Thank You for your interest in game. Thank You for your patience. And Thank You for the positive reviews and words, that we've got. In this artbook, we've posted almost every our concept, lots of different locations, backgrounds, bulidings and everything that we want you to see. Hope you'll enjoy our commentaries and hope you'll have fun. Best Regards, Your Fair Pixel team.
[ 2024-04-02 12:50:31 CET ] [ Original post ]
Hope you'll enjoy this livestream. We've worked pretty hard on that game for 4 years. Nintendo, Xbox and PlayStation are coming. If you've already finished the game, we're deeply amazed by you and your gratitude.
[ 2024-03-16 17:18:02 CET ] [ Original post ]
We are listening to your feedback and we've made several changes that you may appreciate.
- Removed taking damage from falling from a short height, but you can still die or take significant damage if you're falling from a great height.
- The stamina booster now completely fills stamina upon use, allowing you to quickly restore your character's strength during combat.
- The stamina booster now replenishes stamina twice as fast during its duration compared to before.
- Additional Game Save zones have been added.
- Extra ammunition has been added (including Boss scene).
- While connecting gamepads, button changes for XBox, DualSense, and DualShock are now displayed in the settings. If a gamepad is not connected, you won't see this information.
[ 2023-12-05 16:23:14 CET ] [ Original post ]
Thanks to everyone who have tried the game. It's amazing to have you beside us. We're asking you one more time to leave a review if you genuinely like the game. Hope you'll like our cards. It's just a little tease of our arts for something more. Cause *something* like book with pictures is coming. Hope we'll finish it as fast as possible. Wish us luck. And once again Thank You for everything.
[ 2023-12-02 13:49:04 CET ] [ Original post ]
We've heard you and made the game a bit easier. [olist]
[ 2023-11-11 15:57:23 CET ] [ Original post ]
This is what we've been aiming for! This is what we are right now! This is the journey that we've built for you, dear players! Taste real pixel art cocktail of Sumer-akkadian mythology and diesel-punk setting. Erra: Exordium is an adventure game where you take on the role of a mysterious hero who has transferred his consciousness into a mechanical shell. Who is he, what's happened with him... Memories will return to him during dangerous journey. You must navigate a challenging path through the ruins of the great city of Telmun, explore rich culture of great civilization, and uncover the secrets of Mechatrons and their Fuel. Navigate through fire, metal, earth, and water... We invite you to play! Erra: Exordium is also available on Steam for Linux. This build was specifically prepared for the Steam Deck. Please leave your review on Steam. Your support is our future. Thank you for being with us! Thanks to everyone who supported the game in early access. Thanks to all Discord participants who provided recommendations for game improvement and bug fixes. Thanks to everyone who supported us on social media.
[ 2023-11-09 13:37:43 CET ] [ Original post ]
Greetings, fair citizens of Telmun!
All Day and all night, we've been working to perfect our game. We're trying and making it better, more comprehensive, and more fun (which is a top priority mission for us). So we present our NEW MAJOR UPDATE.
- New weapons
- New enemies
- New locations
- New cutscenes
- New achievements
- Story completion
Now, let's dive into some points for more details. For achievement hunters, we've tripled the achievement list. We've added some challenges, and increased the difficulty of others. The game now features 5 artifacts that boost your character's stats:
- Increased carrying capacity for ammunition
- Faster reloading
- Faster melee attacks
- Extended stun time for enemies from EMP shots
- Automatic health regeneration
At your request, we've reworked the behavior of enemies. You won't be able to easily dispatch your target anymore with continuous attacks. The enemy will fight back! We've also listened to the Steam Deck users and increased font sizes for a better experience.
You can look forward to numerous new locations filled with content and different ways to overcome challenges. As always, these were crafted by the talented hands of the best artists we affectionately love and appreciate.
[ 2023-10-28 17:00:29 CET ] [ Original post ]
Erra: Exordium v0.24072023 - Patch List We salute to everyone who have tried our new Boss-level and share his recommendations. We've made a few key changes to our Boss-fight: - Visual help on how to fight the Imgud. - Temporary save after 1st phase. - Achievement for beating the Boss. If you die in the second phase of fight, you will restart the fight from the second phase, not from the beginning. However, this progress won't save if you'll exit the game. If you have already defeated the boss before this update and want to earn the achievement, launch "Continue" from the main menu. The last scene with the message after victory will grant you the achievement. We genuinely value your feedback and looking forward to deliver an enjoyable gaming experience. Thank you for your support! Your's Fair Pixel <3
[ 2023-07-24 11:22:25 CET ] [ Original post ]
Level III: Imdugud
You will encounter a two-story arena with various attack waves, both from regular Mechatrons and the flying infernal machine.
