- Fix issue causing multiple players to spawn in single player sometimes.
- Fix potential crash when using items on peeps & props.
- Fix broken equipment bonus adjusting mechanic on Isabellium when boosting stats.
- Fixes to text input.
Added an optional non-intrusive survey feature when you go to quit from a game session.
- Fix clipping issue with water in Port Isabelle.
- Use random time offset for the first a creep's idle animation plays.
- Flip player movement when camera is 180 degrees from default position.
- Nerf stances at lower levels.
- Show Boss HUD when re-entering Cthulhian parasite fight (e.g., if you die or leave).
- Fix Orlando follow logic in mines.
- Fix issues with Foggy Forest ancient driftwood fight.
- Reduce damage dealt by various monsters, such as the monsters in the High Chambers of Yendor.
- Tweaks for post-tutorial dialog.
- Fix Isabelle Strike projectile not showing.
- Fix crash sometimes when leveling prayer.
- Fix errors in analytics data.
Small Things
- Add left-click probe option. Now, by default, if you left-click/tap and there's multiple interactions possible (besides "Walk Here" and "Examine"), the probe menu pops up instead of performing default left-click/tap action. This can be disabled in options.
- Improve messages when player can't reach something or is busy and cannot perform an action.
- Fix text inputs with international characters.
- Unlock camera rotation across the game.
- Improve performance of intro cutscene.
- Take player to local instance, not global map, for Islands of Madness tutorial Whaling Temple island map.
- Fix peeps respawning in local instances.
- Include scale when calculating attack radius of foe and self.
- Make zoom require more movement along Y axis before engaging.
- Increase scroll wheel zoom speed on Windows and Linux.
- Fix bug with maps turning invisible after changing options.
- Potentially prevent reported soft lock in tutorial.
- Make fish more visible by default.
- Make maggots less intimidating.
- Prevent spawning water leak on cannonball pile.
- Switch analytics provider and improve analytics.
- Fix bug where player couldn't continue quest if they crafted a up-and-coming boomerang and no other weapons.
- Fix small issue where Rosalind would stop moving during one point in the quest until the player advanced.
- Fix small issue where quest wouldn't advance if player dropped their weapons before dialog about maggot.
- Have Rosalind talk to player about trees on her own in first quest step on island during Islands of Madness tutorial.
- Show boss HUD when fighting Yendorian soldier.
- Buff Yendorian soldier health.
- Fix missing bolt stroke projectile.
- Reduce burn chance of sardines.
- Fix "Use ->" inventory interaction and active item icons.
- Tweak message for smelting weird alloy bars step.
- Fix typo in Rosalind's dialog when being blasted by Man'tok.
- Fix mobile shader issue.
Big Things
- Giant performance optimizations (garbage collection, game state management, game world probes, peeps, and UI atlasing, to name a few). Upwards of a 50% performance improvement depending on computer specs. This also reduces microstuttering.
- Brand new cinematic tutorial! Includes an intro cutscene introducing the story, ship-vs-ship combat, attacking Cthulhu and his squids, as well as coming to an seemingly abandoned island to find some horrors lurking...
- Improvements to mouse picking, especially on moving maps (e.g., Behemoth, ships, etc).
- Improvements to high DPI on Windows and Linux. Should be a lot more playable!
- Combat stances now have a much greater effects on combat. Controlled stance boosts accuracy and increases minimum hit; aggressive stance increases max damage more noticably based on strength level; and defensive stance actually reduces damage received based on defense level.
- Improvements to network latency in online play.
- Remember camera settings between play-throughs and after cutscenes.
- Improvements to particles from different, cinematic camera angles.
- Fix crash when using Prisium's Wisdom prayer.
- Tweak lighting in Mt. Vazikerl mine.
- Initial work on Mt. Vazikerl mountain.
- Smoothen player rotation when flipping from left/right. (Really a side effect of performance optimization but it looks good!)
- Improvements to cannon firing logic.
