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Got unique weapon hit sounds working if you hit wood, stone, or metal, so now workers attacking trees, ore veins, or anvils will make better sound effects. Improved some maps and dialogue from Ch.1+2. You can now sell jewelry to every civilian "Merchant" character, fishing now sometimes gives special rewards, and all time requirements for travelling between the 3 main Lockdell maps have been removed.
Ch.3 Release still set for 30 April, and gonna be a new alpha up on Patreon Monday night: https://www.patreon.com/lcsoftware
Complete list of changes:
-New weapon attack sounds for certain target materials (wood, stone, metal), sounds now handled in separate script.
-New script boolean: "if_waiting" to test if "timePass" command is running (party won't start dialogue while resting, etc.).
-Made party check scripts start dialogue much less frequently (so party members don't all talk to you at once).
-Fixed bug with targeting obtainable items with attack command selected (now same as attacking ground).
-Fixed some store inventories in Ch.1, added windmills to Bend Upstairs in Ch.2.
-Fixed dialogue scripts for Oakia and Minax in Ch.2, must pay 100 Wealth.
-Joining Pirates now forbidden if you sell out Clovia in Ch.2.
-Lockdell transitions in Ch.1 are now instant.
-Fishing now sometimes grants special rewards.
-All merchants will now buy jewelry from you.
-New female voice folders: woman9 to woman12.
-New objects: lightAncient, generator.
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