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Finished all main scripts in Ch.3, and I'll release it tonight after a few more hours of playtesting. I still haven't written any party banter or romance, but that will be patched in by Monday, along with a couple more side quests and probably a hundred bug fixes. Lots of changes in the first two chapters. Since henchmen contracts play a major role starting in Ch.3, the required respect has been decreased by 20%. Bottom tier henchmen now only require 20% respect from their faction to summon. Also, bomber boars have been added into Chapter 1, added a few script commands, and improved some scripts. Chapter 3 should be up in about 6 hours. Complete list of changes: -Fishing now disabled while swimming. -Decreased required respect for all henchmen contracts by 20%. -New script command: "deleteAllCorpse" to delete all mobile corpses on the map. -New script command: "majorBattle" to start a major battle (no waiting or travel). -New script boolean: "if_majorBattle" to test if major battle is currently happening. -New script parameter for "if_objPos" booleans: set to "max" to test against map size. -Bird AI now checks if they are at the edge of map and makes them move away from edge. -Mobiles now cancel destination when inflicted with immobile condition (clamp traps). -Placed a couple bomber boars in Whispering Way (in Ch.1). -New object: ancient relays (defend in Chapter 3 finale). -Decreased value of meadow berries from 3 to 2. -Updated manuals.
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