We have worked on this Boss for a while, and we would appreciate your detailed feedback A LOT. We have revised it multiple times to bring it to some kind of finish line. And it's very important for our team. Cause the idea for its creation appeared long time ago, and it was one of the very first things we did for "Erra." We hope that this Boss will bring you pain, suffering, and enjoyment... when you'll finally defeat it.
Players Recommendations
We're listening to our players and that's why we added an experimental section at Options menu (Gameplay). While this section is not yet localized to all languages, you can already try to change the following elements:
- Prolonged blocking of attacks (Long Block)
- Automatic climbing (Clutch)
- Disable/Enable controller vibration (Vibration)
[ 2023-07-21 19:46:09 CET ] [ Original post ]
Bug Fixes: - Localization appearance on the 2nd level (Japanese, Chinese, Korean). - Dialogs fix for "Memories" section for 4K resolution. - Shock Charge against Invisible enemies. Players recommendation: - Additional ammo for 2nd level. Steam recomendations: - When the controller is unplugged during gameplay, the game automatically pause. We really appreciate your reviews and trying to do our best to provide you a cool gameplay. Thank You for your support.
[ 2023-05-23 18:01:02 CET ] [ Original post ]
Greetings players, pixel art fans and streamers! This is an early access of the Ukrainian indie game Erra: Exordium.
Currently, our country is at war with Russia, which launched a full-scale attack on Ukraine and its peaceful population on February 24, 2022. As you know, regular Russian shelling of peaceful cities and infrastructure has led to total lockdowns. We have spent a lot of time without electricity, heating, and in some cities, even without water. But we continued to work on the game and we're glad that you're with us and support us on this difficult path. The development of Erra: Exordium is in the final stage. More than 80% has already been completed. This 20% that has left is the exact thing, which everybody knows as optimization, balancing and polishing of some things. Cause in the end the only goal is to make this project fun and enjoyable throughout all platforms.
Weve decided to launch Early Access for different reasons. It includes receiving valuable feedback from you and improving the quality of the game. We greatly appreciate your support, as it will have an impact on the timing of the final stage.
You are at the beginning of a great adventure...
At the end of May, we are planning an update for the game in early access, which will feature a new scene that will leave you breathless...
Unfortunately, a part of the game will not be available in early access because two parts of the game are related to a location that we are currently reworking. We do not want you to miss a part of the storyline during gameplay. However, the wait will not be long thanks to your support...
What's Next?
We are planning to release Erra: Exordium in the middle of the summer of 2023, and we have chosen Steam as the first platform. Consoles are coming right after it.
Steam Deck and Erra: Exrodium
We want players who have fallen in love with the Steam Deck to have an opportunity to play our game. That's why we're working on getting the game "Verified" for Steam Deck. Even now, you can play Erra: Exordium on your Steam Deck.
Support us at Steam Community and via social networks.
[ 2023-05-19 21:35:47 CET ] [ Original post ]
It's just a small present for the people who've helped funded our project on Kickstarter.
Let us introduce the one and only Demiurge who wants to remain "TGA".
Currently we're working with the guy to make his character for Erra to appear. We've heard some interesting thoughts. Can't wait for you to find him.
Next are coming 8 riders of Patricians. Sad that we haven't received one more lad to make sort of our own Witch King but still.
We've received quite different ideas, crazy ones, funny ones and prety heckin' dark, you know. This guys know how to rave.
Three city Architects who've builded the Telmun.
Chroniclers who will record your Story and deliver it to Successors.
Finally. Our Heralds. Our Keepers of peace. Our army.
[strike]Here you can visualize the massive CG-cutscene with all this guys on a massive parade. Big bulky dieselpunk Machines are coming all way along. Everyone celebrates and salutes to their rulers. Then one little girl looks at the sun. Match cut! You're seeing camera moves from the moon, back to the city streets and there are no one except of Mechatrons. [/strike]
Thank you for believing in us. We will return as soon, as we'll have more to discuss and to show.
[ 2023-02-10 11:30:05 CET ] [ Original post ]
Thanks to everyone for support! So, we've done a little job to make our game avaliable almost for everyone around the world. Also we've add few saves to make the game easier. Currently we're working on some tweakes to make gameplay slightly easier. So, let's have some fun together. Tell us what you think about the update.