- Fix broken skilling animations.
- Fix Hexagram projectile being too big.
- Fix PlaySound causing stuck animations.
- Behemoth now yeets the player.
- Slow down mimic attack speed.
- Don't spawn barrel mimics on Behemoth. They get tossed anyway!
- Clamp Nuke to bottom for tall NPCs.
- Fix broken scaling mechanic of Ice Barrage.
- Fix decapitate projectile.
- Fix minor issue with projectiles moving quickly.
- Fix potential garbage values in camera properties under certain circumstances in cutscenes.
- New weapon cooldown calculation. Should have no effect on DPS.
Initial work on Empty Ruins Dragon Valley raid! The first two bosses, Tinkerer/Experiment X and the Behemoth, are fightable. Go to the second floor of the pub in Vizier's Rock and talk to the sneaky guy to try out the raid!
Big Things
- Improvements to line of sight check. Now the line of sight check won't incorrectly pass in certain situations.
- Expansion to salts. Added various salts of different tiers that provide buffs to different skills, depending on the salt.
- Add cooking store to Chef Allons after completing Super Supper Saboteur. He sells basic cooking ingredients and fine table salts useful when cooking.
- Add mid-level sea salts to fishing. These can be obtained around level 30 fishing.
- Bug fix: fix custom item data being lost (e.g., items cooked with recipes) when withdrawing from bank.
- Improve musket attack mechanic. Now it hits all attackable peeps in a cone-shape in front of the user. As well, it will hit larger NPCs multiple times.
- Take into account attack range when calculating chase distance. This means monsters using long-ranged attacks will have an increased attack range.
- Make pie-flavored pie level 99. It was too strong!
- Buff prayer restoration of pecans.
- Decrease average number of secondaries from gathering skills.
- Back up save between new releases.
- Fix bucklers having wrong stat curve.
- Fix strength bonus of rusty needle.
- Improvements to attacking across maps. For example, if you're on a ship and attacking a monster in the ocean, line of sight checks and movement checks work better.
- Add sound effects to Nuke projectile.
- Add missing music to Vizier's Rock Town Center, Floor 2.
- Fix potential crash if equipped item does not have logic.
- Fix to animated particle textures. Before, the textures would not animate.
- Fix potential crash when drawing GIFs/APNGs in rich text labels.
- Don't create decoration mesh if it has 0 vertices.
- Fix weather very rarely freezing and/or crashing on different platforms.
Big things
- Improve pre-tutorial: added info about camera controls, removed confusing steps, added targets to pirates and messaging around how to fight.
- Improve Restless Ghosts: add more steps to quest, highlight quest progress indicator when advancing in quest, and improve some clunky interactions around crafting and making/using/equipping the ghostspeak amulet.
- Allow moving camera with left mouse button on PC.
- Fix issue where Cap'n Raven's dialogue wouldn't pop up after killing last pirate in pre-tutorial.
- Add chat hide/show toggle.
- Change color-coded quest progress to icons.
- Copy fixes to Restless Ghosts.
- Improve chat blocking the UI on mobile.
- Rebalance rusty equipment.
- Various text improvements on desktop.
- Fix tool tips not appearing.
- Fix incorrect initial valve configuration when starting the Vizier's Rock sewers raid from the city center.
- Improve GC pressure on main (logic) thread, reducing micro-stuttering and banding during raids and other intense content.
- Fix memory leak when orphaning scene nodes.
Big Things
- Add Vizier's Rock palace dungeon. This introduces a mine for caesium, coal, and some low level ores like iron. The key to mine caesium can be obtained, but I wonder who might have such a key... (*cough* here's a hint: drops were added to Vizier's Rock guards & knights *cough*).
- Optimize particles considerably. Now particle-heavy areas will cause less lag and fewer freezes.
- Add secondary fishing drops, like bugs, treasure, and garbage. Happy fishing!
- Greatly buff ancient karadon drop table.
- Add blackmelt bass (tier 30 fish) to Blackmelt lagoon.
