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The last patch fucked up map transitions for party members and made the game unplayable. Sorry about that. Also, Badger reported a shit ton more script bugs that are now fixed. A couple other improvements: mouse cursor now changes color, main party is now auto-selected after loading a game or changing maps. Added some new assets for Chapter 3 (coming 30 April). Complete list of changes: -Fixed MAJOR bug with party changing maps. -Fixed script bug with Feluco's dialogue in Ch.1. -Fixed script bug when importing party reputations. -New sounds: mind, mind2, chaos, chaos2, barrier, dispell. -New effect object: Arcane Barrier (disabled with special gemcrack). -New script command: "phaseAll" (phase all objects on map in or out). -A few city guards and arbalists in Ch.2 now phase out at night in map scripts. -Mouse cursor now has 3 colors depending on what it is hovering over (white, yellow, and blue). -Murag no longer initiates dialogue in Dank Cave in Ch.1 if bandits are hostile. -Main party now automatically selected after loading a map or a game. -Fixed respawn script in Tuskwood Highlands (no more slimes in Ch.1). -Updated Crimson's stats and inventory in Ch.1+2. -Removed all step sounds for sand tiles in Ch.1. -Fixed a couple more typos (thanks to Badger).
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