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Improved framerate and smoothed stuttering some more. Jadenbury Market maps are still pretty choppy, but I have one more idea to try out for the next patch. Also improved unconscious status effect, characters now drown if they get knocked out in the water, and corpses and puddles automatically disappear on water tiles. Finally, added two new achievements. Started working on the next Patron story, where you play as a pod of siliki (dolphin people). Should be ready next Monday, but I'll update the Patreon dropbox later today with old stuff. Patreon: https://www.patreon.com/c/lcsoftware Complete list of changes: -Smoothed stuttering a bit by distributing party member checks at even intervals. -Possibly improved framerate by making incapacitation status checks more efficient in code. -Mobiles now immediately drain all meta if unconscious in water, corpses now disappear in water (loot remains). -New script boolean to check if mobile is unconscious: "if_objMobSleeping". -New siliki characters for Patron Stories: Vizuz and Ysyllu. -New sound "drown.wav" for when party members are drowning. -New achievements: Warlord Butcher, Justice of the Siliki. -Body damage no longer wakes mobiles from unconsciousness. -Puddle objects now get deleted in water in object script. -Disabled voices in damage script if unconscious. -Updated Builder's Manual.
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