- Add lightning stormfish (tier 35 fish) to Ruins of Rhy'silk.
- Add drop tables to rats & trash heaps.
- Add gems to mining tables.
- Gate door to mysterious courtyard with one ancient karadon killcount. Now you don't have to kill the ancient karadon every time.
- Add shortcut to ancient karadon (sewers floor 3).
- Rebalance Sewer Spider Matriarch. Her offenses (from level 100 to level 55) and defenses were lowered. For example, now she maxes around 20 damage with Gravity.
- Make vicious chickens of Blackmelt lagoon less spammy.
- Fix issue with Blackmelt lagoon water.
- Fix minor issue where rats would try and engage beyond their chase distance, causing spammy messages.
- Reduce value of burnt coelacanth.
- Combine all XP gained during a single tick to a single "XP pop-up" over a character. This prevents duplicate XP drops from fishing, mining, etc.
- Remove delay from burying bones.
- Tweak XP & requirements of bones. All bones are stackable now, too.
- Add firemaking requirement to guns and ammo. You also gain firemaking XP for making guns and ammo.
- Improvements to Vizier's Rock knight idle logic. They will only attack the player if the player is actively attacking another knight. If you kill the knight or dis-engage before dealing the first blow, the other knights will leave you alone.
- Fix issue where too few secondaries were obtained from mining and fishing.
- Fix typo in Rat King description in Boss Log.
- Don't crash if drop tables are malformed.
- Improvements to the logic for water valve / water surge doors. This was necessary to make going from the floor 3 shortcut back to the first floor possible.
- Improve logging and error messaging in various places where it was needed, such as the map editor and GameDB.
- Attach analytics device ID to crash reports. Remember, you can opt-out from analytics in the options screen on the title screen! (You cannot opt out of crash reports).
- Add boss drop log! This tracks kill count & all drops awarded from bosses (not just uniques). Some bosses are hidden (unless in debug mode) until one kill is achieved. Drops are sorted from legendary items to special items to common items.
- Improve line-of-sight code when fighting monsters from a distance. This fixes issues when fighting the Ancient karadon - the player could not attack the karadon, but the karadon could attack the player.
- Add drops to Vizier's Rock sewers raid! The Rat King drops a rusty needle and rat king teeth; the Sewer Spider Matriarch drops spider silk and tin; and the Ancient Karadon fills a chest with fish and ancient karadon skin!
- Fix issue where fisherman's hat was never awarded for slaying Mn'thrw! Whoops!
- Increase screen shake when squid screams when talking with Jenkins while sailing before slaying squid. What a mouthful!
- Potentially improve ancient driftwood mechanics in multiplayer. Now the fell tick state isn't shared per-instance; it's per-player.
- Separate analytic intervals for player level up and player XP gain. Now XP gain analytics are sent 30 seconds after the last bit of XP gained and level ups are sent 5 seconds after the last level up.
- Don't send analytics events for common UIs opened via the ribbon.
- Tweak human movement speed (slow them down) and speed up player movement speed.
- Fix crash when fighting Rat King or Vizier's Rock knights when game is bundled.
Initial work on the ground floor of Vizier's Rock! Coming soon the crypt and dungeon...
- Initial work on first floor of Vizier Rock palace.
- Added Vizier Rock knights, guards, and the Vizier-King Yohn.
- Fix graphics glitch in dialog box when the speaker has a shield equipped and is facing left. The backfacing shield would be visible in front of the speaker.
- Apply player damage multiplier to Riposte.
- Fix crash when using Riposte.
- Show Tornaod animation for all weapons.
- Added trimmed adamant armor.
- Fix NPCs sometimes missing equipment when respawning.
- Add oak trees and oak fires.
- Improvements to map editor: 1. add search function to decoration palette; 2. fix issue with corrupted maps when no tile is selected and then a tile is placed; 3. fix issue with focus on orphaned widgets.