[ 2023-01-19 22:55:38 CET ] [ Original post ]
It has happened because of you. You're awesome. You've made the impossible. This is the only time, when our world in Erra could celebrate something. All Sumerian Gods are pleased. Peoples are pleased. Mechatrons are pleased and Team is also pleased. You're amazing!
Localization
After last Steam fest, we've understand that we want to deliver our game as far as possible. So we simply translate our game to this languages: japanese, Spanish, German, Turkish, Polish, French, Italian, Korean and Chinese. Of course, English will be updated too. We've already received all necessary parts of the text.
Now it is time to adapt it for our UI. We'll do our best to release an update till the end of the Year. Of course, if we'll have electricity.
Independent Games Festival + IndieCup Ukraine 2022
We're also glad to tell you that we partiicipate in two great activities.
Independent Games Festival is just one of the biggest platforms for indie-games. This year more than 500 games will appear on IGF. It will be the largest and longest-running showcase for independent game developers. Can't wait to see where it will get us.
Of course IndieCup Ukraine 2022 is very and very interesting place to visit this year for sure. First, Remedy is supporting this cup which is exciting. Second, you will be able to see and highlight tons of cool projects from Ukraine. In this conditions that we've got nowadays it's just a Godlike job to develop games. We've also made some achievements, as you can see upwards.
See you soon and Stay Safe.
[ 2022-12-13 00:13:25 CET ] [ Original post ]
Kindly remind that we've got the Kickstarter campaign and we've got a little bit more to get funded. For now we've got more than 75% funded. There still a lot of things to do, but we appreciate your support via social networks. Each one of you is helping us strongly.
And of course, we're participating in MIX Fest 2022. Hope we'll get an attention to reach the infinity and beyond. We're grateful to have everyone among our players and family.
Small victory. We've been included in TOP-3 Best Games of Games Gathering Bratislava 2022 on the 2nd place. Not first, but still we're happy that our game has been recognized.
[ 2022-10-27 22:42:22 CET ] [ Original post ]
We're happy to announce that we've added Steam Deck support in recent Demo Update. You can enjoy our Epic Dieselpunk Adventure on your handheld device. Tell us what you think.
What about Kickstarter.
[url=https://www.kickstarter.com/projects/fairpixel/erra-exordium-2d-pixel-art-dieselpunk-action-adventure]
Thank You for your warm welcome. We've reached half of our goal. It was a nice start and All of this become possible because of you. We're extremely grateful to each one of you. Currently we're continuing our development. We're working on levels, balance, fixes and translation for our game (more than five languages are in plan). Hope to reveal them soon.
[ 2022-10-19 14:24:00 CET ] [ Original post ]
Erra: Exordium is coming to Kickstarter. We asking you to support our game. We want to do everything to make it worthy. With cooler Boss Battles and voice-dubbing. With more detailed art and deeper atmosphere. So we ask you to take a look at our Kickstarter page.
Our journey was hard. Each one of us has come from different places in industry. We're deeply appreciate how players have accepted our game at this Steam Fest. Feeling your warm welcome at this dark times is something extraordinary and can't be compared to anything in this world.
Game is still targeting to launch at the end of 2022.
Erra: Exordium KICKSTARTER
[ 2022-10-08 22:40:36 CET ] [ Original post ]
Erra: Exordium Demo is Out. It's been a hard time in Ukraine. For people, for devs and for everyone. But this project does gives us enough strength, passion and love to continue. Thanks to our army, back here in Kyiv we've got safety place to work. This Demo is a result of the hard work of one small team. Each one of us does put a lot of effort in it. Sleepless nights, argues, coding, composing and a lot of stuff to make this product worthy of your time. We would be grateful for each comment and each minute spent in the game. Thank You for your kind words on this hard journey. We're looking forward for your feedback. Best Regards, Fair Pixel Team. End of Transmission.
[ 2022-10-04 09:30:20 CET ] [ Original post ]
It all has started with an assessment of our capabilities and there were not too many of them. All of our team has entered game development from different directions of IT. Most of us have a lot of experience there. But none of the team could boast of experience in the gaming development.
The first thing that must be decided is what game genre should we abandoned. We don't wanna make another cyberpunk (the Poles are about to shoot) and we don't wanna go zombie (there are too many of them). Sci-Fi, for all its appeal, required unique solutions to stand out among other indie and big projects. One of the artists started to drown the topic by raising a question to rest of the team: Can you name Dieselpunk setting games? How many of them you'll remember? This is how the first project point has appeared.
