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Last Brigand cross-promo for a while. Gonna focus on getting Warlordocracy Chapter 3 out in time for 4/30, when we all get high and celebrate Hitler blowing his brains out. Added AI that scavenges for items and meat to the NIGHTMARE DLC, fixed some script bugs, and improved framerate a couple FPS, maybe. Also, put some extra objects and a skybox for modders in the EXTRAS DLC: building26-28, hill1-7, briefcaseBomb, boat2 (motorboat), stormy (skybox). [previewyoutube=nXSAaR1A4UQ;leftthumb][/previewyoutube] Version 13.4 Changes: -Improved framerate by streamlining HUD text plugin commands. -HUD now shows while zoomed in with scope, exit message now shows in top right corner. -Removed "HUD hidden" text while HUD is hidden. -Fixed default Steam Deck controls. Version 13.3 Changes: SOURCE CODE: -Sentients with no grip limb (no inventory, like hounds) will now immediately use items (like meat) if targeted in scripts. -Fixed "if_itemNear" boolean to ignore objects with tag "coin" or "money". SCRIPTS: -Fixed Leon dialogue and healing side quest in Ch.5. -Fixed black juice damage resistance (changed outdated "blunt"+"pierce" damage with "melee"+"bullet"). -(NIGHTMARE) Fixed script bug in NIGHTMARE where Fingers wouldn't leave the Scumlands when Lilly dies. -(NIGHTMARE) Hounds and demons now eat nearby meat/fish on the ground (up to 300 units away). -(NIGHTMARE) Implemented AI picking up items in the Spanish translation of NIGHTMARE DLC. -(NIGHTMARE) Decreased distance for ghouls to pick up items from 300 to 50. RESOURCES: -Set default Steam Deck control configuration in Steamworks. -(EXTRAS) Added new objects, textures, and skybox to EXTRAS assets for modders. -(BATTLES) Corrected some cliff+ground terrain in Panama Farms BATTLES map. Version 13.2 Changes: SOURCE CODE: -Fixed bug where some variables wouldn't reset when loading new objects. -Fixed bug with spawning sentients beneath terrain elevation and then using the "give" command. -Fixed bug with "if_objNear" command so that it no longer selects objects in a character's inventory. -Fixed bug with "if_objNear" and similar booleans where last object was not saved for "pickLast" command. -Fixed bug where sentient objects wouldn't get targeted obtainables if they didn't have a weapon equipped. -New script boolean: "if_itemNear" (test if useful unowned item is nearby, ignore objects with targetType=none). -New script boolean: "if_haveSpace" (test if object has an empty slot in inventory). -New script command: "aiTargetLast" (target previously-selected object). -ESC key will now automatically choose "No" choice in windows. SCRIPTS: -New option to kiss hookers for 5 jink to heal 5 points (not in NIGHTMARE). -Fixed Recruit Soldiers ability script in DEFAULT assets, removed from other asset folders (now adjusts object name). -Fixed script bug where Subz Juicers and Fluffy weren't abandoning party before gauntlets (teamLeaves2.bsl). -Added failure message when not targeting a Hooker for Lady's Man ability. -(NIGHTMARE) Some AI scripts now get useful items on the ground. -(BATTLES) Fixed FarmAI script for 4th BATTLES map. RESOURCES: -Updated Builder's Manual. STORY FILES: (requires starting a new game) -(BATTLES) Added a hooker and another bed (behind Osito's house) to the Fire in the Water Hole challenge map.
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