- Nerf Fury power: 1. the Fury effect vanishes 20 - 30 seconds (scaling with defense level) after the last damaging attack or immediately if you dequip a shield; 2. only boosts your damage if you take damage.
- Add grace period to NPC/object interaction of a hair over 1/3rd a second (0.35 seconds to be exact). This means when you perform an action right before you stop moving using keyboard controls, the action will still go through.
- Buff Summon Goo: 1. increments in 10% debuff now; 2. maxes at 50% speed reduction
- Buff Bastiel's Gaze to also increase movement speed by 10% - 20% scaling with Faith level.
- Add flaming feet effect to Bastiel's Gaze.
- Update Chicken Politickin' minigame: 1. dialog now refers to the default keyboard controls; 2. damage is successfully dealt to chickens; 3. add a grace period when ending a dash and starting another to prevent failed dashes; 4. make minigame instanced.
- Buff bash to deal damage based on strength of shield.
- Overall fixes to attack cooldown & stunning mechanics. Before, Bash and Shockwave powers would reset cooldown upon being activated.
- Fix Ghost Binder's protection spamming the log / proving less protection from new radial combat menu DPS stats tool tip.
- Make target info static on screen around the radial combat menu.
- Fix boat foam when boat gets hit (e.g., by Mn'thrw).
- Bug fix: prevent player from losing stats until restarting the play session after running a few raids. This was caused by the raid party component assuming the identity of the stats component, then being removed.
- Bug fix: Orlando keeps attacking foes.
- Buff Isabelle fight after playtesting; 1. increased health to 100; 2. increased offensive stats to 20; 3. increased strength bonus and weapon style bonus to tier 15.
- Shift crafting requirement of mooish leather and blue cotton down one crafting level to improve low-level gameplay and be consistent with higher-level crafting requirements.
- Overall shift of archery weapons and magic weapons by one tier as well. For example, boomerangs are now made at level 1 and multiples of 10 instead of level 2, level 11, etc.
- Categorize enchanted copper amulet and enchanted copper ring as copper metal to prevent Copper Skelementals from attacking.
- Fix crash when values are missing from DPS tool tip in combat radial menu.
Add drops to Isabelle in the High Chambers of Yendor raid! She now drops two stacks of resources (such as arrows, mooish leather, and runes) on top of 1-5 "Isabellium shards". The shards can be used to make either "Isabelle's loot bag" or trim bronze armor to produce Isabellium armor.
Isabellium armor scales with your average (mean) combat stats (specifically attack, strength, defense, and faith and does include stat boosts). This armor is generally inferior at the same tiers as armor crafted from metal, but will scale indefinitely as you get stronger.
Isabelle's loot bag can be made with 100 shards. This loot bag will give one of three legendary items: Isabelle's zweihander, Isabelle's longbow, or Isabelle's two-handed staff. These items also scale, though they use different skills to determine the average (e.g., Isabelle's two-handed staff uses magic, wisdom, and faith). Like Isabellium armor, they are generally inferior to weapons of the same tier. In addition, Isabelle's longbow uses its own infinite arrow supply and Isabelle's two-handed staff has its own built-in spell, "Isabelle Strike", that uses no runes. So even if the stats are inferior, these weapons can still be useful later on!
Isabelle also has a relatively rare chance of dropping a weapon instead of shards (roughly 1/100 for a specific weapon, 1/33 chance for any weapon).
Upon obtaining legendary items, a confetti explosion will burst from the drop! If you use obtain a weapon from Isabelle's loot bag, it will explode around the player instead.
- Add rewards to the Isabelle fight.
- Add thousand separators to boss HUD health. Of course, this only shows up for bosses with more than 999 health, of which there are currently none.
- Show "infinite" in boss HUD instead of a really big number.
- Correctly close boss HUD when boss or bosses die and get resurrected within a couple ticks.
- Fix crash when spawning nymph protecting the Ancient Driftwood in Foggy Forest.
- Nymph doesn't summon more monsters after she dies.