Our souls has told us besides the dieselpunk, we need something else, an additional layer of setting that will expand our story, visuals and more.
That's it...sumerian mythology is a mysterious and compelling topic and has become our flip side of the coin. An alternative development of history has been accepted without any hesitations as the basis of the world, where tSumerian civilization didn't disappear, but evolved into a powerful industrial machine.
Erra: Exordium has found it's face as an Adventure based on Sumerian mythology and spiced with a
Dieselpunk setting. Sounds cool to us. So we hope to see more feedback from ya. It's most impressive to receive some excited comments from ya. Each time when you're showing us your support, it helps us to continue. To go further and beyond.
And finally ...
The project is already several years old and we are on the home stretch. How long this straight line will last is hard to answer. We will try to tell you a lot more interesting things soon. If you want to learn more about our project: Twitter.com/ErraTheGame
Thanks for attention
Fair Pixel, End of Transmission.
[ 2022-06-01 14:11:34 CET ] [ Original post ]
In war time, it was pretty hard for us to assemble our team, that has been scattered across Ukraine. Anyway we still has made some pretty good stuff to share with you and in the end, we want to present you some very special things for us and tell you more about it.
Cut-scenes
We've got a strong civil war in our team, in which we should deliver our story-line and how we should structurize our story for player. Because we're indie it's hard for us to make something like Kojima-san. [previewyoutube=9-jNSpUdETM;full][/previewyoutube] So hand-drawn graphical cut-scene with slight movement reates necessary dynamic effect and parallax gives another one layer to scene depth.
Music
This what makes us proud and we've done it before war. Sad that we should present our music-child like this in such a dark time. Our first mission was to create some kind of "Messapotamian" sound, if we can say that. And there is no option to create some cliche stuff with sounds of the desert with all of that generic stringed instruments and chorus. Those who played games with deserts should understand what we mean.
Listen this Sneak-peak on Soundcloud: Battle-Track #1 SOUNDCLOUD
Atmosphere, dark spiritual elements and unique sound pallete that's just what we need and what will be a basement of our Score. Dieselpunk it's not just a setting, not just an important element of Erra worldbuilding. It's a one of the important things that we can show through our music and for us it's an important storytelling element.
Animations and enemies
During the gameplay, you will encounter enemies who have their own backstory. We treat the Background very scrupulously, so almost every enemy with their structure and abilities have attachment to the world story. So, for example, our character Ifrit was "born" in times of Telmun military industry dawn. It was created to protect the Temple during the Island Wars. He is good both in close combat, neither at long distances.
Hammer was an indispensable tool for machine factories. His structure was developed for almost impossible loads. But as we know The bigger they are, the harder they fall.
All of them were created to help people, to make their life easier. But one day everything has changed. We would be extremely grateful for your commentaries and advices for future logs. Don't forget to subscribe in social networks and Wishlist our project. Thank You in Advance. Hope you're safe. *Fair Pixel Out* *End of Transmission*
[ 2022-04-24 15:47:26 CET ] [ Original post ]
Good Afternoon Ladies and Gentleman,
It's good to be back. We're in Fair Pixel have returned home to Kyiv and we're ready to continue Erra: Exordium journey.
First we want to thank for this opportunity to our Armed Forces of Ukraine. Without them our land wouldn't be safe. The only mission of Russian army is to destroy our country. So if you want to support our country, there are many ways, but the easiest one is donating to this foundation: Come back and alive Foundnation
Second we'll gonna release Steam-devlog #1 about our fresh updates like Cut-scenes, Enemies, Languages and etc. At the moment, we've made a complete re-optimization of our project. Also we're continuing to create new levels and polish them to create nice gaming experience.
Third, if you're somehow able to tell us - please do it. Reposts on Twitter and everywhere you can helps so much.
Hope you're safe.
End of Transmission.
Fair Pixel out
[ 2022-04-20 16:49:19 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
- [0 B]
- Become a hero whose consciousness has been transferred to a mechanical shell.
- Explore a detailed 2D world. Unique architecture and traditional frame-by-frame animation awaits you.
- Ammo and resources are limited, use them wisely.
- Find out the truth behind the death of an entire Archipelago.
- Engage in an unequal battle with the rebellious mechatrons army.
- OS: Ubuntu 14.04 LTS
- Processor: Intel Core 2 Duo E7500 2.93 GHz / AMD Athlon 64 X2 Dual Core Processor 5600+ 2.9GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: NVIDIA GeForce 9600 GT/ AMD Radeon HD 6450
- Storage: 1 GB available space
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