bullet tracer when used by baddies. -If shoot command is set to 1, sentient object will now instantly turn to face target. SCRIPTS: -Fixed bug where using Man's Best Friend ability would reset Ricardo's dialogue. -Fixed bug where Tio would disappear from party in Pochutla Markets late in game. -Teammates no longer drop inventory at the end of Ch.8 (before going to Polyphonic). -Teammates no longer leave the party in Beneath the Ruins map after it's cleared (Ch.8). RESOURCES: -Fixed building5.DBO UV mapping (thanks to Smashzone). -Updated Builder's Manual.
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