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Good news, everyone! Bodies will now explode in blood if killed with enough damage. Also just lots more blood splatters in general. Other minor fixes/improvements. Ch.3 release date had to be pushed back to May 14th, but the alpha is on Patreon: https://www.patreon.com/lcsoftware [previewyoutube=DCZQJ8SqgRg;leftthumb][/previewyoutube] Complete list of changes: -New blood splatter animations! -New sound effects: guts (1-3), used when corpses explode with high damage. -Most mobiles now explode with blood in death scripts if killed with 40+ damage. -New effect objects for blood: bloodSplat (1-5), bloodSplatBig, created in damage and death scripts. -New script boolean: "if_damage" to test for damage level in damage and die scripts. -Expanded smoking pipe script from 5 smokable herbs to 8, now requires flint+steel. -Improved some in-game texts, added new text (Voidstone). -All gemcracks and hargates are now "voidstone" material. -Fixed bug where Pitfight Door didn't exist in Ch.2. -Hamchop now finds truffles thrice per chapter. -Added a few more lockpicks to Ch.1+2.
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