Black Ice
Super Duper Garrett Cooper Developer
Super Duper Garrett Cooper Publisher
2014-07-09 Release
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(506 reviews)
The Game includes VR Support
Public Linux Depots:- Black Ice Linux Depot [147.5 M]
Black Ice v0.4.5 is live!The TL;DR is that I changed a ton of numbers, fixed a bunch of bugs, and added a new item: The Lasbreaker. You should be able to carry over your old saves, but it would be best to start a new character to stay balanced.
Additions:
- Added the Lasbreaker, a new icebreaker type that damages all enemies touching the hack link
- Added a bunch of new achievements, including Humble Beginnings
- You can teleport to another player in multiplayer by holding tab and clicking their name
- XP is now shared evenly among all players within 50 meters in multiplayer
- Added Sprint Toggle option so you don't have to hold the button down
- All text in the game has a new font, which should help Linux players who don't have Arial. It also looks really cool
- :D added to multiplayer (you'll know it when you see it)
Changes:
- The SHARK now scales with difficulty... strongly
- Damage Returned now scales much more with ilevel
- Changed item rarity colors
- The color red should now only be used in text for bad things. Magenta is used for Weapon stats now
- Set Items have been renamed to Epic items, to properly correspond to their function, since sets aren't implemented
- Weapon Range talent nerfed to 5
- RAM Regen talent changed to 5%
- RAM talent changed to 5%
- Health talent changed to 5%
- Movement speed talent removed (but items now have more)
- Weapon recoil is lower
- Machineguns have been tweaked to be more competitive with snipers and shotguns
- Reason (the Unique machinegun) has been buffed
- Railguns fire faster and cost less RAM, but do less damage
- Most modular weapons fire faster
- Icebreakers hack faster and scale better with ilevel, but cost more RAM
- Item level to Required Level scaling has changed
- Item affixes overall are more variable
- The homing affix now has a maximum amount that can drop on an item
- You now only lose 10% of your credits on death, but the maximum amount you can lose is now 250k (from 50k)
- Enemy HP scaling has changed (more at high level)
- Enemy Damage scaling has changed (less at high level)
- You now get most of your XP from hacking instead of killing enemies
- XP required to level has been lowered, since enemies give less XP now
- Lasgun damage has been lowered a bit, RAM cost has increased a bit. Still pretty OP
- Mines no longer shake your screen as much
- Only 30 enemies can spawn from a server at one time (60 from all servers), but servers will spawn the same total number of enemies before being hacked
- Jetpack is now quieter
- The store near the spawn zone has lower level loot now
- Knockback to players shouldn't ever be *too* ridiculous
- Player HP and RAM Regen per level has been buffed
- Only unique items have a minimum level requirement of 5 now
- Items now cost more from stores compared to how much they sell for, encouraging players to hack for items instead of shop
- Players can no longer spawn more than 6 mines per mine item - spawning more causes the oldest one to explode
- Jetpacks now use a percentage of your RAM that increases as they heat up. This is so that players can no longer fly forever, so they actually have to give the enemies a fighting chance.
- The hack timer is now a progress bar counting up (It's at 80%! I need more time!)
- When you create a character, the default is a blank bar, which should lead to some more interesting names in multiplayer. Random names are still available
- Players can no longer choose to not spawn buildings (which people thought was a bug)
- Enemies fall to the ground faster
- All player projectiles fly faster, so you don't need to put as much of a lead on enemies
- Players can select the closest multiplayer webserver to them manually. All games are visible from all servers. I'm talking about the real, physical, out-of-the-game cloud server that hosts multiplayer games, not in-game servers.