- Added new boss music to Isabelle fight!
- Show quantity in tool tip for big stacks of items (over 100,000 items).
- Ambient lights were also acting as directional lights in forward renderer pass, causing lighting glitches with bright objects.
- Fix line of sight check during combat. The current tile and next tile in the line-of-sight calculations were flipped, causing erratic behavior.
- Added an extra entrance to High Chambers of Yendor raid. This entrance is in Isabelle's office and is accessible after completing "Calm Before the Storm."
- Buff fishing rod as a weapon. It now attacks faster and has a fancy animation when using Tornado!
- Fix bug that could cause loss of equipment when equipping new items while having an item of the same slot equipped already. The game would incorrectly unset an item's inventory slot, causing it to be lost if another item took that inventory slot.
- Fix tornado special attack animation with zweihander preventing further combat animations.
- Tweaks to analytics.
- Add support for analytics. Analytics don't capture any personally identifying information (such as your network address, device ID, etc), only certain in-game actions. You can opt-out in the settings screen available from the title screen.
- Rename a debug set of equipment to 'Wren the Heathen'
- Add dependency on lua-https. This might allow doing some cool networking stuff (e.g., showing if an update is available) in the future!
- Added tier 1 - 50 fishing rods! You can craft the fishing rods with the right fishing & engineering flevel from one log, one metal fish hook, and flax fishing line. Flax fishing line can be spun from flax. A metal fishing hook can be made from one smithing a metal bar.
- Addedalligator gar and bass around Rumbridge in brackish/freshwater. Alligator gar, when cooked as an ingredient (e.g., fish pie), will boost attack and strength slightly. Bass will boost engineering by a small amount.
- Added some seabass and sardines to Rumbridge port. The alligator gar and bass would've survive in that water!
- Improved equipment switching from radial combat menu: tool tips were added to give hints; a default title was added to the first, default section; and review items in slot (right click on slot -> preview).
- When equipping an item of a slot that is already equipped (e.g., having a platebody equipped and then trying to equip a robe), the currently equipped item will return to the inventory slot that the newly equipped item was in. (This helps with equipment switching from radial combat menu not messing up your inventory.)
- Blur (onfocus) craft widow quantity when hitting enter and deselect quantity text.
- Prevent chat input taking focus when pressing enter with a different widget (e.g., a different text input box) is focused.
- Fix issue where Isabelle was effectively wielding the Amulet of Yendor, making her way too tough.
- Other tweaks to Isabelle fight: 1. She now uses the Iron Will prayer at the beginning of the fight; 2. She only resurrects the minion that complements her combat style.
- Rebalance combat peeps in Rumbridge. They were tier 30-35 combat, bumped it down to 15-20 at most.
- Rebalance damage reduction. It's a combination of two quadratic curves, one based on player's defense bonuses and foe's accuracy bonuses and the other based just on the player's defense level.
- Tweak ghost binder's ring to absorb damage every 1-4 turns from the undead instead of a random 25% chance.
- Improve anchors for all doors when opening doors.
- Ignore ammo bonuses if equipped but not used by the ranged weapon being used (e.g., having arrows equipped and throwing a boomerang).
- Disengage from combat when running out of ammo.
- Fix potential crashes when performing actions that spawn things. For example, if you left the Foggy Forest just as the Lumberjack tried to light a fire, the game might crash.
- Fix crash if player dies to Cthulhian parasite miniboss in High Chambers of Yendor. The boss would proceed to use Soul Siphon and not validate that the player was in the instance.
- Fix crash when not in debug mode on title screen.
- Fix issue when removing last item in bank tab. The last item would be removed only for that session; if the bank was re-opened, the item would return.
- Improve animation priority for defending/attacking when first engaging in combat. Now attack animations always have priority.
- Improve zweihander "Tornado" special attack animation.
- More tweaks to combat XP at low levels. Base XP from combat level and hitpoints were increased at lower levels.
