




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Huge update, doubling all attack delays so that combat lasts longer, allowing the player and AI scripts more time to use items and abilities. Had to make bows faster in the story files and object scripts to accommodate. AI scripts also use healing items more frequently. Also tweaked a lot of combat, like longer reaction delay after attacking unsuspecting targets so that backstab is more useful. Tooltips now update when the object gets damaged, etc. Chapter 4 boss battles with the various warlords now have improved AI scripts. Added a new move to the Dirty Tricks ability, "Shove Away" (pushes target backwards, now 5 moves total). Also fixed a lot of major bugs, including one where concealment wasn't working properly, and one where attacking unconscious mobiles wouldn't wake them up. More little fixes, and a couple new in-game texts. Finally, made Izaris speak a bit of a fake foreign language. Complete list of changes: -All attacks are now half speed. -Increased attack speed of all bows to adjust. -Concealment status effect is now more effective. -Tooltips now update automatically if damaged, etc. -Starting major battles now plays default sound effect. -AI Reaction time is now slower when you attack unsuspecting targets. -New "Shove Away" move for Dirty Tricks ability (now 5 tricks total). -Changed aiUseItems.wsl script so healing items are now used more frequently. -Improved Ch.4 major battle AI scripts with warlords before meeting Jawala. -Fixed bug with weather effects when changing resolution while playing. -Fixed bug where unconscious mobiles weren't waking up when attacked. -Raptors now have a 50% chance to knock back target when attacking. -Izari mercs now speak a foreign language in dialogue scripts. -New in-game texts to read: On Golems, Underkingdom Monsters. -New laughing sounds for imp AI scripts.
[ 6084 ]
[ 1632 ]
[ 1917 ]