- Servers drop 3 loot less often (1-3 is still what you get)
- Damage taken redness is now a LOT more noticeable, especially after taking multiple hits
- Healing items (Instant and Over Time) heal for a lot more
- The SHARK's death explosion is a lot more spectacular now
- Sprinting now looks cool as it changes your view a bit
- Mines do less damage and use more RAM, but are still super strong
- You can no longer unequip an icebreaker or mine while they're in use, or a jetpack while it's heated up
- Maximum movement speed is now +150% (down from +200%)
- Additional hack range on items is a little lower
- Missiles don't knock enemies back as far
- Other servers spawn further away from Finality
- Finality spawns further away from the spawn zone
Bug Fixes:
- Dying now causes the game to save, so going back to the main menu won't make you lose progress
- Updated the achievement system to work even if you exit the game prematurely
- Mines and Health Powerups now can fall through enemy shields
- Achievement: Pay, Pal now works even if you drag and drop the item
- Enemies can no longer fly at you when you're jetpacking about. They can still jump
- Piercing weapons no longer go through the floor
- Firing two lasguns at once no longer causes crit problems
- Crit and Crit Multiplier are no longer global affixes
- Shops now drop the appropriate item level loot when hacked
- Swarm Server info terminals now display text appropriately
- Enemies no longer seem to stick to you when they're close
- Jumping off mines to effectively walk on air has been disabled
- Pressing enter after you die no longer causes issues
- Skipping the intro video should be faster and not cause issues
- Enemy Shields and Mines should no longer cause lag
- More enemies can be on screen at once now
- Player mines shouldn't blow up on other players in multiplayer
- The modding menu buttons for payloads and unique payloads have been fixed
- Zombie Derezzed enemies should no longer appear
- Joining games with passwords now works properly
- Swarm buildings now change colors properly in multiplayer
- Jump buildings no longer drop the item on top of them when they're hacked
- XP can no longer overflow into negative numbers
- Aimbots and the SHARK are now much better at chasing you down
- You can no longer hear icebreakers from across the map in multiplayer
- Camera shake can be turned down properly now
- The Flatline talent now properly checks for you to be below 5% HP
- Enemies no longer keep being knocked back after teleporting to respawn
- Frostbiter, one of the unique lasguns, spawns less particles and therefore causes less lag
- Music doesn't change way too often anymore
- Really high RAM regen no longer causes items to not reserve RAM
- You can now see damage numbers in multiplayer (crits don't show as red, though)
- You can no longer see the original pre-bloom/1990/CRT textures on items in close range peripheral vision
- Jump puzzle buildings now always have the correct level displayed in multiplayer
Thanks for reading all this! I hope you like the patch <3
- Super Duper Garrett Cooper
[ 2014-08-08 02:58:16 CET ] [ Original post ] Black Ice is a Hack and Shoot – a Cyberpunk First-Person Shooter / Hack & Slash RPG about hacking. Think Borderlands meets Tron. The cyber-world is procedurally generated, the colors are neon, the loot is randomized, and the lasers are loud. Black Ice is currently in Beta, with updates on the way.
Features
- Fast-paced First Person Combat
- Billions of randomly generated items - Railguns! Rocket shotguns! Jetpacks!
- Seamless 10-player online multiplayer - PVE and PVP!
- A shiny, procedurally-generated neon world
- Extremely open development
- A wonderful original soundtrack (On Sale Here!) by epic composer V-Axys
- Award-winning, addictive gameplay with high replay value
- Mod Support
- Photosensitive Mode
The Promise:
- Every update for free
- Zero microtransactions. This game will only ever cost you money once
- Zero DRM
- No copyright takedowns on Let's Play videos
- Bug fixes will always be high priority
Price
Black Ice is only this cheap for a limited time! This is an early access price, the cost will increase as more features are added. Black Ice will sell for $20 at launch. Additional updates will continue post-launch and for the foreseeable future.
I hope you're not afraid of spiders.
Contact
You can contact the developer either here on the forums, via email
(support@superdupergc.com), or on
TwitterMINIMAL SETUP- OS: Ubuntu 12.04 or SteamOS. 64 bit only
- Processor: Gen 5 or greater intel. or equivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia 10 Series or Equivalent
- Storage: 2 GB available spaceAdditional Notes: Please try the demo to ensure compatibility. 1024x768 minimum resolution. x64 OS
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FANATICAL BUNDLES

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HUMBLE BUNDLES

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