- Tweaks to resource health (for low level rocks, trees, etc) and resource weights (such as when foraging).
- Fix quest progress notification positioning when opened for first time during dialogue.
- Improve undead squid rock attack VFX. The rock follows the path to the target in an arch and now there's an explosion of planks!
- Fix undead squid always facing right, even when moving left.
- Make combat status HUD target info click-through.
- Make charcoal easier to click.
- Remember stance between sessions.
- Remove XP from casting combat spells.
- Debuff Isabelle. She now has tier 5 defense and her health was reduced from 100 to 50.
- Improvements to Snipe and Corrupt special attacks to prevent hitting 0 damage.
- Improve GC pressure in UI caching on macOS.
- Only use UI caching on Apple Silicon macOS builds.
- Tweak debug mode. Now debug mode doesn't show details in top right by default and puts less pressure on the garbage collector.
- Debug mode tracks total memory usage over time now (every 10 seconds and when moving between maps), dumping it to a CSV file in the save directory.
- Add 'debug plus' mode which also measures memory usage of specific systems. This has a huge performance penalty.
- Prevent negative working level levels from stat drain effects.
- Rebalance fruit gathering weights. Now higher-level fruit are rarer/
- Restore working level to base level over time (one level per minute). This means if your level is drained, it will raise until your working level is restored. Similarly, if your level is boosted, it will lower over time.
- Add missing eat options to various recipes (carrot cake, etc).
- Make custom item properties (called userdata) apply stated effects upon eating / selling item.
- Add properties to ingredients and recipes. For example, pecans restore prayer points and apples boost constitution levels.
- Show potential effects of items when cooking.
- Fix bug where item descriptions wouldn't show entire list of custom item properties in certain situations.
- Fix max health and max prayer not properly updating when boosting constitution/prayer or reloading save.
- Fix maps going invisible when changing graphics settings on title screen.
- Fix soft lock in cooking tutorial when closing cooking window.
- Additional XP rebalancing.
- Tweaks and fixes to Super Supper Saboteur quest dialogue.
- Improvements to cooking window. Upon successfully cooking an item, a window will pop up with the details of the newly made item. Furthermore, the total cooking XP is now shown.
- Add cooking tutorial to Super Supper Saboteur. Chef Allon can show the player how to bake a carrot cake using the cooking window.
- Improve readability of UI tutorial hints.
- Improve readability of tool tips.
- Fix to tool tips when moving from one object of the same type to another object of the same type (e.g., from prop to prop or actor to actor). The tool tip would not update; now it does.
- Fix bug in scrollable panels "scroll bar active" property. It used the wrong values to determine if a scroll bar was active.
- When clicking UI elements, the input manager no longer drills through unclickable widgets and fires mouse events to widgets underneath.
- Create a backup of the player save if there is an error on the client thread. Prior, the old save would be overwritten, introducing possible data loss.
- Fix issues with MVP sailing implementation resulting in crashes.
- Fixes to graphics/pathing issues in Rumbridge bank.
- Fix crash when using decapitate against mobs without heads.
- Make magma jellyfish slower.
- Make magma snails last longer before despawning after death.
- Fix crash when depositing items to bank from inventory quickly.
- Add craftable rainbow lense.
- Tweaks to Chef Allon's dialogue.
- Spawn Chef Allon in Rumbridge Castle kitchen post-quest if he's not in jail.
- Fixes to one of the ending cutscenes for Super Supper Saboteur.
- Fixes in-progress and post-quest dialogue throughout Super Supper Saboteur.
- Better handling of bank indices when loading a save file.
- Improve logging in dialogue box interface.
- Added Super Supper Saboteur - the first branching quest! Help Chef Allon prepare a carrot cake for the Earl while keeping an eye out for a possible assassin.
- Fix some issues where target facing was being overriden by pathing.
- Tweak weapon speeds of medium- and slow-speed weapons, like staves, zweihanders, maces, etc. This brings them more in line with archery.
