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🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Finally finished all the magic spells. I'll definitely balance them more and add better effects, etc. Also added an end cut-scene to Chapter 3, lots of new script commands, new status effect, and a couple minor tweaks and bug fixes. Just gotta do one more patch to add new baddies and I can start on the Ch.4 story. There are about 60 spells total. Here's a video showing a few spells, including Control Weather, Call Lightning, Mycanoid Colony, and Chilling Orb. https://www.youtube.com/watch?v=dG6GRD5YNVo Complete list of changes: -Added cutscene to Ch.3 ending. -Finally finished magic gemcrack scripts (62 spells total). -New effect objects, sprites, and sounds: lightning, cold, thermo, shells. -New parameter for "objMove" command: "random" (choose one of 8 random directions). -New script commands: "objNameAdj" and "objNameAdjDelete" to add/remove adjectives to object names. -New status effect: Doomed ("the Welting Doom", a nearly-incurable, contagious disease). -Birds and rats now deal 2 melee damage (for when player possesses them with magic). -Fixed bug where gameover wasn't called if player was exploded with 40+ damage. -Game no longer auto-pauses when mobiles start to flee from party. -First Patron Stories map now lets you choose your first weapon. -Potions of Recharge now only restore 80 Meta (not full). -Updated Builder's Manual.
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