- Improve skill guide buttons by showing what action the requirements corresponds to, like burning logs vs chopping logs.
- Fix quest status color in Nominomicon when switching between quests.
- Fix instancing bug when only one stale instance remains (the stale instance wouldn't be collected).
- Across the board XP balancing from combat and skilling.
- Close dialogue box immediately if there's no more dialogue. This was worked around in the past, but now this added functionality makes writing dialogue sequences easier.
- Prevent player from starting quest without meeting requirements.
- Show quest rewards as a part of the "Accept Quest" dialog.
- Fix level-up notifications to not overflow the text beyond the borders of the notification box.
- Improve error handling when initializing the GameDB. This only affects development.
- Improvement to fancy cooking window: 1. made the window bigger; and 2. show ingredients that are depleted in the pending recipe (this prevents items from jumping around).
- Add food made from recipes to default food tab in bank.
- Add "churn" (milk-o-matic) to Rumbridge Farms. Turn milk into butter! (And more in the future.)
- Add carrot cake recipe.
- Add cooking actions to fruit.
- Rebalance fruit requirements. Now most fruits top out around level 50-60 at most.
- Added support for NPCs following the player between maps and instances.
- Fix issue with player pathing towards a moving peep when engaging in combat.
- Add dandies and undead dandies to Leafy Lake.
- Don't move progress notification window when dialog box is open. Before, the quest progress notification would obscure the player and NPCs they were talking to.
- Fix issue where actor and prop state wasn't differentiated between properly in dialogue box.
- Add more logging around mashina state transitions. This helps debugging.
- Add eggs to chicken drop tables.
- Add milk option to cows.
- Allow performing actions on a MapObject as well as the base Resource from the inventory 'Use' feature.
- Allow customizing constraints panel in code.
- Added screenshake to Earthquake power.
- Don't swap stackable items of the same type (specifically same item ID) when equipping.
- Add "Default" section to bank. This includes handle default tabs that automatically update as the player obtains new items, such as a melee armor/weapons tab and a food tab.
- Make Advisor Grimm take items at the beginning of dialogue instead of requiring the player to click through the options one-by-one.
- Restore Isabelle boss HUD when returning to the fight (either from previously leaving or dieing).
- Fix bug in player saving code (called PlayerStorage) that potentially lost data in certain situations.
- Fix issue when monster was pathing before being attacked. Now the monster can attack and continue to go to its location.
- Nerf air strike / air blast. The knock-back effect was too strong.
- Fix camera glitching out when moving between maps while fighting.
- Improve Cthulhian parasite miniboss fight. They restore health slower and heal less per attempt.
- Improve Isabelle boss fight. She attacks more before switching combat styles and rezzing the minions; the minions rezz with 2 health (previously 5); and the pop-up notifications are only in the chat.
ItsyRealm
Erin Maus
Erin Maus
1970-01-01
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 29
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
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https://store.steampowered.com/app/1662510 
Along your way, you'll have to think on your feet using staff, sword, and bow to fight mythical monsters and eldritch abominations! You can switch your class even in the middle of battle to exploit openings in your foe's attacks! All the while strategically using special attacks and defensive abilities to slay your foes before they kill you...
Use 21 skills to gather, craft, and wield powerful equipment from dangerous dungeons, teeming forests, ancient ruins, the open sea, and more! Mine those ores, cut those trees, and fish those fish using gathering skills. Then craft them into weapons, armor, and food using artisan skills and wield them using your combat skills!
Help a bunch of like-minded adventurers achieve their own victories! Decisions must be made during your adventure on who to help, who to fight, and who to betray - think wisely or you might just be alone when you face The Empty King!
Be your authentic self with tons of customization options!
- OS: Ubuntu 22.04 or similar
- Processor: Intel i5 4xxx series or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: NVidia 600 series of equivalent
- OS: Ubuntu 22.04 or similar
- Processor: Intel i7 4xxx series or equivalent
- Graphics: NVidia 1xxx series of equivalent
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